Pointed Discussion

Magic: The Gathering Card Comments Archive

Skull of Orm

Multiverse ID: 45477

Skull of Orm

Comments (20)

SavageBrain89
★★☆☆☆ (2.8/5.0) (4 votes)
Slpendid art work, abysmal card.
brunsbr103
★☆☆☆☆ (1.8/5.0) (2 votes)
It always makes me sad to see a card with great art and a terrible ability
Gesepp
★★★★★ (5.0/5.0) (1 vote)
Playable in some EDH decks.
Tommy9898
★★★★★ (5.0/5.0) (1 vote)
Hell, it's not so bad. Keep getting back seal of doom to lock down creatures. Grand architect can help the costs and turn things blue for you, so the seal can hit anything. Guess you need liquimetal coating to, to make them artifacts first. Throw in a Memnarch and academy ruins and you have yourself a cool casual control deck.
tenkaze
☆☆☆☆☆ (0.7/5.0) (3 votes)
@Gesepp:
"Playable in EDH" is just a nice way of saying "bad." Everything is playable in EDH. That's why EDH is so great.
JaronK
★★★★★ (5.0/5.0) (2 votes)
I've actually found this card to be quite good. Combo it with offensive enchantments that may easily die like Illusionary Terrain, Mana Chains, or Dance of Many... I use that in a blue/white control deck that's quite effective. Not bad with Mystic Remora too.
Talcos
★★★★★ (5.0/5.0) (2 votes)
It's not all that bad, but, honestly, I think they could have gotten away with swapping the mana cost and the cost of the ability.
DarthParallax
★★☆☆☆ (2.0/5.0) (3 votes)
someone at wizards needs to design a land that interacts with this card in a broken way and call it 'Tomb of Horrors'

in fact, here it is:

Tomb of Horrors
Legendary Land-Horror
Indestructible, Shroud
T: Empty target player's mana pool, then add that much mana of the same colors to your mana pool.
At the beginning of each opponent's player's upkeep, if you control a 'Skull of Orm', destroy target player. You gain control of all permanents that player controls.

TPmanW
★★★★☆ (4.0/5.0) (4 votes)
Well I want to like it. Does that count for something?
eestlinc
☆☆☆☆☆ (0.5/5.0) (3 votes)
This would be useful if it were a land and cost 1G to activate.
Kiro
☆☆☆☆☆ (0.0/5.0)
I guess I'd rather keep bouncing my Auramancer with my Crystal Shard to accomplish the same. It takes more cards but either of them is very useful by itself.

As others have said too, I want to like this but the manacost is prohibitive. At 3 to cast and 3 to activate it would have been nice enough.
BlackFlameAshura
☆☆☆☆☆ (0.0/5.0)
I love it for my Rayne deck, but you'll be hard-pressed to find applications for it anywhere else.
JaxsonBateman
★★★★★ (5.0/5.0) (1 vote)
It's a great effect, at too much of a mana cost. Requies too much help to be useful.
longwinded
☆☆☆☆☆ (0.0/5.0)
@tenkaze
Not true. Not everything is good in EDH. For example, everything that would be good in a normal constructed aggro deck is mediocre at best, and generally weak. Direct damage and point removal are okay, but not nearly as good as board sweepers. Between the larger life totals lengthening the game, the extra mana that a lengthy game allows, and the fact that 1-for-1 trades bare bad in multiplayer games, EDH winds up as a completely different beast.
endersblade
☆☆☆☆☆ (0.0/5.0)
I have a creatureless enchantment EDH deck, and just tossed this in. I've hardly had a chance to even use it...mostly because as soon as I play it, people decide it's not worth the effort to even attempt to remove one of my enchantments lol. So not only is it good for recurring your enchantments, it's a great deterrent for making sure you never have to in the first place!
Aquillion
☆☆☆☆☆ (0.0/5.0)
It's a cool card because there's not much that does the same thing... but it's generally a bit overly-specific, because enchantments don't die a lot. And its activation is overpriced.
Vogie
★★★★★ (5.0/5.0) (1 vote)
I'm not sure why this wasn't a shoo-in for M14, which was directly between an enchantment-inclusive block (RTR) and the Enchantment Extravaganza that is Theros