kind of weird how it's 'than an opponent' rather than 'than all opponents'. in multiplayer, you can have the second lowest life total and you still get to draw a card.
Currently running this in a walls deck and liking it. Card advantage and life gain? What's not to like?
Aun
★★★★☆ (4.6/5.0)(6 votes)
Damn, that is a good card.
Mprime818
★★★★★ (5.0/5.0)(3 votes)
Rebound really makes this card what it is, the two life is like a bonus...
achilleselbow
★★★★★ (5.0/5.0)(2 votes)
@ZEvilMustache: that's a fun deck idea, but it doesn't really have much of a win condition. Why wouldn't you stick a Felidar Sovereign in there? That is, assuming you could get one... Also, Lone Missionary over Grazing Gladeheart.
Donovan_Fabian
★★★★★ (5.0/5.0)(1 vote)
This is good but frustrating when you don't have enough life for the card draw. Gaining 4 usually wont save you late in the game if something is going wrong, so it's often a win more card. You can play it along side pelakka wurm and obstinate baloth to increase the chances of drawing cards, so it has that going for it.
Richard_Hawk
★★★☆☆ (3.8/5.0)(2 votes)
Terrific in any deck, this is a great comeback card especially if you're down, you get 4 life gain no matter what, and possibly draw 2 more depending on how you're faring. One of the best sorceries of this block, period
Evermint
★★★★★ (5.0/5.0)(3 votes)
I didn't even know this card existed, despite drafting RoE a ton. Unique and interesting play. The art isn't all that great, though.
divine_exodus
★★★★★ (5.0/5.0)(2 votes)
@achilleselbow:
True, his deck does not have one certain win condition, but with all that life gain going on, it'll be hard to beat. Plus, those ageless entities will get very strong, very fast. I won't be surprised to see this deck at around 35 life at least by turn 4. Sounds tough. I do, however, agree with that lone missionary idea. And of course, felidar sovereign would be eseential, then again, so is the $50 needed to get him....
majinara
★☆☆☆☆ (1.1/5.0)(4 votes)
This card is kinda bizarre. When the lifegain is important (because you are low on life) this card is horrible (gain 4 life for 3 mana is just bad). But when you DO draw the two additional cards, the lifegain is irrelevant, because you already have lots of life. It's like a counsel of the soratami, that sometimes doesn't work.
This is a great card in Boros. All the Red burny stuff pretty much ensures you have more life than your opponent, and being able to draw in R/W is great.
Kryptnyt
☆☆☆☆☆ (0.0/5.0)
After all the fair-skinned kor in this block, it was suprising to see one with an ashen complexion.
BongRipper420
☆☆☆☆☆ (0.0/5.0)
Even when conditional, white card draw is few and far between. The fact that this can potentially net you 2 cards if played right makes this card 4/5 alone. The life gain is just a nice way to make the drawing condition a little more obtainable, but it's still nice.
Grumman
☆☆☆☆☆ (0.0/5.0)
@Majinara: Look at it more like the modal Charm and split cycles. If you need life, you can play this to gain 4 life. If you don't need life, you can play this to draw cards, and get some life into the bargain.
The two rewards don't have synergy, but having broader utility is still better than nothing.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Decent enough. I'd have to try it out; but I imagine if you can set up a good white-weenie offense then this can provide you fuel, as well as some protection from the odd burn deck that can out race you.
IMO, load up a bunch of First-Strikers, go on a beat down. If you can get vigilance into the equation then your opponent will have a hard time landing good enough hits to keep this from drawing cards.
Comments (23)
10x Forest
6x Plains
4x Graypelt Refuge
4x Kabira Crossroads
4x Ghazbán Ogre
4x Wild Dogs
4x Grazing Gladehart
4x Kitchen Finks
4x Ageless Entity
4x Survival Cache
4x Armadillo Cloak
4x Feudkiller's Verdict
4x Cradle of Vitality
Also, Lone Missionary over Grazing Gladeheart.
Unique and interesting play. The art isn't all that great, though.
True, his deck does not have one certain win condition, but with all that life gain going on, it'll be hard to beat. Plus, those ageless entities will get very strong, very fast. I won't be surprised to see this deck at around 35 life at least by turn 4. Sounds tough. I do, however, agree with that lone missionary idea. And of course, felidar sovereign would be eseential, then again, so is the $50 needed to get him....
1/5
2x Debtors' Knell
2x Felidar Sovereign
2x Phyrexian Processor
4x Soul Warden
4x Soul's Attendant
4x Ajani's Pridemate
2x Wall of Reverence
2x Mangara of Corondor
2x Beacon of Immortality
1x Survival Cache
2x Eight-and-a-Half-Tails
4x Oblivion Ring
2x Journey to Nowhere
3x Recumbent Bliss
3x Swords to Plowshares
1x Unmake
15x Plains
4x Forbidding Watchtower
4x Kabira Crossroads
1x Mishra's Factory
totally cards 64
Look at it more like the modal Charm and split cycles. If you need life, you can play this to gain 4 life. If you don't need life, you can play this to draw cards, and get some life into the bargain.
The two rewards don't have synergy, but having broader utility is still better than nothing.
IMO, load up a bunch of First-Strikers, go on a beat down. If you can get vigilance into the equation then your opponent will have a hard time landing good enough hits to keep this from drawing cards.