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Magic: The Gathering Card Comments Archive

Enduring Renewal

Multiverse ID: 108842

Enduring Renewal

Comments (24)

iandustrial
★★★☆☆ (3.8/5.0) (3 votes)
This goes against the spirit of Timeshifted cards because it is missing the original flavor text on the Ice Age version.
liir007
★★★★☆ (4.0/5.0) (7 votes)
Card of the Day - January 01, 2008
Time Spiral “timeshifted”. Of all the cards on the Time Spiral timeshifted sheet, Enduring Renewal was the one that worried R&D the most, and it was almost pulled from the set due to power level concerns. The first time around, the card had been abused with 0-cost creatures and Goblin Bombardment in an Extended deck called Fruity Pebbles (incidentally spawning a succession of cereal-related deck names such as Cocoa Pebbles, Trix, Full English Breakfast, and, debatably, Life). The fear was that a similar deck could arise – in Standard, no less – using Wild Cantor and Grapeshot. Ultimately, though, Enduring Renewal was unleashed on the world… only to find that Dragonstorm had beaten it to the breakfast table in the deck that won the 2006 World Championships.
Dayne80
★★★★☆ (4.5/5.0) (2 votes)
Enduring renewl
grinding station
onithopter
Silly mill combo ?
solo5
★★★★★ (5.0/5.0) (3 votes)
Does this function the way I think it does with Opalescence where my enchantment / creatures always come back?
Zarcron
★★★★★ (5.0/5.0) (2 votes)
This plus Krark-Clan Ironworks plus a card such as Ornithopter or Heap Doll makes infinite colourless mana. Add in Thopter Foundry for infinite life and tokens perhaps. Plus Heap Doll's anti graveyard ability is reusable with Enduring Renewal in play.
Ideatog
☆☆☆☆☆ (0.9/5.0) (4 votes)
@ Solo5:

No, sadly. When the enchantments leave play, they cease to be creatures, so no Opalescence enchantment looping.
Arglypuff
★★★★★ (5.0/5.0) (1 vote)
Actually, Ideatog, Opalescence does create enchantment looping. As a creature goes to the graveyard, it maintains it's characteristics from the battlefield until it is in your graveyard. If someone bolted my oblivion ring, for instance, O-ring remains a creature until it is in the graveyard. This means that O-ring is a creature when "it is put into your graveyard," and would thus trigger Enduring Renewal.
bowerock
☆☆☆☆☆ (0.0/5.0)
@tommy9898 you just need one mogg fanatic equipped with deathrender.

Sac the mogg, he goes right to hand, equip with deathrender again... repeat. Damage to dome.

sonorhC
☆☆☆☆☆ (0.0/5.0)
I think that this card marked the point where Wizards decided that infinite combos aren't a big deal. There were infinite combos before this, but they all involved crazy things like having four copies of the same card available, or doing infinite damage to yourself and then Reverse Damageing it.
Laguz
★☆☆☆☆ (1.0/5.0) (1 vote)
It was and is a perfectly balanced card. Playing this is ridiculously powerful, but hardly game-ending. It's perfectly costed, too: enduring renewal followed by wrath of god would be an insane 3rd and 4th turn.
brunsbr103
☆☆☆☆☆ (0.0/5.0)
soooooo many infinite combos...
TPmanW
☆☆☆☆☆ (0.0/5.0)
@solo5 Yes indeed it would. I was planning on making that very deck.
Voriki
☆☆☆☆☆ (0.0/5.0)
Many, many, many fogs. :) Got into a stalemate with my friend because I'd just always do it on his turn. I've never seen slivers become so un-scary. :D Kami of False Hope
DrJack
★★★★★ (5.0/5.0) (1 vote)
When Enduring Renewal was fairly new, and there was a lot of controversey surrounding it because it made many infinite combos possible, I built a deck based around it to see how easy it was to actually pull it off. A couple of the infinite combo engines involved sacrificing an Ornithopter over and over to a Fallen Angel or Ashnod's Altar. I included Vigilant Martyr to protect the main combo piece (and it could protect my creatures as well). I believe I had reanimators such as Animate Dead or Resurrection to get around Enduring Renewal's drawback. I recall using Ball Lightnings as well, for some obvious synergy with the deck's centerpiece. It turned out to be harder to pull off infinite combos than I thought, the simplest ones involving 3 cards, and I changed my mind about Enduring Renewal being insanely broken. It takes some time to set everything up, and your opponent can make a lot of things go wrong if they're competent. Gameplay with this deck was surprisingly balanced, and when I did succeed, it felt like a real accomplishment.
dukehogg
☆☆☆☆☆ (0.0/5.0)
i always enjoyed enduring renewal + pandemonium + helm of awakening + phyrexian dreadnought :)... infinite damage if done right :)
Aquillion
☆☆☆☆☆ (0.0/5.0)
@solo5: No, it doesn't work with Opalescence. By the time your enchantment is put into your graveyard (and checks the trigger for this), it's no longer in play and therefore no longer a creature, so it doesn't go back to your hand.
Oldmangrog
☆☆☆☆☆ (0.0/5.0)
Using it with Blasting Station and Ornithopter you get a infinite damage to a player and/or a creature.
Taos_Jr
☆☆☆☆☆ (0.0/5.0)
Honestly, my favourite card. It changed Magic for me in 1995 and turned synergy into combo for the first time. Mainly sees play in EDH now but back then it was a lesson to all who played with or against it.

All the relationships have been stated but just do a search on rules text on "Enters" or "Graveyard" for your thing (using the ornithopter, zero CMCs and Su-Chi and altar engine ) add in Citanul Flute. In an equipment deck, Stoneforge Mystic, using this engine, is all your equipment out of your deck into play. Ullamog, the infinite Gyre is a board wipe and Karmic Guide (good already) is insane.

For yucks, if your group allows her, Little Girl instead of a 0 CMC will still give you infinite mana through Phyrexian Altar!
Ansem717
☆☆☆☆☆ (0.0/5.0)
In the Oracle it reads: "Unless something weird happens..."

Well that's very reassuring Wizards... lol, Stop making me laugh at your rulings. XD
orzhov20
☆☆☆☆☆ (0.0/5.0)
how did no one think of the wild cantor infinite storm count combo?