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Magic: The Gathering Card Comments Archive

Razor Golem

Multiverse ID: 46143

Razor Golem

Comments (8)

Mode
★★★★☆ (4.6/5.0) (4 votes)
The best one from the Affinity Golem cycle, in my opinion.
In a simple monowhite deck with Plains only it's a 3/4 vigilant body for 3 or even less mana.
The downside is that it can get shattered, but on the other hand it's also able to block creatures with fear (or intimidate).
ThaBishop
☆☆☆☆☆ (0.0/5.0)
turn 4, 3/4 with vigilance for 2 mana in an all white deck
GrimjawxRULES
☆☆☆☆☆ (0.5/5.0) (4 votes)
Strictly better than Wilt-Leaf Cavaliers if you're not going tribal.
boneclub
★★★★★ (5.0/5.0) (4 votes)
@GrimjawxRULES: No, it's not. This won't get a reduced cost if you run any nonbasic lands, unlike Wilt-Leaf Cavaliers, who will always cost the same. Also, Cavaliers can be run in a green deck, and could (every now and then) benefit from opposing Elvish Champions and things.

Everyone stop fly the 'strictly better' banner unless you learn what it means first. 'Strictly better' means better in pretty much every way. Now, this can ignore types (For example, Hill Giant and Roc of Kher Ridges), but sometimes even that can come into effect. Hill Giant might be better than Roc in your deck if it uses some Giant tribal.

Garruk's Companion is not a strictly better Grizzly Bears, because of the casting cost difference. {G}{G} can be far different from {1}{G}. For example, Grizzly Bears will become a 2/2 for {G} if something like Helm of Awakening or Emerald Medallion are in play, whereas the Companion will still cost {G}{G}.

Sorry for the rant, I'm just getting a little sick of all the incorrect usages of 'strictly better' on this database.
Drewsel
☆☆☆☆☆ (0.0/5.0)
Golem tribal here I come.
vonDread
★★★★★ (5.0/5.0) (1 vote)
Wow, this guy just got so much more awesome with Master Splicer and Blade Splicer.
MasterOfEtherium
☆☆☆☆☆ (0.0/5.0)
So Sick Good Mems With Tha Razor Goleeeeeem
Equinox523
☆☆☆☆☆ (0.0/5.0)
Part of a cycle of golems from Darksteel, each with Affinity:

White Razor Golem (vigilance)
Blue Spire Golem (flying)
Black Dross Golem (fear)
Red Oxidda Golem (haste)
Green Tangle Golem (no ability, just big)

These seem to be the successors of Mirrodin's unremarkable cycle:

White Titanium Golem (first strike)
Blue Cobalt Golem (flying)
Black Pewter Golem (regenerate)
Red Hematite Golem (+2/+0)
Green Malachite Golem (trample)

This card is pretty sweet, especially with golem tribal now being viable. It is built for the midgame, when you're at about 3 or 4 mana, and can act as a medium sized threat or a decent defender all at once. It actually curves pretty decently, even by today's standards, in a lot of decks, and is worth a look if you are playing mono-white. As Mode mentioned, it can also block intimidate creatures as well. Later, it gets cheaper and cheaper, and is potentially free - which is not to be overlooked.

Interestingly enough, these creatures also have an interesting interaction with the Dragon enchantments from Scourge, such as Dragon Scales. While they have a higher printed CMC, they can actually come out much sooner, allowing you to get benefit from these auras earlier than anticipated.