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Magic: The Gathering Card Comments Archive

Hunting Grounds

Multiverse ID: 35167

Hunting Grounds

Comments (22)

ArdentEternal
★★★★★ (5.0/5.0) (8 votes)
An amazing combo card that can easily be the centerpiece of a deck. Before it rotated out of Extended, it was easily my favorite combo/control deck.

A Blue/Green/White Hunting Grounds deck is very powerful and fun. Use cards like Tolarian Winds to reach Threshold quickly. Run Sterling Grove to tutor for and protect your Hunting Grounds. Use bounce cards like Echoing Truth and Evacuation to clear the board after Hunting Grounds is active to force your opponent to have to play spells. When your opponent finally gives in and plays a spell, you get a free Simic Sky Swallower or Akroma, Angel of Wrath. If they try to use Wrath of God or Path to Exile to get rid of your fatties it will trigger Hunting Grounds and you can use Mystic Snake or Draining Whelk to counter their removal spells while getting yet another free creature to attack with.
Jokergius
★☆☆☆☆ (1.6/5.0) (4 votes)
Very well played, Ardent, very well played *applauds*
Quang
★★★☆☆ (3.0/5.0) (6 votes)
Goddamnit why did it have to be threshold >:(
vosrevesrevers
★★☆☆☆ (2.8/5.0) (2 votes)
this and mystic snake are a match made in (r&d) heaven. a few man-o'-wars to put your snakes back in your hand and you're good to go.
vomitron6000
★★☆☆☆ (2.8/5.0) (6 votes)
@ArdentEternal that sounds like a super fun deck to play, but not to play against! hahaha
Alucard81
★★☆☆☆ (2.8/5.0) (2 votes)
Adding to the Mystic Snake suggestions above you could maybe use a Cloudstone Curio to bounce the Snakes back to your hand when you get to play another creature?
Robface
★★★★☆ (4.2/5.0) (2 votes)
WUT. This card is ridiculous.
Kryptnyt
★★★★★ (5.0/5.0) (2 votes)
Its threshold because its CMC is so low.
If you wanted something without threshold with a higher CMC you're looking at Lurking Predators which does something rather difficult to control in comparison.
allmighty_abacus
★☆☆☆☆ (1.2/5.0) (3 votes)
Awesome card. Terrible art. Why does the wolf on the right have wings?
divine_exodus
☆☆☆☆☆ (0.0/5.0)
The flavor of this card is amazing.

No pun intended.
Dr34m0f7hi5
★★★★★ (5.0/5.0) (1 vote)
Can you please speak about Hermit Druid ? Fix your mana and activate the threshold.
jfre81
★★★★★ (5.0/5.0) (1 vote)
@ArdentEternal: Brilliant. Then use this to bring out a Lhurgoyf or two after the graveyards are full.
Pigfish99
★★★☆☆ (3.8/5.0) (2 votes)
This Is a Pretty good counterpart to Lurking predators, my favorite card. so even if you get a creature into your hand, you can easily get it out when they play a spell, and maybe get a second one from the top of your deck.
PeabodyET
★★★★☆ (4.4/5.0) (4 votes)
@allmighty_abacus: Isn't the better question "Why don't all other wolves have wings?"?
Mode
★★★★★ (5.0/5.0) (1 vote)
I tried this once in a WUG deck using Eratai's Familiar and Memory Sluice to get Threshold.
Hilarity ensues if you have a Mystic Snake and something to bounce like Trusted Advisor or Vedalken Mastermind.

"Awesome card. Terrible art. Why does the wolf on the right have wings?"
@allmighty_abacus: Probalby because this is the artwork from a card of a game labeled Magic: The Gathering, and not Bear Grylls: Wild Nature ;)
suGGu
☆☆☆☆☆ (0.0/5.0)
turn one: forest, birds of paradise
turn two: forest, hermit druid, something else
turn three: forest, hunting grounds
*opponent's turn three: Emrakul, the Aeons Torn
Infernaldarkness
★★★★★ (5.0/5.0) (1 vote)
5/5 for my Black/Green/White Deck! Dredge can fulfill the Threshold ability easily and there are many powerful creatures to abuse with the card. Since they are not being cast as a spell, counterspells can't do anything to it either. F*** Blue!~And with cantrip, you can almost sure no opponent is going to play any spells, or even play with you ever again. . .
pedrodyl
☆☆☆☆☆ (0.0/5.0)
A very circumstantial card when you think about it, but very powerful when used right.
Arachnos
☆☆☆☆☆ (0.0/5.0)
I have not much to say except SWEET JEEBUS.
O0oze
☆☆☆☆☆ (0.0/5.0)
WOW. i want it for EDH.
Salient
☆☆☆☆☆ (0.0/5.0)
This is one of those cards you read and think, how is this not the cornerstone of an eternally top-tier Legacy deck?

Two reasons, really. The easiest way to reach thresh is by discarding your hand, which means you probably won't have anything to cheat into play. And the only way to make this more powerful than Show and Tell is by loading your hand with multiple big creatures. That speaks to the incredibly balanced elegance of this card: incredibly powerful, incredibly delicate.

If you want to break it combo-style, you'll probably want to go Bant for Tolarian Winds and Breakthrough, but don't forget Worldly Tutor / Sylvan Tutor. Putting whatever you want to cheat into play on the top of your library lets you ditch your hand, hit thresh, and then draw into your free drop. Breaking it control-style seems promising, but it's harder to hit threshhold in that kind of build. Breaking it aggro-style would be... hilarious.

I hope you're the one to break it. Somebody, eventually, will.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
I imagine the easiest way to use this card is with the recent Golgari prints: Drown in Filth and Grisly Salvage. That combined with a non-crucial dredge engine (such as Life from the Loam locks) could get you just enough interaction in the early game to ensure a later game.

Worth a try for how cheap it is anyway. I imagine it'd be easier to use than a Nic Fit engine, it's also helped and tutorable with Commune with the Gods. The difference is with Nic Fit you have a very select style to build around; where as this just requires a few pieces of fat and a long game; IMO.