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Magic: The Gathering Card Comments Archive

Blood Moon

Multiverse ID: 83008

Blood Moon

Comments (35)

ttian
☆☆☆☆☆ (0.5/5.0) (3 votes)
the moon is bleeding
Equinox523
★★★★☆ (4.1/5.0) (6 votes)
Mono-red's answer to crazy decks filled with nonbasic lands as their mana base. A powerful card that protects a vulnerable archetype from multi-colored decks that have its number.
Jenss
★★★☆☆ (3.8/5.0) (6 votes)
epic hatecard
ESUpin
★★★☆☆ (3.2/5.0) (4 votes)
Great card for the side board. Even works when you're playing 2 colors as long as you plan accordingly.
duke_Qa
★★★★☆ (4.8/5.0) (12 votes)
Goblins with a goblin king would definately have use for this enchantment.
Weretarrasque
★★★☆☆ (3.7/5.0) (5 votes)
This is about to be interesting, given all of Zendikar's crazy lands. Of course, it was good beforehand. Since everyone loves the guild lands from Ravnica, this is a great monkey wrench.
avais
★☆☆☆☆ (1.6/5.0) (4 votes)
omg...overkill for any muticolered deck...make a mono red and stick 4 of these and 4 magas of the moons...boihahaha...eat my fury!!!
Mindbend
★★★☆☆ (3.9/5.0) (5 votes)
a great equaliser for players on a budget
GooberSnotpants
★★★★☆ (4.4/5.0) (7 votes)
not to mention a strong counter to the Dark Depths extended scene.
HappyKitty
★☆☆☆☆ (1.0/5.0) (3 votes)
Does anyone know if this affects all non-basic lands in all zones of play? Including lands in one's library and graveyard?
ScissorsLizard
★★★★★ (5.0/5.0) (3 votes)
@HappyKitty: No, it won't affect anything that isn't on the battlefield. If it affected things that weren't in play, it would say so specifically- see Mycosynth Lattice for an example of what I mean.
dragonking987
★☆☆☆☆ (1.1/5.0) (7 votes)
um larsBm all this card dose is change the cards name they still have the same abilitys.
Doom_Pie
★★★☆☆ (3.8/5.0) (4 votes)
@DragonKing987

I can't tell if you're trolling or just didn't quite think through what the card actually does. When it says that nonbasic lands become mountains, it is to an extent saying: "Hey, take that Tolarian Academy, throw it off the table, and then put a Mountain in its place."

Now what I said isn't quite right since there are still a number of things like regular types instead of subtypes to worry about, but hopefully this paints a clearer picture for what goes on with this card. For some validation of what I'm saying, here's a link with some Rules Gurus discussing how this card interacts with others while it's on the field:

http://forums.mtgsalvation.com/showthread.php?t=145245
KingCody77
☆☆☆☆☆ (0.5/5.0) (1 vote)
its like back-to-basics but instead of them not untaping they are colorless wrecks soooo many decks and can but a bullseye on your head in multilayer
TreeTrunkMaster
☆☆☆☆☆ (0.5/5.0) (1 vote)
For one mana more I will take Ruination over this.
Fanaticmogg
★★★★☆ (4.1/5.0) (5 votes)
One of the best reasons to play red in EDH. Amazing card.
PhyrexianAdvocate
★★★★☆ (4.0/5.0) (6 votes)
I really wish they would reprint this. Just because it would completely change the current meta for standard and extended.

It breaks Valakut's back. It trashes five-color control. It decimates landfall. This one card single handedly hoses about 80% of the current professional mana base.
Lyoncet
★★★☆☆ (3.6/5.0) (4 votes)
My inner Johnny just looks at this card and screams "Koth of the Hammer!" Run all the nonbasics you want, pump him up a few times, and then play this either for massive extra mana or an instant game-ender. Not the most practical way to run Koth by a long shot, but it would be fun to see your opponent's reaction when you drop this on them.

@TreeTrunkMaster
"For one mana more I will take Ruination over this."

I'm going to stick my neck out and say that this is a vastly superior card to Ruination.

Things that are better about Ruination:
1) Your opponent doesn't get red mana (which may as well be colorless in many decks)
2) You can search it with Burning Wish if it's in your sideboard
3) Not vulnerable to enchantment removal

Things that are better about Blood Moon:
1) 1 less CMC
2) It's persistent, so you can play it on turn 3 and every nonbasic in play and every one played for the rest of the game (key factor) is taken out - if you destroy a Tolarian Academy, you may be facing another on your next turn; not so if you're playing Blood Moon
3) As mentioned, easy mountainwalk fodder for your Goblin King
4) Terra Eternal
5) Crucible of Worlds

As such, the only time I can really see any reason to run Ruination over Blood Moon is if you know for a fact that your opponent has enchantment removal. Alternately, if your opponent is running lots of very bad nonbasics (and why would they do that?) you may be better served with Ruination since they'd be getting lots of red mana with Blood Moon. But if that many of their lands are nonbasic, then such a large number of their lands become (likely) the wrong color that they're basically deadweights. Additionally, if they're running that many, you probably want one Blood Moon that will nullify all their nonbasics for the rest of the game rather than having to constantly re-cast (and hope to draw) more Ruinations every time they drop another couple lands.
GrehFox
☆☆☆☆☆ (0.5/5.0) (4 votes)
Take THAT Rishadan Port
helluin
☆☆☆☆☆ (0.5/5.0) (4 votes)
Does this affect ALL non-basic lands, or just those in play? If it affects all, you could use Perilous Forays to pull ANY card out of your deck, then Naturalize Blood Moon once you've got what you want out.
DacenOctavio
★★★☆☆ (3.5/5.0) (3 votes)
A Splinter Twin deck just run the Modern format PT Philadelphia on the back of this card. Silly Cloudpost decks.
BorosGeneral
☆☆☆☆☆ (0.5/5.0) (2 votes)
See this? This is why Multi-color hates red. Of course worldbreaker angers people off better but who wants to lose all their permanents just for trolling?
iUseBreakOpen
★★☆☆☆ (2.8/5.0) (2 votes)
This is one of those weird cards that is amazing in Legacy and terrible in Casual. In a Legacy game, you play Ancient Tomb and exile Simian Spirit Guide to play this on turn one and your opponent, realizing that his fetch lands and dual lands are now useless, congratulates you on your victory. Okay, it doesn't work out that well ALL the time, but still frequently. You do the exact same thing in a casual game and your opponent looks at you like you're crazy. After all, his entire mana base is 22 plains.
BongRipper420
★★☆☆☆ (2.8/5.0) (2 votes)
This card can seriously disrupt many decks. Disruption of this level in red is quite rare, especially for the low and splashable cost of just 2Red.

4.5/5.
j_mindfingerpainter
☆☆☆☆☆ (0.0/5.0)
I think multicolor decks have a better chance in Modern. Sideboard Chromatic Lantern if your opponent probably has this.
TheWrathofShane
☆☆☆☆☆ (0.5/5.0) (1 vote)
What a trolling card.
yousquiddinme
☆☆☆☆☆ (0.0/5.0)
"That's a nice $400 Mishra's Workshop you have there..it'd be a shame if I made it a Mountain, huh?"
Cosumel
☆☆☆☆☆ (0.0/5.0)
I once won a game of Vintage with this card. All the guy had was dual lands and strip mines. I played it and he grumbled. A couple turns later, he disenchanted it...and I used Regrowth. He conceded.
Sky8Palefur
☆☆☆☆☆ (0.0/5.0)
Umm... mountain walk anyone? :)
Layk
☆☆☆☆☆ (0.0/5.0)
Bloodmoon, when you really wanna %!@$ with your opponents game.
SkyknightXi
★★★★★ (5.0/5.0) (1 vote)
Confirmed for Modern Masters, so now you can have both the modern frame AND a black border. (Now, is it going to have this art, its The Dark art, or completely new art?)
ekann123
☆☆☆☆☆ (0.0/5.0)
PhyrexianAdvocate: See Modern Masters. :)
SystemSCSnake
☆☆☆☆☆ (0.0/5.0)
Talk about seriously unfair. In competitive sideboard if you aren't playing around it, it reads "Target player loses the game."