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Magic: The Gathering Card Comments Archive

Fireblast

Multiverse ID: 234736

Fireblast

Comments (26)

Detonativity
★★★★★ (5.0/5.0) (7 votes)
I've beaten a lot of people with this card at times when it seemed like I was gonna lose, i.e. both me and my opponent were at one life, I'm tapped out, no creatures, he has a wall of giant fat tramplers that would steamroll my creatures if I even had any. I grew to love this card after I realized how stupid it could be in the right situation and how low the alternate cost really is. Beautiful. Not going to wish for this card to come back, but it's damned good.
John-Bender
★★★★☆ (4.0/5.0) (4 votes)
And let it be know that no one in there right mind will ever play this card with Mana. No One!
bijart_dauth
★★★★★ (5.0/5.0) (5 votes)
i've hard casted it once. once. and it was just because we were playing a game with a lot of life and we made it to turn 8 or 9, and i top decked it.
DacenOctavio
★★★★☆ (4.9/5.0) (4 votes)
When the Untap step don't come soon enough.
Talcos
☆☆☆☆☆ (0.0/5.0)
There's something beautiful about facing an opponent who has counterspells in hand and thinks it's safe to play out their big finisher because you're tapped out, and then they receive two Fireblasts to the face the moment they try to cast their big spell.

And you don't even have to sacrifice the mountains if the situation calls for paying the mana cost. It's a very flexible card in that regard.
Sunyveil
★★★★☆ (4.9/5.0) (4 votes)
Best turn 4? Furnace of Rath, then 2 Fireblasts.
Boakes2047
☆☆☆☆☆ (0.0/5.0)
So odds are your going to keep two in your hand by the time a game gets close to finish. Best red finisher card besides the classic fireball
Noalwyn
★★★★☆ (4.0/5.0) (3 votes)
Charizard uses Fireblast.
It's super-effective!
SAllison87
★★★★★ (5.0/5.0) (2 votes)
The King with a capital 'K' of burn spells for mono-red decks. Enables the possibility of a turn 3 burn kill and nearly ensures a turn 4 kill. To me, this is as important to a red deck as force of will is to a blue deck
jinxedidol
☆☆☆☆☆ (0.0/5.0)
I like it when I play a deck with 4 Fireblasts and the hapless player in front of me is already virtually at 12 life.
Lash_of_Dragonbreath
★★★★★ (5.0/5.0) (4 votes)
My friend laughed when I put this in my monored deck and said it was crap.
Turn 4, I played a Searing Blaze, getting my Quest for Pure Flame the last counter, and played two of this. 16 damage for free. Now he doesn't laugh anymore at all.
Epic Pwnage stories apart, this is a jewel. Perfect for getting those last 4 damage through. Not completely worthless if hardcasted, either.
Anon_Amarth
☆☆☆☆☆ (0.0/5.0)
Amazingly flexible, and still has the admittedly overpriced option of four to the dome. But options make good cards great.
Paleopaladin
☆☆☆☆☆ (0.0/5.0)
This card <3 Grim Lavamancer
MasterBlaster74
☆☆☆☆☆ (0.0/5.0)
Anybody not giving this card 5 stars must enjoy playing long boring games.

I use this in my burn deck with 4 Lightning Bolt, 4 Flame Rift, 4 Browbeat = game over, buh-bye.
Steinhauser
☆☆☆☆☆ (0.0/5.0)
TM38
Sothasil
☆☆☆☆☆ (0.0/5.0)
This baby is the turn 3-4 win condition for my red deck. No red spell can do quite so much damage while surprising an opponent who got comfortable thinking you had no resources left.

Also lends itself beautifully to combo with reverberate. Can't count the number of times I've beaten someone by tapping 2 mountains, sac'ing them for FB and reverberating it with the floating mana.

Even the fact that it's target player or creature is awesome, if the game has dragged on too long for whatever reason, FB can take out creatures outside of the range of most other burns.
Arachnos
☆☆☆☆☆ (0.0/5.0)
You're red, if you were going to need those mountains for much longer you were going to lose anyways. It's a good finisher.

Also works as a surprize attack:

"-You can't deal with my creature, you're completely tapped out!

-Am I now..."
blurrymadness
☆☆☆☆☆ (0.0/5.0)
This is exactly the type of card that makes the learning curve for this game so interesting and so steep. People see a cost like that and forget that:
-You're either about to win the game or
-you keep top-decking land so you can gain tempo by turning a useless resource into a useful one

Very good card that inspires me to try and finally go build a near-pure burn deck (probably some Stigma Lasher and Obsidian Fireheart cause I love them and they work so well with burn!)
Aquillion
☆☆☆☆☆ (0.0/5.0)
Fireblast: Because you don't need land if your opponent is dead.
LordRandomness
☆☆☆☆☆ (0.0/5.0)
Your mana base is irrelevant if your opponent is dead.
mdakw576
☆☆☆☆☆ (0.0/5.0)
This is the card that made burn decks in legacy possible.

Bolt, price of progress, and the like all are efficient, but fireblast is the finisher. Much like how you need to plan around blue decks having force of will, going against a burn deck you need to plan around fireblast.
EGarrett01
☆☆☆☆☆ (0.0/5.0)
This goes in the category of "instant cards that really didn't need to be instants."
SwiftKitten
☆☆☆☆☆ (0.0/5.0)
I'm really surprised that no one has mentioned Crucible of worlds with this...
Salient
☆☆☆☆☆ (0.0/5.0)
When life hands you two Mountains, make Mountainade.
N03y3D33R
☆☆☆☆☆ (0.0/5.0)
Kills quite a few Planeswalkers as well. Cripples most of the rest besides Karn.
Aremath
☆☆☆☆☆ (0.0/5.0)
4 damage to creature or player at instant speed for free what am I missing.

I know it's not quite that, but still, wow.

@SwiftKitten: No one has mentioned the crucible with this because you can't play lands after your opponent has lost the game.

4.5/5