Pointed Discussion

Magic: The Gathering Card Comments Archive

Second Chance

Multiverse ID: 12391

Second Chance

Comments (25)

Silverware
★★★★★ (5.0/5.0) (1 vote)
Opponents will be very carefull to deal enough damage to either kill you in one attack or knock you down to six life before dealing the finishing blow the next turn. Having your opponent avoid dealing small amounts of damage to widdle away at your health in its self could help you win the game.
Dark_Raider
★★★★★ (5.0/5.0) (1 vote)
I think this could be very useful thing, against any non-careful opponent, this is a 3 mana time walk. Lotsa fun with Teferi.
littlebeast
★★★★★ (5.0/5.0) (1 vote)
I've been in a few games where a player has 2 life but so many creatures that nobody will attack them. There are definitely good opportunities for this card.

Also, anything that you pay life for?
redmagic123
★★★★★ (5.0/5.0) (1 vote)
dowsing shaman combo
druka
★★★★★ (5.0/5.0) (1 vote)
This + Form of the Dragon. Take five, my turn again, take five more.
mtgraptor
★★☆☆☆ (2.0/5.0) (1 vote)
except that you sacrifice this so you use it only once
ZubZub
☆☆☆☆☆ (0.5/5.0) (1 vote)
@mtgraptor : you could bounce the card as its ability resolves with anything like Boomerang or Temporal Adept
tcollins
★★★★★ (5.0/5.0) (6 votes)
SIlverSkyz
★★☆☆☆ (2.5/5.0) (1 vote)
10/4/2004 On resolution of the trigger you have to sacrifice this card if you have 5 life or less. If you can't (because it is not on the battlefield, for example), then nothing happens.


6/15/2010 On resolution of the trigger you have to sacrifice this card if you have 5 life or less. If you can't (because it is not on the battlefield, for example), then you still take an extra turn after this one.


They are SOOOOOOOOOO smart.
They left both rulings.
So does this use layering or is it the one that came first is right?
DacenOctavio
★★★★☆ (4.8/5.0) (2 votes)
Sun Titan + Form of the Dragon.

@ Zubzub:

Priority can't be gained during the resolution of a spell. So there's a bit of falsehood to your "as it resolves" plan. However, the stack is fun to abuse, and this card's ability is not something that happens immediately. You do get priority before it resolves to cast a spell or activate an ability, and then your opponents gain priority in turn order. You could target this with a regress or a boomerang, which would resolve before the triggered ability. When the ability resolves, you can't sacrifice Second Chance, but the ability's wording is such that it doesn't matter. You still get to take the extra turn, and that's where you're right.
thelasttroll
★★★★★ (5.0/5.0) (3 votes)
basically, here's how the ruling works: if you are playing a game involving this card and it is before June 15, 2010 but after October 4, 2004 and you bounce it before it resolves then you do not get an extra turn.

(thelasttroll errata: you get an extra turn anyway because you're awesome for achieving time travel)
blurrymadness
★★★★★ (5.0/5.0) (2 votes)
Awesome with Necropotence, Channel, or any other pay life card. If you couldn't win this turn, it'll just give you another to finish your combo or w/e.

Neato.
Kryptnyt
★★★★★ (5.0/5.0) (2 votes)
I just like how in the art, Younger Urza is playing with a toy Weatherlight. "Whoosh! Pewpew!"
metalevolence
☆☆☆☆☆ (0.0/5.0)
Run with necropotence.
Ragamander
★★★★★ (5.0/5.0) (1 vote)
What with the 2010 ruling update, this card has become ultra-breakable. Anything that automatically returns a permanent or enchantment to your hand at the beginning of your upkeep gets you infinite turns if you're under 5 life, say, by casting Plunge into Darkness or Lim-Dûl's Vault. Blood Clock/Umbilicus and Vedalken Mastermind are good repeatable bouncers, but there are plenty of other options.

It seems really easy to get that up and running, considering you could play the bouncer, then Plunge or Vault your way to Second Chance. Use something like Phyrexian Unlife and your opponent is probably screwed, unless he or she can reduce you from 6+ to 0 and then hit you for another 10 separately (but still on the same turn). Burn spells, followed by an attack for the game is pretty much their only shot, unless they've got an army of double strikers or something. In which case, it's a good thing there are cards like Wrath of God.
SirZapdos
★★★★★ (5.0/5.0) (1 vote)
Was this card the inspiration for the new Fateful Hour mechanic in Dark Ascension?
Stinga
☆☆☆☆☆ (0.0/5.0)
This could be pretty strong with final hour.
MrFluffyThing
★★★★★ (5.0/5.0) (2 votes)
The original Fateful Hour card.
LordRandomness
☆☆☆☆☆ (0.0/5.0)
Combo with Angel's Grace? (Followed, of course, by the Sun Titan someone mentioned up there)
pyrotempestwing
☆☆☆☆☆ (0.0/5.0)
Much better back in the days of mana burn.
BusterStatus
☆☆☆☆☆ (0.0/5.0)
Would it make sense to keyword the effect of this card as Fateful Hour?
BongRipper420
☆☆☆☆☆ (0.0/5.0)
'Fateful Hour' mechanic? Is that you?
Aquillion
☆☆☆☆☆ (0.0/5.0)
Skull of Orm was the first combo with this, although at 8 mana to bring it back and play it in the same turn, much cheaper options exist today.
EyeballFrog
☆☆☆☆☆ (0.0/5.0)
This plus Enduring Ideal plus Mistveil Plains was easily the strangest infinite turn combo I've ever had played against me.
BlakeHN
☆☆☆☆☆ (0.0/5.0)
I wonder if this should be going into my Hanna EDH? It's annoyingly easy to get down to 5 life when people think you're playing a combo deck, so maybe I should take advantage of the situation... by playing a combo deck :P