target this with a kicked rite of replaication and you have 5 33/33s and a 34/34
Lestat13
★★★☆☆ (3.1/5.0)(11 votes)
Because kicking rite of replication is the new idiot's dream land that always happens.
Volcre
★★☆☆☆ (2.5/5.0)(2 votes)
I can see a White Green Ally deck with a small splash of red to accommodate this guy working somehow. He's pretty good in an ally deck even if he seems like a weak rare...
BentMorality
★★☆☆☆ (2.8/5.0)(7 votes)
he is a weak rare, on his own. but he is a beautiful trigger.
Dingo777
★☆☆☆☆ (1.2/5.0)(2 votes)
far from the best ally, 5 for a 4/4, turntimber ranger is much better, 5 for a 3/3 and a 2/2
but the point of the ally tribe is that they scale together, cant think of a turn 1 ally, but turn 2, oran reef, then the puma, then the blademaster and the cleric, then this guy or turntimber, and you keep going, dropping ally after ally, keeping pressure with the little ones till you get the big ones rolling
Arachibutyrophobia
★★☆☆☆ (2.8/5.0)(6 votes)
Best ally card...so far...
He's better than Turntimber Ranger cuz 2/2 wolves don't matter much when you have an army of allies. Are people missing the fact that he gives a massive boost to your entire army, or what? I'm confoozitated.
Esprel
★★★☆☆ (3.8/5.0)(10 votes)
How is this a weak rare? A red 4/4 for 5 is reasonable alone. But, he gives EVERY Ally a +1/+1 counter. Now Allies like Ondu Cleric, Kabira Evangel, Highland Berserker, and others can become fighters. And allies like Oran-Rief Survivalist get +2/+2 every time you play an ally. This card is very good; it is the best ally so far, and makes every other ally better.
ToidiDiPuts
★★☆☆☆ (2.2/5.0)(6 votes)
Just imagine having four of these on the battlefield in an ally deck. he's not even legendary.
This card should be a mythic rare it's so powerful.
Laguz
★☆☆☆☆ (1.3/5.0)(8 votes)
The problem is that he's only good in the ally deck, and the ally deck is currently not good. Not good at all. Also, he doesn't "pump up your whole army", he only pumps up allies. Also, a 4/4 for 5 is not ANYWHERE NEAR reasonable, ESPECIALLY in red. Also, this is basically a trash rare, and unless some decent allies show up in the next two sets it will remain so.
Flanktacular
☆☆☆☆☆ (0.5/5.0)(1 vote)
In any Ally deck, you need at least two of them. Your Allies then become real beasts.
Flaming0
★★★☆☆ (3.1/5.0)(4 votes)
I put a playset of this in my WR ally deck. Got 3 out on turn 8 or 9. 2 turns later, I had a 12/12 with Whispersilk Cloak, 11/11, 9/9, a 5/8, and a 3/3 with Gorgon flail. Definitely a worthy rare.
JaxsonBateman
☆☆☆☆☆ (0.0/5.0)
Someone mentioned that Turntimber Ranger is better than this guy.
They both deal in increasing the power of your forces, so lets look at how each one affects the battlefield:
Turntimber: increases own power by 1, creates 2/2 wolf, so a net gain of 3 power whenever an ally is played. Kazuul: increases the power of all creatures by 1, so a net gain of X power whenever an ally is player, where X = the number of allies on the battlefield (including that new ally).
So effectively, Kazuul needs only 2 other allies to match it with Turntimber, and if there are 4 or more allies on the field (including himself) then he's creating more power and toughness than Turntimber.
Basically, they're the two best allies, but which one is best for a situation depends on how many allies are out.
Kurhan
☆☆☆☆☆ (0.0/5.0)
It also matters that the tokens created are individual creatures, which means they cannot all be blocked as easily, but in the same way, they can be killed off easier.
kyrozack
☆☆☆☆☆ (0.0/5.0)
this guy is ok he's great because all allys get +1/+1 but for his mana cost when you can get him out someones going to just kill him right away
thor0625
☆☆☆☆☆ (0.0/5.0)
i built a BR ally deck, and with kazuul warlord as the pumper, whoa devastating results man.. wheenies get bigger, and bigger, and bigger, and so on... lovely with akoum battlesinger and highland berserker on the field..
Balhaza
☆☆☆☆☆ (0.0/5.0)
I reckon he's a fine rare for allies. Allies right now, while don't have a home, can be quite potent with the introduction of Jwari Clone and Hada Freeblade. I'm currently working on an Ally deck that includes most CMC 2 allies - to facilitate cascading into them as combat trick with Violent Outburst and the Warlord as a pump accelerator.
EvilCleavage
☆☆☆☆☆ (0.0/5.0)
I think this is great and a red green white ally deck with maybe some black and maybe maybe some blue, but the latter two are really pretty crummy, hopefully they add more good allies from those two colors
Gaussgoat
★★★★☆ (4.0/5.0)(1 vote)
Hi! my name is Kazuul, and I make allies FREAKING HUGE!
Combine me with other allies and bounce effects (ie Unsummon) and watch your army grow like a weed!
Roar!
4.5/5
count_dorku
☆☆☆☆☆ (0.0/5.0)
I can see this guy working epically with Splinter Twin. Oh look, I can tap this guy every turn to get two +1/+1 counters across my entire allied force.
jerseyfrost
★★☆☆☆ (2.8/5.0)(2 votes)
I run a GWsplashR ally. The splash consists of four Kazuul Warlords. The best feeling in the world is getting out your Lurking Predators and getting the Kazuul Warlord revealed right when someone gets ready to reduce another creature's toughness to 0. The killer for most people playing against me? They play another spell to try their first target, only to have another Kazuul Warlord come into play. It is truly a thing of beauty, watching allies win. Even more fun in a game of archenemy. Anyone who things this is a weak rare has never seen it in action in a straight ally deck, or tried using it in one.
vadaaaa
☆☆☆☆☆ (0.0/5.0)
I love minatour but this is madness so powerful
Perfect_Genetics
☆☆☆☆☆ (0.0/5.0)
Crazy limited ally, and an unassuming lord.
Unfortunately, he is a bit late to the party at 5cmc.
DacenOctavio
★★★★☆ (4.2/5.0)(3 votes)
Anyone else notice that most of the new minotaurs nowadays, while still terrible on their own, consistently print as 3/3s? An improvement over past minotaurs, but obviously that's not saying much. Poor minotaurs. Wizards gives them the shaft and has been doing so for the last ten years.
TheSwarm
☆☆☆☆☆ (0.0/5.0)
I think Allies is a viable deck now with genesis wave and asceticism. Being able to get lots of triggers whilst giving all your creatures uber shroud is a pretty good bet
Gelzo
★★★★★ (5.0/5.0)(3 votes)
/reads first ruling
Dang! I knew I could have hit it with a lightning bolt! My playgroup is stupid with rules sometimes.
Oh well, I kicked butt in that game anyway.
Aburaishi
★★☆☆☆ (2.8/5.0)(2 votes)
I'm not sure if people quite realize how dangerous this guy is. From what I've seen, it almost seems like you guys don't expect to see him in a deck purely made of allies- or at the very least don't recognize the fact that the bonus triggers every time a new one comes down. Consider this; you have an Ondu Cleric, a Kazandu Blademaster, an Oran-Rief Survivalist, and an Akoum Battlesinger on the field. Modest at best, for turn 5 in an ally deck. You throw this guy down. Assuming their effects hadn't triggered before besides upon summoning, you now have a 4/4 KB, a 4/4 ORS, a 2/2 AB, a 2/2 OC, and a 4/4 Kazuul Warlord, permanently, disregarding temporary effects or ones that don't have to do with size. The next turn, you have 6 mana. Say you get lucky, and use it to play a Join the Ranks and another Ondu Cleric. Over the course of two turns, you just made a meager army of two 2/2s and two 1/1s into a colossal group of a 10/10 KB, a 10/10 ORS, a 5/5 AB, a 5/5 OC, a 7/7 KW, two 4/4 tokens, and a 2/2 OC. That is, for all intents and purposes, a game-ender, entirely faciliated by this card and not even a little bit beyond reason.
For those comparing this to Turntimber Ranger, you're taking them at face value. Alone, TR is undoubtedly better (a 2/2 and a 3/3 beat a 4/4 by a longshot), but in an ally deck, I can tell you from experience KW wins hands down. With the number of allies any half-decent ally deck will have down by that point, TR and his spawned 2/2s will be swept up in the tide of gigantic creatures so fast you may even just decide to forget about putting the tokens down. So yea, alone, Turntimber Ranger is superior, no one would debate that; but surrounded by Umara Raptors and Halimar Excavators, I would rather take Kazuul Warlord any day.
Eved
☆☆☆☆☆ (0.0/5.0)
Every color has 2 rare allies. Except red. They had to make up for that by making this guy awesome.
This is an amazing card, especially for making an Ally deck. If one were to make one, this would probably be the Token card of said deck. As said above, it has a Commander-like feel to it, since it gives all Ally's counters.
I just am wondering what would happen if someone tried to make an Ally/Spike deck (see Spike Cannibal)
JFM2796
☆☆☆☆☆ (0.0/5.0)
I am really surprised Allies never saw much constructed play. Even the little constructed play they do see it is never riding on the back of this beast. In my Rainbow Ally deck a turn two Harabaz Druid can get this guy out turn three or four with the right draws. My little brother doesn't even want to play that deck anymore. I wish I went into a tournament during Alara/Zendikar Standard.
I always thought that allies should be in only. Maybe a few of the simple ones in . Green and White are the community colors, and Blue and Red dabble in it as well, but the ally "lord" should not be in red, the color second to Black that values individualism. Plus, making a ton of +1/+1 counters is Green's domain.
Comments (36)
but the point of the ally tribe is that they scale together, cant think of a turn 1 ally, but turn 2, oran reef, then the puma, then the blademaster and the cleric, then this guy or turntimber, and you keep going, dropping ally after ally, keeping pressure with the little ones till you get the big ones rolling
He's better than Turntimber Ranger cuz 2/2 wolves don't matter much when you have an army of allies. Are people missing the fact that he gives a massive boost to your entire army, or what? I'm confoozitated.
This card should be a mythic rare it's so powerful.
They both deal in increasing the power of your forces, so lets look at how each one affects the battlefield:
Turntimber: increases own power by 1, creates 2/2 wolf, so a net gain of 3 power whenever an ally is played.
Kazuul: increases the power of all creatures by 1, so a net gain of X power whenever an ally is player, where X = the number of allies on the battlefield (including that new ally).
So effectively, Kazuul needs only 2 other allies to match it with Turntimber, and if there are 4 or more allies on the field (including himself) then he's creating more power and toughness than Turntimber.
Basically, they're the two best allies, but which one is best for a situation depends on how many allies are out.
Combine me with other allies and bounce effects (ie Unsummon) and watch your army grow like a weed!
Roar!
4.5/5
Unfortunately, he is a bit late to the party at 5cmc.
Dang! I knew I could have hit it with a lightning bolt! My playgroup is stupid with rules sometimes.
Oh well, I kicked butt in that game anyway.
For those comparing this to Turntimber Ranger, you're taking them at face value. Alone, TR is undoubtedly better (a 2/2 and a 3/3 beat a 4/4 by a longshot), but in an ally deck, I can tell you from experience KW wins hands down. With the number of allies any half-decent ally deck will have down by that point, TR and his spawned 2/2s will be swept up in the tide of gigantic creatures so fast you may even just decide to forget about putting the tokens down. So yea, alone, Turntimber Ranger is superior, no one would debate that; but surrounded by Umara Raptors and Halimar Excavators, I would rather take Kazuul Warlord any day.
If one were to make one, this would probably be the Token card of said deck. As said above, it has a Commander-like feel to it, since it gives all Ally's counters.
I just am wondering what would happen if someone tried to make an Ally/Spike deck (see Spike Cannibal)
I always thought that allies should be in
Door of Destinies
"Never apologize when you can criticize!"