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Magic: The Gathering Card Comments Archive

Sudden Disappearance

Multiverse ID: 262865

Sudden Disappearance

Comments (39)

Superllama12
★★★★☆ (4.8/5.0) (11 votes)
Allies. Or Sundial of the Infinite if you wanna stay standard
phyrexiantrygon
☆☆☆☆☆ (0.0/5.0)
Its ghostway, but with more options. either exile yours (allies) for enter/leave play effects, or on them to swing for the win.
jsttu
★★☆☆☆ (2.5/5.0) (2 votes)
Can act like a ghostway or a master warcraft, either option is very good if done right. A bit expensive though, thats for sure.
RAV0004
★★★☆☆ (3.6/5.0) (7 votes)
There is going to be more than one poor kid who opens this in a pack in a the prerelease and thinks it's worthless.
001010011100101110
★★☆☆☆ (2.7/5.0) (6 votes)
If only it included lands, because even with Sundial it's not extremely game-ending.
BluthBanana
★★★☆☆ (3.0/5.0) (2 votes)
Pretty cool for white
Iktomi
★★★★☆ (4.7/5.0) (7 votes)
Uses for this card in limited alone:
-Make all your creatures unblockable
-Wrath your opponent's tokens
-Reset counters on opponent's bombs Grimoire of the dead, Grimgrin, Corpse-Born etc.
-Reset your opponent's flip cards
-Get an extra life out of your undying creatures or Loyal Cathar
-Untap all your creatures
-Remove Claustrophobia and other removal type enchantments from your creatures
-Probably some others I haven't thought of

extremely versatile card, as well as Johnny-tastic
Reliquium
★★★☆☆ (3.8/5.0) (4 votes)
It seems too expensive by 1. Quite a few of the cards in this set feel like that.

Also, once you see the faces in the mist, you can't unsee 'em. I'm serious, don't look, it'll ruin the card for you. Or...make it that much greater!

And then you'll see a rude piece of anatomy, and it'll be ruined again.
DCProgressive
★★★☆☆ (3.8/5.0) (2 votes)
Definitely was a bomb in the prerelease. Surprisingly no one saw it coming, opened the field for that last fatal swing.
Lyoncet
★★★☆☆ (3.5/5.0) (8 votes)
This is, to date, the only card with the word "Sudden" in the name that is not an instant. Somehow that name just feels a little wrong on a sorcery...
MANABURNWASGOOD
★★★☆☆ (3.1/5.0) (4 votes)
the use of the word sudden would lead me to believe this card should've been an instant.
kiseki
★★★☆☆ (3.0/5.0) (1 vote)
A beaut of a card.
It just screams to be built around.
Also, "sudden" related to the resolution, not the casting. It is not sudden to the caster, but it is sudden to all the observers.

I want this to happen so badly:
If your opponent is playing hexproof creatures and auras, this will deal with the creatures for a turn AND all the auras will have to be played on your own creatures since they are coming back at the same time.
Hancocky
☆☆☆☆☆ (0.0/5.0)
Beside the "Sudden" problem I am a little bit disappointed about the art. The art makes it seem like only the creatures have left (exiled) and all other "permanents" (tent, meat, ...) are still there...
Lord_of_Tresserhorn
☆☆☆☆☆ (0.0/5.0)
Very, very good. If this were an instant, it would be totally killer.

Will be a beast in limited. Easily splashable, and suddenly all your creatures are "unblockable".

Also, with a name like "Sudden ...", I am missing the Split Second. ;)
CodytheBrand
☆☆☆☆☆ (0.0/5.0)
I can't help but notice that you have an army of tokens over there on your side of the board.
Enemy_Tricolor
☆☆☆☆☆ (0.0/5.0)
To paraphrase Jack Nicholson, "wheeeeeeeere's Johnny!?"
Leonidus78
☆☆☆☆☆ (0.0/5.0)
Combos with Urabrask. Then that technically combos with Sunblast Angel. Pretty cool.
Sidecutte
☆☆☆☆☆ (0.0/5.0)
Why sorcery? :(
Halaphax
☆☆☆☆☆ (0.0/5.0)
So, has anyone else though about using Cathars' Crusade with this? Preferably in G/W humans with Champion of the Parish?

I think it would be awesome.
swords_to_exile
☆☆☆☆☆ (0.0/5.0)
Worldpurge :D
Expensive? Yes.
Lolz worthy? Also yes.
Cyleal
★★★★☆ (4.9/5.0) (8 votes)
My friends and I have nicknamed this card 'Coffee break'.
with Sundial of the Infinite it's "Oh, You're all being laid off"
Pelusosa
☆☆☆☆☆ (0.0/5.0)
What a powerful and boring card.
MechaKraken
☆☆☆☆☆ (0.0/5.0)
So can this reset Planeswalker counters? If so, I'm going to splash white for this to use against my friends Tamiyo deck.
sarroth
☆☆☆☆☆ (0.0/5.0)
@dontmess17: Casting this with Withengar Unboun in play will reset him as Elbrus, the Binding Blade. Your opponent may still have the game in the bag when your 13/13 becomes an equipment that has to connect in combat with him in order to become a 13/13 again.

Many of the uses this card has can be met with Ghostway, which is cheaper and an instant. For the higher cost and sorcery-speed on Sudden Disappearance, you get to blink your other permanents, resetting Planeswalkers who are low in loyalty; but also get to target an opponent to reset their planeswalkers who are close to their ultimates, taking counters off of artifacts and enchantments, etc. (for instance, will stop them from winning with Helix Pinnacle). And Sudden Dissapearance is easier to splash, as Ghostway has {W}{W} in its cost. Nonetheless, for most of what players would likely use this for - exploiting enters the battlefield effects on their creatures - Ghostway is better.
Eddie_Antilles
☆☆☆☆☆ (0.0/5.0)
Expensive (mana-wise), but powerful and fun.

4/5
Sasooli
★★☆☆☆ (2.8/5.0) (2 votes)
@kanguilla (and everyone else suggesting using this with token-generators):

The trouble is tokens disappear as a state-based effect as soon as they leave the battlefield, so they no longer exist even in exile when the delayed trigger tries to put them back in play at the end of turn.

Also, even if the creatures weren't tokens you couldn't get a second set of +1/+1 counters from Sigil Captain because counters don't persist on cards removed from the battlefield. You could use it to get the counters onto any 1/1s you played before Sigil Captain was around, but not to double up for +4/+4.
CorkBulb
★★★★☆ (4.8/5.0) (5 votes)
The power of this card is NOT a "temporary one-sided board wipe", but for a combo. Seems a lot of you missed the true power of this card.

Imagine targeting YOURSELF running an ALLIES DECK 0_0

All the allies will see each other enter the battlefield. If you have 5 allies, including an Ondu Cleric or a Hagra Diabolist, his ability will trigger 5 times, seeing the 5 allies each time. That's 25 life. A Kazuul Warlord will put 5 counters on each ally, including himself, a Halimar Excavator will mill 25 cards, and a Turntimber Ranger will give you 5 wolf tokens, and get himself 5 counters, all for 6CMC. A very fine turn 6 move. This explodes with more allies. The numbers become squared (7 allies would be 49, 8 would be 64) And if you have duplicates, the squares double! If you had two Halimar excavators instead, that would mill 50 cards!

ANY card with "enters the battlefield" effects can devastate your opponent with this. This card in a deck full of such creatures can really screw up your opponent.

If this was an instant, it would be BROKEN. Imaging doing the above scenario during your opponent's turn? Not to mention this would dodge a board wipe! All your creatures could attack on the next turn, after a boost like that!

Don't forget this will remove all counters from permanents, unattatch all equipment, and destroy all tokens. Even if you did use it on your opponent, against the right deck, like those blasted modular decks or any token deck, this will end them good.

4/5 for usefulness
busdriverdan
★★★★★ (5.0/5.0) (1 vote)
@Reliquium
are there really faces in the mist? i cant see any of them :(
Jetix3
☆☆☆☆☆ (0.0/5.0)
Oh god, this with evolve!

They didnt just disappear, they when on a sojourn with the Biomancer to evolve..... and evolve they did

(evolve would trigger for each creature entering at the same time that was higher in some way so multiple +1+1, not to mention the Biomancer :D)
orisiti
☆☆☆☆☆ (0.0/5.0)
@:Sasooli, and whoever rated his comment 5 stars

*facepalm... facepalm so hard*
kanguilla was planning to target an opponent with it. i'll just let that sink in.
JohnnyDepth
☆☆☆☆☆ (0.0/5.0)
They didn't call it "Rapture?" Wouldn't that be more, y'know, flavorful, given the context of the angels and the humans and all that? O_o
Erntrocity87
☆☆☆☆☆ (0.0/5.0)
Question:

If an opponent takes control of your creatures and then you cast sudden disappearance on your opponent, do the creatures return to your control or to your opponents?
MyScissorsWinTheGame
☆☆☆☆☆ (0.0/5.0)
Wait until the opponent has a decent army on the field ( assuming they have no 'enters battlefield' life gain heavy-hitters ), stick out a couple of blood seekers and target the opponent with this.... maybe strionic res. The blood seeker too.
jonrds
☆☆☆☆☆ (0.0/5.0)
Consider ghostway if you're trying for ally or other etb shenanigans. This has more uses, but the mana cost is somewhat prohibitive.

This is only better if you need it to hit non-creatures (like spine of ish sah) or your opponent's stuff (to swing unblocked, kill tokens, or for a brand effect). Fun combo with etb stuff and puca's mischief though.
Antsache
☆☆☆☆☆ (0.0/5.0)
@Erntrocity -

They come back under your control in that scenario. Whoever had the card in their deck at the start of the game is the creature's "owner." Your opponent would be the creatures' "controller," but not their "owner." He keeps his stuff, you get the ones he stole from you back.