Pointed Discussion

Magic: The Gathering Card Comments Archive

Fable of Wolf and Owl

Multiverse ID: 152087

Fable of Wolf and Owl

Comments (31)

Treima
★★★☆☆ (3.0/5.0) (5 votes)
Very, very expensive for a thing that manufactures 2/2s and 1/1s. No way would I put this into anything other than an Overrun or Kamahl, Fist of Krosa deck. I guess you're paying for the kick-ass name. Fable of Wolf and Owl sounds like it should make legendary tokens, not a bunch of weak wolves and birds.
Averagedude
★★★☆☆ (3.5/5.0) (4 votes)
It is too expensive but I think it works well in two headed giant games because they tend to last longer and it helps get out blockers.
SavageBrain89
★★☆☆☆ (2.3/5.0) (5 votes)
Do I really need to say anything except for one word: expensive. If the cost was lowered down to three of four then it may have been playable in the current metagame. It still rocks however, in mulitplayer format.
Mprime818
★★★☆☆ (3.5/5.0) (9 votes)
If u think the card is to slow just run some accelerate, it is green u kno...
Donovan_Fabian
★★★★☆ (4.9/5.0) (7 votes)
Yeah its not as hard to play as everyones making it sound, can ramp up mana fast in green. The fable of the wolf and owl is (if I'm correct and they aren't talking about some other legend), actually related to two lovers seperated by an evil sorceror, where one would turn into a wolf at day, and the other an owl at night, to keep them apart, and an eclipse broke the curse.
Klepto_Bismol
★★★★☆ (4.9/5.0) (7 votes)
There also appears to be a Native American variant on that story explaining why wolves howl and owls hoot - to sing of the love they shared by singing one evening, but they could not maintain because they were of a different plane, if you will. Kudos to the design folks for adding some oldschool flavor.
Chrs84
★★★☆☆ (3.1/5.0) (4 votes)
I 100000% agree that this spell should have been a bit more powerful.... it is such a pretty card and promotes a great aspect of the spirit of magic.... even quite simply reducing the cost to cast it would have bettered this card... but for now it's just another pretty spell... we'll, even though we may be a bit let-down I couldn't honestly say it sucks, and yes it's still playable... and it's benefits can be easily utilized....

is one of the stories you are thinking of involving the fable from a really good old-school movie, I think michael ironside and mathew brodrick etc.?
atsandwich
★★★☆☆ (3.7/5.0) (6 votes)
I don't know why everyone complains about the "high" mana cost - if you have a green and blue deck, this is one of your most powerful cards, so who really cares if you need six lands to cast it? Replying to Treima: Wolves and Birds are not "weak"! Maybe one Wolf or one Bird, but if you have a green and blue deck, you will always have an average of 3 Wolves and 3 Owls at the same time, which basically ensures that your life total is never touched! Fable of Wolf and Owl is definitely one of my favorite cards.

Strategy Tip: Use the Birds primarily for attacking and the Wolves primarily for blocking.
ScissorsLizard
★★★★☆ (4.9/5.0) (5 votes)
@zeyette: Sunscape Familiar would work, but just to be clear- it would lower the price of this spell by {1}, not {2}. You'd be about as well off sticking to Fable of Wolf and Owl's colors and just playing a Llanowar Elves- at least that's good for a wolf token in the late game.

Don't forget a good late game synergy with the Fable: Spitting Image is from the same set, and turns every land in your hand into a green and blue clone. If you can retrace a Spitting Image, you'll never run out of wolves and owls.
Atmos
★★★☆☆ (3.0/5.0) (10 votes)
6 Mana for a token producer.
Why am I getting flashbacks to antiquities all of a sudden?

Huh. Oh well. Simply put, by the time this enchantment comes down, chances are very likely that you will be in topdeck mode, and for a card that only triggers when you play spells, that is no good at all.
That, and you will probably be wishing you had spent that 6 mana on something better.

Simply put, this card is win-more.
Zulp
☆☆☆☆☆ (0.0/5.0)
The only issue with it is its cost. But you're playing green. You can fix that.
ByGoblinsBeDriven
★★★★☆ (4.0/5.0) (1 vote)
In constructed, I think this may be a sub-par choice for token generating, considering how many better options in green there may be. However, in a slower format such as EDH, I have used this card to great success with Momir Vig as the general. Played at the right time, this card (in combination with Momir's tutoring ability) can give you serious board advantage just from the sheer number of tokens this thing can make.

A fun card, but certainly not the best.
AXER
★★★★☆ (4.5/5.0) (3 votes)
Excellent card. If you don't think it's good then you're not playing it in the right deck. The 6 mana is not bad at all. 3 mana is colorless and the other 3 are hybird! Hybrid are nearly colorless in a 2 color deck! Also, all my spells are either green or blue or both! And then I also have 3 of the lieges; which ever of the 3 different ones are out will give my tokens +1/+1 for sure.
Bottom Line: 4.5/5
gromgrom777
★★★★☆ (4.5/5.0) (4 votes)
you really couldnt make this cheaper without it coming out too early. in a great hand, with ramp, turn 3 if it was 3 and G/U G/U for 5CMC.
Tiggurix
★★★☆☆ (3.8/5.0) (2 votes)
@atsandwich: It seems your strategy tip is a little confused. The owls would be the better blockers as they can effectively chump most creatures, while the wolves would be the better attackers as they can dish out higher potential damage.
DarkCerberusXX
★★☆☆☆ (2.8/5.0) (2 votes)
Hey I know, lets make Aluren even more broken with Elvish Visionaries and Merchant of Secrets!!
BlueOmega
★★★☆☆ (3.5/5.0) (3 votes)
Try using a Urza's Filter to make it cost 4 instead of 6.
DacenOctavio
★★★☆☆ (3.9/5.0) (4 votes)
If only the bird token let you scry 2. That would be awesome.
Kryptnyt
★★★★☆ (4.2/5.0) (3 votes)
Atmos is clearly an aggro player, lol
troji2
★★★★☆ (4.2/5.0) (3 votes)
A solid card itself. There is so many ways to get an extra mana in green, so its casting cost doesn't really matter. I give it 4 stars.
PlanesMoyza
★★★★☆ (4.2/5.0) (5 votes)
In which planet do you play this only at the 6th turn? If costed less, would be too powerful.
XTwistedsoulX
★☆☆☆☆ (1.8/5.0) (2 votes)
This reminds me of the tale of platypus and weevil....
EDIT: Aw come on that was funny! :P
Cyberium
☆☆☆☆☆ (0.0/5.0)
Shrieking Drake sounds like a good combo for Fable, producing 1/1 flyers for U each.

People overlooked the fact that Fable can be a win condition in a control deck, where playing it early isn't a necessity. Control decks also tend to have more cards in hand ready to cast, hence providing fuels for Fable to generate tokens.

Playing multi-color spells would net two tokens at once, which is good card advantage. Mystic Snake all of sudden becomes a Counterspell + three creatures.
Kelptic183
★★★★★ (5.0/5.0) (2 votes)
No mention of EDH? 6 CMC is basically turn 3-4 in EDH anyway, and getting a bunch of free tokens is always appreciated. My favorite place for it is with Edric the Spymaster. Getting evasive tokens to draw you more cards that get you more tokens can snowball pretty quickly.
drpvfx
☆☆☆☆☆ (0.0/5.0)
Wow, am I seriously the first person to suggest using this in conjunction with Momir Vig, Simic Visionary?

I have a Simic EDH with Momir Vig as the General, and it's one of the more powerful EDH decks I have-
With this and Vig out, I cast a Slippery Bogle, getting two tokens and tutoring up a Murkfiend Liege,
which I then play for two more tokens and *another* tutor (usually a Clone for the Liege).
It becomes a truly vicious cycle once it's started.

Mystic Snake is also hilarious here- three creatures, a tutor, and a counter for 4 mana.
Then Vedalken Mastermind bounces the snake for another go.

Fable may be a "win more" card in normal decks, but in EDH, it can easily turn the tide in your favor.
kiseki
★★★★★ (5.0/5.0) (1 vote)
I love enchantments with fun abilities that stack with each other.
And any excuse to use Sprout Swarm more often.
Akusu
★★★★★ (5.0/5.0) (3 votes)
Ok, I have to say. this plus Edric, Spymaster of Trest/Druid Repository is ridiculous. Edric wants bodies. This creates bodies. Bodies attack. Bodies can die for all I care. Some draw cards. All give me an extra mana. I use this mana for extra turns. Profit :D
Discoduck
☆☆☆☆☆ (0.0/5.0)
This is almost always the first thing I search for with my Ethereal Usher in my Edric, Spymaster of Trest EDH. It just fits that deck so well on all levels, and few people will be offended if you attack them with a couple cute little bird tokens.
CFLuke
☆☆☆☆☆ (0.0/5.0)
I really, really want to build a deck around it - it's a beautiful card with great flavor, but even though I went and built a blue-green deck, this card rarely makes it out of my hand. Yes, being green, you have acceleration, but at the cost of all of your early creatures being mana dorks. Having stacked my deck with cards like Lorescale Coatl, Jhessian Infiltrator, and Sturdy Hatchling in order to take advantage of the Fable's token-generation capacity, those end up being the cards that win me the game. Especially with Edric, Spymaster of Trest having such great synergy with the Coatl and the Infiltrator, by the time I get the Fable out (which takes all available mana for one turn), I don't get to cast another creature until the next turn, and the tokens produced still have summoning sickness.

I gave it 4 stars, but that's based more on the idea of the card more than its actual usefulness