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Magic: The Gathering Card Comments Archive

Weathered Wayfarer

Multiverse ID: 83311

Weathered Wayfarer

Comments (22)

CommanderJim
☆☆☆☆☆ (0.0/5.0)
I've been owned by this card before. :\
Callipsa
★★★★☆ (4.9/5.0) (6 votes)
Amazing card, filters land out of your deck (meaning no late game land draws, LAWLZ) and stops your opponent from getting a leg up.
HOWEVER, the single most important part is this: YOU CAN SEARCH FOR NON BASIC LAND. ANY LAND IN THE GAME CAN BE FOUND BY THIS PIOUS DUDE! Makes him endlessly invaluable.
bijart_dauth
☆☆☆☆☆ (0.0/5.0)
awsom..... even if you dont have enugh lands in your starting hand, you can still pull ahed w/o a mulagin. also, powns a destroy land deck.
Londemonium
☆☆☆☆☆ (0.5/5.0) (1 vote)
Not bad at all, especially considering both him and the ability only cost . Although, if your running a deck that isn't non-basic land dependent, then Knight of the White Orchid is better.
murdershot21
★★★★★ (5.0/5.0) (2 votes)
Great card for deck filtering 4.5/5
Orza
★★★★★ (5.0/5.0) (2 votes)
Very nice in casual.

4/5
Fanaticmogg
★★★★★ (5.0/5.0) (2 votes)
It's like Land Tax! Except not nearly as broken. Still good, though. Fetches nonbasics, huge card advantage, etc...
Troutz
★★★★★ (5.0/5.0) (2 votes)
How is this card only 4/5? This is one of the top 5 one-drops in the history of the color white! This card has a simple premise: if you're on the draw, you can have any land you want in your deck on the battlefield on turn 2. How can you not love that?

Even without that scenario, this is still an amazing card! One of the most underrated cards on Gatherer
land_comment
☆☆☆☆☆ (0.0/5.0)
Ouch. You guys are brutal.
JaxsonBateman
★★★★★ (5.0/5.0) (5 votes)
Just found out about this card. Seems really, really good. Of course, if you and your opponent both hit your land drops it could potentially be a 1/1 that just sits there, but the second they get ahead in land, you get card advantage.

To make things even better, it functions really well with fetchlands of any type (provided the land sacrifice is part of the cost) - if you activate the ability of the fetchland, you may be behind your opponent in lands (this will be common if you and your opponent have both been hitting your land drops), which will enable you to activate this dude and search for a land even though you wouldn't have been behind your opponent when the fetchland ability finally resolves. =D
Crag-Hack
★★★★★ (5.0/5.0) (3 votes)
Combo this card with lands that have a sac cost. Respond to the trigger by using him before the trigger resolves. Windswept Heath, Strip Mine, etc.
Gabriel422
★★★☆☆ (3.0/5.0) (1 vote)
I really dislike the Land Tax mechanic. Why did you lose? Because you played that sixth land that you didn't need, and your opponent got to activate this every turn.

Cards like this require you to pay attention to every detail like a land drop, and punish you hard when you do something you're too used to. A similar situation occurs when it comes to cards like Maro. I think both of these are discontinued for the most part, with the most recent Land Tax-type card appearing in Alara (Knight of the White Orchid) and the most recent Maro-type card appearing in Eventide (Overbeing of Myth).
DacenOctavio
★★★☆☆ (3.0/5.0) (1 vote)
I wish we had a Land Tax like effect in Standard. High hopes for Innistrad and Dark Ascension!
JARYISM
☆☆☆☆☆ (0.0/5.0)
@Jaxsonbateman

I understand what you're saying, but you can only activate it if you're BEHIND in lands, not ahead.
Ferlord
☆☆☆☆☆ (0.0/5.0)
This card is simply amazing, especially for White, and ESPECIALLY SPECIALLY for EDH!

Playing an EDH deck not using Green can always be an issue. Sure, there's the artifacts like Expedition Map and Solemn Simulacrum that can search for lands, but after that, you're usually limited. Green is not (EG Harrow, Cultivate, Explosive Vegetation etc.), and probably the reason why Primeval Titan is banned.

So, when you have repeatable land search in a colour outside of Green, that's pretty awesome. If, by any chance, you have Azusa as your general...

AND HE SEARCHES FOR ANY LAND?! HA!
asskicker123456789
☆☆☆☆☆ (0.0/5.0)
often better than Frontier Guide, because of his high activation cost, but the land limitation is a major discrediter.
igniteice
☆☆☆☆☆ (0.0/5.0)
Irritatingly powerful when opponents refuse to play lands so they can use this to fetch the (non-basic) lands they need.
Drewskithelegend
☆☆☆☆☆ (0.0/5.0)
Must-have in White EDH decks. One of a very short list of all- purpose land tutors and for an incredible cost. 4.5/5
Combofriend
☆☆☆☆☆ (0.0/5.0)
Card advantage every turn for a 1 cost?! Amazing! At first glance its a weaker land tax/tithe but thr bog difference is he Can also grab ANY sort of land(maze of ith, fetches ... Anything) aposed to basic lands(land tax) or planes(tithe). Synergizes with daze, wasteland, scroll rack, brainstorm and everything else underneath the sun or even just slapped in a white weenie deck. Doesn't seem to powerful but he definitely is. One of my favourite cards 5/5
Dankirk
☆☆☆☆☆ (0.0/5.0)
You shouldn't have more than 2 Urborg, Tomb of Yawgmoths in a deck. This guy is awesome.
SAUS3
☆☆☆☆☆ (0.0/5.0)
Incredibly powerful. In EDH, games can be won with this guy. I run it in my Tajic deck and I use it to pull out manlands and wasteland variants. It can also colour fix for me or get something like cavern of souls.

A few activations of this guy and it is very bad for my opponent. Not only did I get some extra cards, I will also potentially be able to hurt their mana base while also stabilizing mine. The manlands will help me activate battalion and keep me going in the late game as something to carry equipment.