Pointed Discussion

Magic: The Gathering Card Comments Archive

Reveillark

Multiverse ID: 152716

Reveillark

Comments (37)

Chocopuppet
★★★☆☆ (3.6/5.0) (7 votes)
This is one of my favorite creatures because it Rezzes a bunch of my other favorite creatures! on a more serious note, this card is currently a standard bomb. Basically almost every deck containing white runs it. A very solid creature.
MasterOfEtherium
★☆☆☆☆ (1.3/5.0) (24 votes)
Great Artwork Graet Ability Why The *** Would Anyone Evoke This Though.
pensaint
★★☆☆☆ (2.5/5.0) (2 votes)
its ability only works when it LEAVES play
Ziggy85
★☆☆☆☆ (1.6/5.0) (5 votes)
nice artwork. have it in my collection.
his00
★★☆☆☆ (2.7/5.0) (6 votes)
one of my faverite combos with this card is if to run 2 of my little guys to go in and killof a couple of my oppents let them fall then use path on my own creature get a land then play back the card i killed off works everytime
Grimn777
☆☆☆☆☆ (0.9/5.0) (17 votes)
umm... you mean you cheat every time? path to exile removes from game, so reveillark can't bring those back. sorry to spoil your fun.
Jiffypoplol
★★★★★ (5.0/5.0) (7 votes)
@Grimn777: the ability says when it leaves play, so from in play to Exiled is leaving so it would trigger but nice try boy
BioPrince
★★★☆☆ (3.5/5.0) (4 votes)
seriously any card with X or * as its power is 0 until its on the battlefield (unless stated otherwise)
you could get some big creatures out that way. Kithkin Rabble a very good example
Clone makes a great combo

if you path to exile this card it triggers (YES IT DOES)
and then disenchant and yeay 2 more creatures when it dies
Blackshamrock
★★★★☆ (4.8/5.0) (4 votes)
This with astral slide in a cycling deck is crazy
klaff
★★☆☆☆ (2.5/5.0) (2 votes)
@Bioprince:

Card with power and toughness represented by */* have their set P/T in all zones. See Matca Rioters' rulling for an example.
NinjaJeff
★★★★☆ (4.5/5.0) (5 votes)
Saw an amazing combo with Body Double today. Combine with a way to sacrifice creatures and power 2 or less creatures with ETB triggers in the graveyard.

Murderous Redcap: Infinite damage.
Mulldrifter: Unlimited card draw.
Greater Gargadon: A tough to deal with sacrifice engine.
Cyberium
★★★★☆ (4.5/5.0) (3 votes)
Surprised that no one mentioned Eternal Witness yet...
Guest513736147
☆☆☆☆☆ (0.5/5.0) (1 vote)
@MasterOfEtherium:

If you don't see why someone would evoke it, then you're missing the point of the card. It can function as a 4/3 flier, yes, but imagine evoking this to get two Mulldrifters. Six mana for 4 flying power and 4 cards? Yes please.
U-caster
☆☆☆☆☆ (0.0/5.0)
I absolutely love the artwork on this card. 4.5/5
DutchSanta
☆☆☆☆☆ (0.5/5.0) (1 vote)
Great card, lots of synergy with white.

On a side note, would MasterOfEtherium ever actually own up to who he is on here in real life?
Superllama12
★★★☆☆ (3.0/5.0) (1 vote)
@MasterOfEtherium: In Case He Or She Wants To Get Back Weenies Immediately. Isn't This Annoying?

Also, how do you combo this with Body Double for infinite stuff? This is a great card anyways, but please explain!
kashonismw
★★★★★ (5.0/5.0) (3 votes)
@Superllama12 - To my understanding the combo works like this...

Have a Reveillark in your graveyard, discarded for some various reason, along with the creature you want to reborn infinite times. Let say Murderous Redcap. Have a sac engine out, something like Fanatical Devotion, Martyr's Cause, Viscera Seer... whatever. Next play Body Double copying the Reveillark in the graveyard. Now here's the fun part, sac Body Double to activate the ability, return itself and the Redcap to the field. Sac the Redcap twice to deal 3 damage and put it in the graveyard again. Repeat.

This also works if you start off with a Body Double in the graveyard and Reveillark out instead

If you can't use the Body Double's Reveillark effect to bring its self back (I'm pretty sure you can, but anyway) you just need another Body Double in the graveyard so you can alternate between the two.

Hope this helps :)
2pcsofcandy
★★★★★ (5.0/5.0) (3 votes)
Mirran Crusader is a pretty ridiculous target for this.
Gabriel422
★★★★★ (5.0/5.0) (6 votes)
Barring counterspells and maybe pre-emptive discard, this provides you with such huge amounts of card advantage it isn't even funny.

Hint: Run Mulldrifter.
Hemming
★★★★★ (5.0/5.0) (1 vote)
it dont have to be in your graveyard to activate. You can unsummon this to rez two of your creatures, play it again and wait for it to die, and then rez two more creatures. The amount of creatures you get back just depends on how many times you can bounce this before it dies.
Baconradar
★★★★★ (5.0/5.0) (2 votes)
Honestly this should be rated even higher. It's a piece in various absurd combos and it's obviously a very powerful card flat out.

I mean you can focus on the amazing leaves play ability, but let's not forget it's also 4 power of evasion. These dudes were in basically every white deck while they were legal for good reason.

And yeah, mulldrifter.
doitpow
★★★★★ (5.0/5.0) (2 votes)
No one spotted how rediculous this could be in a Doran deck?
LordRandomness
★★★★★ (5.0/5.0) (3 votes)
Someone mentioned Doran, the Siege Tower...this pulls Kami of Old Stone, which ends up being very nasty. There are probably other similar examples out there, too.

An amusing one is grabbing a pair of Epochrasites: you didn't play them from your hand, after all.
AlphaWolfs
★★★★★ (5.0/5.0) (1 vote)
Hm... I must say an interesting card to say the least. Thinking of making a 5 color elemental deck coming out with Avacyn Returns, and this is one of the few cards that sparked my interest. Imagen this, all my cards are uncountable? Since all Evoke cards are elemental to begin with, using Cavern of Souls (new card) will make all Elemental Spells uncountable.

That means, I now have my choice of Evoking cards for a fraction of their cost for an already appropriate cost (2/Black = Destroy non-black/artifact, 2/Blue = draw 2 cards, ect...). Adding THIS in there, means that when I cast it for its evoke cost, I can use OTHER cards that I ALREADY evoked from the graveyard AGAIN. And lets not forget the very much impotent Incandescent Soulstoke.

Lets put it this way, it turns all my Evoke Cards into 1Red evoke cost at instant speed, without the drawback of them becoming destroyed at the end of turn (or in this case, the benefit.) But seriously, that decreased the cost of 5White down to ONLY 1Red to summon 2 other, 2/X creatures from the graveyard afterward. Meaning more evoking fun with elemental!
C0nker3
☆☆☆☆☆ (0.0/5.0)
my new favorite cloudshift card :)
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
Yo, dawg, I heard you liked card advantage, so I put Mentor of the Meek in your graveyard next to Mulldrifter, so when Reveillark leaves play, you can draw, while you draw.
Kirbster
☆☆☆☆☆ (0.0/5.0)
Th-the utility... it fills me... it is neat.
ParishInquisitor
☆☆☆☆☆ (0.0/5.0)
I just realized this can get Karmic Guide back from the 'yard. And your opponent can't do ANYTHING about it. Bounce, exile and conventional removal all cause this to trigger. I really need to get one. Or two....
Oblivax
☆☆☆☆☆ (0.5/5.0) (2 votes)
The first time i saw someone use a blink to get around the evoke sacrifice, I thought it seemed a little fishy, but i let it pass. If you review the rules, specifically 702.72a, it's very clear that the sacrifice is PART of the casting cost, not a triggered effect. Failure to sacrifice the creature makes the evoke fizzle and the creature goes to the graveyard. It doesn't matter if the creature leaves the battlefield, it still must be sacrificed to fulfill the evoke cost. Any judge that misses this obviously hasn't read the rules closely enough.
igniteice
☆☆☆☆☆ (0.0/5.0)
A truly formidable card, one that requires other cards to support its ability, but with them, is devastatingly effective. With bounce and sac outlets, it is a card-drawing machine with Mulldrifter. It can be almost too abusive of mechanics to fairly play against; once the combo engine is in place, it's hard not to quit out of frustration.

@Oblivax
You don't understand the stack. The evoke cost isn't to sacrifice the creature. The evoke cost is exactly what is written on the card next to evoke. In this case it is 5W. You pay the evoke cost to put the creature into play. Sacrificing the same creature you are playing to pay the cost of playing that creature would never work, because the creature can't enter the battlefield (in this manner) unless you pay the cost. The cost would be sacrificing the creature. But it's still on the stack. Does that make sense?

So, no, sacrificing the creature is definitely not part of the cost. It is a trigger event set up by you paying the evoke cost. Once the creature enters the battlefield, the evoke trigger goes on the stack. Once that trigger resolves, you must sacrifice the creature. Before that trigger resolves, you may respond to it by playing something that bounces the creature. Once it leaves the battlefield in this manner for any reason, its other ability triggers (that lets you return two creatures to the battlefield). Then the sacrifice tries to resolve, but it sees the creature isn't there (or if it returned to the board, it sees a different creature). You therefore can't sacrifice it, and the sacrifice trigger fizzles.
strider24seven
☆☆☆☆☆ (0.0/5.0)
@ParishInquisitor
And your opponent can't do ANYTHING about it unless of course he plays blue.

Fixed for you.
JunkHarvester
☆☆☆☆☆ (0.0/5.0)
Love love love this card in my EDH. I found myself specifically choosing creatures with power two or less over larger creatures because oh him. Of note; Phantom Nishoba.
Mirrordin_Pure
☆☆☆☆☆ (0.0/5.0)
My playgroup loves to use Life's Finale on me; my fault for showing it to them really.

I run Doran, so nothing of mine really gets over 2 power. That being said, they usually tend to go for removal systems like Dark Impostor or Scavenging Ooze

Of course, I chuckle every time; they never see this card coming.