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Magic: The Gathering Card Comments Archive

Deserted Temple

Multiverse ID: 30013

Deserted Temple

Comments (26)

sweetestsadist
☆☆☆☆☆ (0.8/5.0) (13 votes)
Give up two mana for one? woohoo.
Guest474596941
★★★★☆ (4.1/5.0) (5 votes)
I like this with Lotus Vale. Or Tolarian Academy. But overall, not a rare I'd want to find in a booster.
mrredhatter
★★★☆☆ (3.6/5.0) (4 votes)
U-B-E-R
I run four of these along side four Serra's Sanctums in my Enchantment/Pegasus deck.
Mode
★★★★★ (5.0/5.0) (4 votes)
I also think you best run this card along with the legendary Urza's Saga lands cycle which add one mana of a certain color for each specific type of permanent you control; being Serra's Sanctum, (Tolarian Academy - Vintage-only,) and Gaea's Cradle. Minamo also does a great job here by the way
Further cards you could use with the temple are Urza's Tower when using the Urzathrone, Cabal Coffers or maybe Cloudpost.
You could of course just use any special land that does something different than just producing mana, although most of the time since those abilities also require mana this will only be useful in lategame.
Aside from that, this card has a very amiable artwork in my opinion.
Ava_Adore
★★★★☆ (4.0/5.0) (1 vote)
hmmm, this kind of looks hard to use efficiently without using 3+ cards to break it,
dummy2205
★★★★☆ (4.5/5.0) (1 vote)
Possibly my favorite art in Magic. Makes Cabal Coffers even more awesome.
Tetsu_tora
★★★★★ (5.0/5.0) (1 vote)
For one mana I can use my maze of ith AGAIN?! Niiiiiiiice.
MrBarrelRoll
★★★★★ (5.0/5.0) (3 votes)
Reverse Rishadan Port?

Which isn't to say there aren't obvious synergies between the two :D
Cyberium
☆☆☆☆☆ (0.0/5.0)
Just so you know, Deserted Temple can also untap man-lands, Bazaar of Baghdad, Karakas, Kor Haven, etc etc. Untaping mana lands are merely one aspect of Deserted Temple.
Paladin85
☆☆☆☆☆ (0.0/5.0)
Deserves a higher rating

With 2 or more mana producing lands or utility lands this can help you tremendously. And even if you don't have it, it still gives you some mana
sonorhC
★★★★★ (5.0/5.0) (1 vote)
Even aside from the power usages with lands that tap for a lot of mana, this can solve some color problems for you, too. Just drew a White Knight but only have one Plains? Use this and another land to tap the Plains twice. Not earthshattering, but decent utility.
drpvfx
★★★★★ (5.0/5.0) (1 vote)
How is a one-shot, *free* (as in, Land) Candelabra of Tawnos not recognized as a gift from the Magic Gods?

I seriously cannot *believe* the disparity between this and Rishadan Port.
The latter is recognized as the amazing resource it is,
yet the Deserted Temple remains, well... deserted.

Any deck using a Tolarian Academy properly would benefit from 4 of these.
Ditto Gaea's Cradle and Serra's Sanctum.

Can also be used to double-dip with lands like Library of Alexandria, Bazaar of Baghdad, Mishra's Workshop, etc.
pedrodyl
★★★★☆ (4.0/5.0) (1 vote)
run with the ravnica bounce lands, and every other broken idea that everyone else already mentioned
Paolino
★★★★★ (5.0/5.0) (1 vote)
Considering how many lands are there which produce more than one mana, this card is absolutely amazing.

As this were not enough, the artwork on this card is one of Rob Alexander's (which is equivalent to saying that is one of the best artworks in Magic)!
myblackplague
★★★★★ (5.0/5.0) (1 vote)
3.8?! Taps for mana, has an ability and doesn't come into play tapped? Cabal Coffers, Maze of Ith, Gaea's Cradle, Bazaar of Baghdad and combine with Rings of Brightearth + broken mana land and you have an infinite combo (im pretty sure i discovered that, my first combo)

5/5. Lands that can do stuff are amazing lands that do silly things are just...3.8 really? reALLY?
bantar
☆☆☆☆☆ (0.0/5.0)
just crazy.
DarthParallax
★★★★★ (5.0/5.0) (1 vote)
"That is not dead which can eternal lie,
And with strange aeons even death may die."

This is a land of THE NAMELESS CITY!
Saraneth888
★★★★★ (5.0/5.0) (1 vote)
Extremely solid in EDH alongside Thawing Glaciers, among other things. Give those a try together and see how fantastic it feels. Bonus points for bouncing the Glaciers afterwards with a Ravnica bounce-land.
SubstantiaNigra
☆☆☆☆☆ (0.0/5.0)
This + Cabal Coffers + Vesuva in mono-Black EDH.
kazenpaus
★★★★★ (5.0/5.0) (2 votes)
"My name is Ozymandias, king of kings. Look on my works, ye mighty, and despair."
MacBizzle
☆☆☆☆☆ (0.0/5.0)
Hardly recognized you there, Tolarian Academy.

@Ava_Adore:
You don't need 3+ different cards to break it. You need Tolarian Academy (or the other two from its cycle), Cabal Coffers or any other land that on its own produces an indefinite amount of mana.
Anytime I hear people mentioning the "a-card-needing-other-cards-to-be-good-is-a-bad-card" argument, I suddenly realize that that person has never seen a properly assembled combo deck. If you have one card that provides a very specific purpose, you're building your combo wrong. If you have a card that gives about 3 purposes, and you have fallback cards (in case some ass actually runs scour, quash, eradicate, sowing salt, splinter, etc.) in the deck. Example: I don't need four expedition maps and four tolaria wests in my deck; however, in doing so, I can cut down my tolarian academies to two (considering only one) and still have a really good chance of drawing it. In addition, expedition map adds to my artifact count (making tolarian academy tap for one more every turn), tolaria west can find any land (or 0 cost artifact, adding to a free storm and adding an additional mana to tolarian academy), and when my academy is already out, I can use the expedition maps and tolaria wests to find more of this guy.

THAT, is synergy. Which really is just a properly assembled combo deck. The combo pieces don't NEED each other, they just complement each other.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Pretty cool, if expensive, with Thawing Glaciers. Also see Dust Bowl, Maze of Ith, Scrying Sheets, or a variety of other cards.

Yeah, the tax is pretty hefty when you add in mana to activate those other things, but the card advantage or board advantage is hefty too. usually for casual, but I could see this in Nic Fit with Dust Bowl.
casualhorror
☆☆☆☆☆ (0.0/5.0)
Sometimes it helps you win, sometimes it helps you merely win in a bigger way. It's usefulness scales inversely with how powerful the land you are comboing it with is. The more powerful the land, the more likely you should be using the deck slot for something that land enables instead of making that land that much better. Remember, a land that taps for infinite Red and one that taps for 21 Red are exactly the same when you are killing someone at 20 (with no hand and no board presence) with a Fireball.