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Magic: The Gathering Card Comments Archive

Sekki, Seasons' Guide

Multiverse ID: 74471

Sekki, Seasons' Guide

Comments (28)

thaviel
★★☆☆☆ (2.5/5.0) (3 votes)
Sekki! master of pronouncing whatsits

if you pronounce Sekki correctly it comes into play with 10 +1+1 counters otherwise put 2 +1+1 counters on it.
Dark_Raider
★★★☆☆ (3.8/5.0) (3 votes)
This would be very funny with Shirei.
Zulp
★★★☆☆ (3.8/5.0) (2 votes)
Sekki, you have awesome artwork.
Ragamander
★★★★☆ (5.0/5.0) (12 votes)
Infinite damage with Pandemonium. :D
majinara
★★★★☆ (4.2/5.0) (2 votes)
I'm not sure what to think of him.
If you have a doubling season in play he comes into play as a 16/16 and would create 32 tokens if he'd die.

And he is probably good in any random deck that tends to play or generate a lot of spirits. Or uses spells that deal damage to everything as mass removal.

But apart from that I probably wouldn't play him. Or maybe good in devour decks too.
nammertime
★★★★★ (5.0/5.0) (8 votes)
@littlebeast: Ragamander is right. This guy comes into play, deals himself 8 damage through Pandemonium, prevents those 8 points of damage by making 8 tokens, goes to the graveyard while those 8 tokens do 8 damage to your opponent... then you sac the 8 tokens and bring him back into play for free. Rinse, repeat, game over.
TheTraitorKing
★★★★☆ (4.5/5.0) (2 votes)
The frst Un mtyhic rare: Sekki, Pronunciation's Guide.
A3Kitsune
☆☆☆☆☆ (0.0/5.0)
@littlebeast: Dark_Raider's idea would work. As long as Sekki dies as a result of damage, he enters the graveyard as a 0/0, triggering Shirei.
littlebeast
☆☆☆☆☆ (0.0/5.0)
@dark: I don't think that would work, as tokens cease to exist when they hit the graveyard.
@raga: No, but he'll turn one damage into 8.

...
Huh, okay.
I was just misunderstanding what Dark's idea was, so yeah. Not sure at all what past me was thinking about raga's comment though.

VoidedNote
★★★★★ (5.0/5.0) (1 vote)
I have this guy in my Spirit deck, very annoying creature to deal with. I usually end up using Lifespinner on the tokens, because I can get almost 3 other legends out easily (I can actually get three if I choose to sac the lifespinner too, but that's not usually a good idea). It's how I get cards like Bounteous Kirin out and others, very useful card

4.5/5
bijart_dauth
★★★★☆ (4.1/5.0) (5 votes)
Why is he not at least rated a 4? did any one read the rulings? put Oakenform and you have an 11/11 that can only be reduced to a 3/3 and can produce as much tokens as he takes damage. it says that even if he has no counters on him he will still prevent the damage and produce the tokens. the card was a mess up, and a good one, the removal of tokens is an effect of the static, and they forgot to say 'if he has tokens on him....' and so any thing that can increase his toughness makes him immune to damage destruction, and if you can give him a high power along with it, you swing, and they can eather take a load of damage or give you a load of tokens. eather way, you most likely win, especially if you have the afore mentioned Lifespinner or other effects to sack the tokens for more than their effect. all and all, if you can get him out, you have a very good card. but their is the problem, he dose cost eight, witch is not an easy card to cast and there are better cards to play by them selves for the same or even less. but of course, this guy is just begging to be in a combo. so if you like to play huge creatures with awesome abilities and combo them for huge and exiting effects, this guy is right for you, and if you like infinite combos, then this guy is probably for you too, i can think of at least 3 just sitting hear typing.
xDavid
★★★★★ (5.0/5.0) (1 vote)
It would be interesting to try this out with other cards that add +1/+1 counters - you could get swarms of small spirits
achilleselbow
★★★★★ (5.0/5.0) (1 vote)
You can have 4 of him your deck along with Lifespinner; after one dies, just sac three tokens to find another one, and get other guys with the rest of the tokens.
ajpinton
★★☆☆☆ (2.8/5.0) (2 votes)
This guy looks like he can be combo fun with a little thought, one easy idea is Doubling Season.
Morgrath
★★★★★ (5.0/5.0) (1 vote)
Actually Dr Pingas, I'm pretty sure it's sek-key (at least from what I can remember from J-a-p-anese at school...). I think that might be what people mean when they talk about his pronunciation.

Wow j-a-p gets filtered. Nuts.
Teotanek
★★☆☆☆ (2.8/5.0) (2 votes)
Yes Morgrath Sekki is pronounced as sek-key, it's quite funny to see how many englsih speakers where unable to pronounce this simple name, in spanish japanese pronunciation it's very easy since isit the same as read.
Dr.Pingas
★★★★★ (5.0/5.0) (1 vote)
Why is this hard to pronounce? Sekki. Seh-Key (Or Sek-key, apparently)
EDIT: In practice, I'm not really sure what the difference is between the two when spoken, unless you're putting unusual effort into pointing out a difference. I just put the H there to point out that it's pronounced like any other old E, eh. In short, you pretty much just say it like Becky, but with an S, not a B.

I really wanna know why this guy isn't in many graft decks; I absolutely love him! Sure, Kraj can't get off on him, since all his abilities are triggered, but the fact that he comes in with minimum 8 counters makes him an absolute beast. By the time he's hit the grave, you should have PLENTY of tokens to get him back.

And Bijart_dauth, there is no mistake in this card. Many green cards have similar abilites that are ripe for abuse by any toughness-boosty, namely the Phantom cycle. I can't see why this guy would be any different, despite his awesome additional effect.
SpencerMcCuhluh
☆☆☆☆☆ (0.0/5.0)
Wish them spirits flew...
adrian.malacoda
☆☆☆☆☆ (0.0/5.0)
Strictly less eight-ful than Lorthos.
S-r-ex
☆☆☆☆☆ (0.0/5.0)
Sekki, Doubling Season's Guide
BongRipper420
☆☆☆☆☆ (0.0/5.0)
This guys cool and all, but I feel like some evasion somewhere would've been nice. Rather it be giving him trample, or his tokens flying. Mostly just because 1/1's are less relevant by the time he's coming out. Of course, he basically can have infinite recursion if played right. So that's always dope.
WannabeJedi1337
☆☆☆☆☆ (0.0/5.0)
He's Sekki and he knows it!

Spirit, Spirit, Spirit, Spirit, Spirit.
DaJoshMaster
☆☆☆☆☆ (0.0/5.0)
Guyz, I just had this amazing idea!

Doubling Season!

I know right! Mind = Blown!
TheWrathofShane
★☆☆☆☆ (1.5/5.0) (1 vote)
He seems really sweet, but then you realize that most people kill creatures with terminate or path to exile. Sigh, he still has a great place in combos.
EvilDarkVoid
☆☆☆☆☆ (0.0/5.0)
I am of the opinion that this should be considered one of the cards that combos with a huge number of cards and should be noted for this. Not quite comparable to Painter's Servant, but certainly a lot. Any static (non-counter) effects that boost his toughness leaves you with a fatty which spits out tokens as it weakens from damage and eventually turns into a small creature that can chump block anything because it doesn't take damage. Doubling Season or Parallel Lives result in an ever-growing token horde whenever they try to damage Sekki (or damage you deal to Sekki, but more on that later) and with the former, an ever-growing Sekki as well. Cauldron Haze or Undying Evil work go well with him as by the time he's taken enough damage to die again he'll have gotten rid of those counters. He deals infinite damage as a two-card combo with Warstorm Surge or Pandemonium. He will give you a ton of opportunities to use non-infinite ETB effects like Mentor of the Meek or Soul Warden. If you want to damage your own creature (say, with Nin, the Pain Artist), he'll provide an infinite outlet for that, albeit one not quite as good as Stuffy Doll. Overall just a fantastic Johnny car-

0/5 dies to Doom Blade.
TheManakinTransfer
☆☆☆☆☆ (0.0/5.0)
Definitely up there with my favorite art in the game. Added bonus, he has great synergy with himself. I love it when cards do that.