Pointed Discussion

Magic: The Gathering Card Comments Archive

Reap and Sow

Multiverse ID: 43503

Reap and Sow

Comments (17)

Forgeling
★☆☆☆☆ (1.4/5.0) (4 votes)
I'd much rather take Mwonvuli Acid-Moss.
RobinHood3000
★★★★★ (5.0/5.0) (4 votes)
Sometimes, you just need an all-around non-basic land tutor, and here it is.
Cyberium
★★★★★ (5.0/5.0) (3 votes)
Yep, this card searches for Gaea's Cradle and Treetop Village too!
Digit
★★★★★ (5.0/5.0) (3 votes)
It fetches any land from your library into play for 4. This and sylvan scrying were useful for fetching cloudposts back in mirrodin. Yea, it's no crop rotation, but what is...
Notoriety
★★★☆☆ (3.0/5.0) (1 vote)
Not bad for fetching non-basic lands. Still, it makes me sad because it would have made a great split card.
dberry02
★★★★★ (5.0/5.0) (6 votes)
This card is awesome! You can tutor for any Land and you can blow up your opponent's land. This card is green control people! You don't see much of this. I love this card because of the potential tempo gain.

Just another reminder: Tutor for any land. And it comes into play untapped!
4/5
catowner
★★★★★ (5.0/5.0) (1 vote)
it is better than mwonvuli acid moss in a lot of ways. it can fetch eye of ugin for lategame, when you have a lot of mana but not too much to do with it.
Szentekkel
☆☆☆☆☆ (0.0/5.0)
since when land search with cost of 4 is nice?
if you want to find nonbasic just use silvanscrying/crop rotation
Kruggles
★★★★★ (5.0/5.0) (1 vote)
I could see this in play with a Landfall deck. Search for a bounceland, or a terramorphic expanseand get up to 3 landsfall triggers in one turn. Thats one mighty big Ob Nixilis, the fallen
EDHfan
☆☆☆☆☆ (0.8/5.0) (2 votes)
You don't play it for 4- you play it for its entwine cost of one colorless and a Forest. That's important, as at 2 CMC, you blow up their land and go grab any land you want, put it into play, untapped. I think its great, and the reason they allowed it to be entwine so cheaply is because green just doesn't have ehough land destrution to matter.
sonorhC
★★★★★ (5.0/5.0) (1 vote)
EDHfan, that's not at a cost of 2, that's at a cost of 6. Entwine is an extra cost; you still need to pay the spell's mana cost.
cplmontana
★★★★★ (5.0/5.0) (1 vote)
I know it's expensive, but this card is an all-star in my Cloudpost-Exsanguinate deck next to Crop Rotation. Speeds me up, slows them down.
EyeballFrog
★★★★★ (5.0/5.0) (1 vote)
Put this in my Riku deck, and I love it. Early game it grabs Temple of the False God. Later in the game, doubling the entwined version can be devastating. Blowing up your opponent's bounce lands is killer.
tcollins
★★★★★ (5.0/5.0) (2 votes)
To you naysayers, land fetching at {3}{G} is nice because it fetches you non-basic land. The entwine cost just adds even more versatility to an already fantastic card. Blow up your opponent's The Tabernacle at Pendrell Vale the search for your Gaea's Cradle and go to town.
GrimjawxRULES
★★★★★ (5.0/5.0) (1 vote)
Somewhat akin to Mwonvuli Acid-Moss. You definitely can't go wrong with these in a green edh deck. Also tutors locust lands and the Urzatron in ramp decks.
Ligerman30
★★★★★ (5.0/5.0) (1 vote)
This + Any Ravinica Bounce Land is just so awesome. It turns into like a 4 mana cultivate.
DiamondFlavor
★★★★★ (5.0/5.0) (1 vote)
A lot of people are tossing around a lot of weird opinions on here...

Of course Crop Rotation is ridiculous, just like the rest of Urza block. 1 CMC, instant-speed, ANY land into play and untapped. The sacrifice clause means you don't actually ramp the total number of lands, but that can easily be offset with the variety of special lands you can grab. That "drawback" can also be used to good effect. In my EDH deck, for example, I prefer to lose Dakmor Salvage so I can get some dredge going. A final consideration (and, in my opinion, the only true drawback) is that the sacrifice is an additional COST, so if Crop Roto is countered you are essentially 2-for-1'd.

Sylvan Scrying is also very powerful, and arguably (I would argue personally) stronger than Reap and Sow. Scrying has a low CMC and finds ANY land, but doesn't put that land into play. This is good because you can play said land untapped and proceed to use it, but it is bad because it doesn't actually ramp your lands: you still need to use your land drop on the land you fetch. Hardly a drawback, but worth consideration.

Now, Reap and Sow itself certainly fills a niche that neither Crop Roto nor Sylvan Scrying fill. I'm not saying it's better than either, in fact I would admit that it's generally worse, but it is in no way STRICTLY worse. It puts ANY land into play untapped. Other than the new Tempt with Discovery and the ludicrous Primeval Titan, this is the only card in the game that puts ANY land into play without sacrifice, and is thereby one of only three that RAMP any land. You can play Reap and Sow and also use your land drop, which matters.

Additionally, there's that whole thing about destroying land, which can be super helpful in a pinch. If you draw this late-game and have 6 to pay the Entwine, it's a big advantage swing.

This is comparable to Mwonvuli Acid-Moss and again, not strictly better or worse. Mwonvuli is more efficient in the advantage swing, but can only fetch basics, Sapseep Forest, Dryad Arbor, and original duals / shocks. Certainly good, but won't find that Volrath's Stronghold when you need it.

For those curious, the only other cards in the game that find ANY land are Weathered Wayfarer, Expedition Map, Realms Uncharted, Knight of the Reliquary, and Scapeshift.