A really fun card in casual. When you have multiples out, you cycle through your deck like crazy. My casual deck is based around using these along with big creatures like Kalonian Behemoth in order to scare my opponent into not playing spells...
Not the most effective of tactics, but it's fun.
UltimaCenturion
★★☆☆☆ (2.9/5.0)(4 votes)
Good in a Green deck with no spells...except that a whole bunch of green spells just came out with this.
Sinkholer
★★★★☆ (4.8/5.0)(9 votes)
You guys have all underrated this card substantially. You don't have to dump anything to the bottom of your library, EVER. the card clearly says "...Otherwise, you MAY put that card on the bottom of your library". I'd say this card just helps you streamline your deck, with the added bonus of chucking creatures into play any time your opponent casts. I can't think of a freer ride...
Macgyverlx
★★★☆☆ (3.5/5.0)(3 votes)
This ability works if the opponent plays an artifact, enchantment, instant, sorcery, creature, right?
redtanuki
★★★☆☆ (3.0/5.0)(3 votes)
If I have both this and a Haunted Crossroads out, can I respond to an opponent's spell with the crossroads before this activates?
I agree, the card is quite usefull. If put into a blue/green deck it can also become much more usefull, especially if you consider the blue cards that allow you to look at the top few cards of your library, and put them in whatever order you wish. Also, bouncing your opponents creatures to hand is also a usefull tactic with this card, as they will need to play that creature again, giving you yet another aswell. It can be a horrible cycle for your opponent to have to deal with. Not to mention the fact that haveing blue will also allow you to protect your enchantment with counterspells.
own-dizzle, you should pair this with wild pair... the pairing would be wild!
B1indFremen
★★★☆☆ (3.8/5.0)(2 votes)
I've always wanted to combine this with cards like Hunted Wumpus for fantastic multiplayer creature battles!
sdefreit
★★★☆☆ (3.8/5.0)(2 votes)
I like this card. I dont know if its rediculously competitive, but its fun and really makes people think. I run with a lot of big monsters too so it fits my deck well. I give it a 4.
FD_02
★★★☆☆ (3.8/5.0)(2 votes)
3.5, great Casual/Multiplayer card. Would've preferred this costing 5, but you can't have everything, I guess.
JaxsonBateman
★★★★☆ (4.3/5.0)(3 votes)
Works pretty well with predatory advantage. If your opponent cast a creature spell, you don't get the 2/2 lizard, but you may end up getting a nice beasty off the top of your deck. If your opponent decides not to cast a spell in fear, you get the lizard token. Not too bad at all.
Qazior
★★☆☆☆ (2.8/5.0)(2 votes)
Agh, got five of them
blindcansee
★★☆☆☆ (2.8/5.0)(2 votes)
I saw this card for the first time just the other day and all I could think was how awesome this would be with a sliver deck. Make the land type green with four Gemhide Sliver and the rest of the slivers can be any of the 5 colors.
lemming3
★★★★☆ (4.2/5.0)(6 votes)
Allies. For free. On your opponent's turn. And it STACKS.
*Drool*
Gomorrah
★★☆☆☆ (2.8/5.0)(2 votes)
Definitely not Phage's best friend...but this could work wonders in a G/W ally deck.
Akromar
★★★★★ (5.0/5.0)(4 votes)
Cascade really hates this card. helps counteract the intense card advantage gained from using it.
ropebreezy
★★★★★ (5.0/5.0)(2 votes)
Somewhat expensive but worth the cost. Free creatures AND you get to get rid of a top card that you might not need at the time. 4/5
Studoku
★★★★★ (5.0/5.0)(3 votes)
Loads of fun in multiplayer.
channelblaze
★★★★★ (5.0/5.0)(4 votes)
"I cast Day of Judgment!" "Ok, I put a creature onto the battlefield" "It'll just get destroyed..." "Did I mention the creature is dauntless escort?"
Not super amazing, but certainly a lot of fun. 3.5/5
TheHuckingFooligan
★★☆☆☆ (2.2/5.0)(2 votes)
This card works wonders in a solid green Eldrazi deck. Your opponent plays their super creature, possibly a Bogardan Hellkite or something like that, and you get to play, at the very least, an 8/8 annihilator 2. If you're lucky, you'll run into an Emrakul, giving you two turns to absolutely destroy your opponent with all of your mana freed up for something like an All Is Dust.
5/5
britonk
★★★★☆ (4.0/5.0)(2 votes)
I have a question about this card.
Let's say I have it in play on the table and my opponent casts a spell. so I reveal the top card of my deck which happens to be giant spider, just as I am putting giant spider onto the battlefield my opponent casts another instant that destroys Lurking predators...
Now what do we do with Giant Spider? According to the stack wouldn't Lurking predators no longer exist? So the card should never have been revealed? I can put it back on the top of my library but then we both know what the next card is and that's not fair?
Thoughts?
Artscrafter
★★★★☆ (4.8/5.0)(2 votes)
M11 just gave this a shiny new toy with Crystal Ball. Oh, you're casting something? Hang on a second... *scry scry scry* Well look at that, my topdeck is a creature. Who would've guessed.
@TheHuckingFooligan: Getting Emrakul out with this wouldn't get you the extra turn because you have to *cast* it to get that. Even so, mono-green Eldrazi is exactly where I'm using this.
@britonk: Triggered abilities generally don't require the permanent that triggered them to stick around for them to work. For your example, here's how it would go.
Step 1: Opponent casts a spell. This puts the Lurking Predators triggered ability on the stack. Step 2: If you're revealing your top card it means the ability is resolving. Your opponent can kill the enchantment after this, but the ability has already happened and they can't prevent it at this point. Step 3: If your opponent does destroy the enchantment afterwards (say, with a Naturalize) then by casting another spell he's triggering the ability again, and you can reveal your next top card in the same way.
Alternately, if they tried to kill the enchantment in response to the ability triggering, the stack would end up looking something like this:
Triggered ability from opponent casting Naturalize Naturalize Triggered ability from opponent casting initial spell Opponent's initial spell
Both triggered abilities would go off and you'd have two shots at topdecking. The most effective answer to this card is to have some form of permanent-based enchantment removal already in play (Aura of Silence, Dispeller's Capsule, etc.) or to counter it. Failing that, use the enchantment removal spell first so they only get one shot of the ability.
Zulp
★★★★★ (5.0/5.0)(2 votes)
Playing this card is a gamble. On turn six or earlier you have to decide whether you want to put this down, or something like Terra Stomper. If you play Lurking Predators, there's an opportunity for huge payoffs later in the game, but it could also backfire if you turn over nothing but land that you don't need. The fatty is a safer option, but this could possibly net you a dozen fatties over the course of just a few turns, especially in multiplayer. It's all up to how much risk you're willing to take. 4.5/5.
Shinigami2099
★★★★★ (5.0/5.0)(1 vote)
I use this with an explorers scope... when I can... super sick thinning the deck like crazy, just don't cascade with anything under 7 my buddy had to keening stone mill me to win the 3 way
as for crystal ball, try the darksteel pendant too
I had out the explorer scope with lurking predators, I had out an Archon of Redemption then got cadaver imp out on an opponents turn, gained life, pulled a pilgim's eye from my graveyard to my hand
see concordant crossroads When creatures are played from my library to the field on an opponents turn would they need haste? guess they wouldn't cause the summoning sickness would wear off
might be against my best interest to give everything haste, but I do like haste :)
zoologist... similar but that cmc stinks
metalevolence
★★★★☆ (4.2/5.0)(4 votes)
cream of the crop
MrPink343
☆☆☆☆☆ (0.0/5.0)
Lurking Predators catches that have all happened in my Momir Vig EDH deck:
This card is the real deal, folks. If you have creatures, run it. If you don't have creatures, run it and use it to Scry for free. If you see it across the table, kill it and hope your removal spell doesn't find them a Blightsteel Colossus.
Waffleator
☆☆☆☆☆ (0.0/5.0)
@channelblaze "Dauntless Escort flipped from a day of Judgement"
Um, correct me if I'm wrong, but couldn't you not activate the Escort ability until the Day resolves?
Because day goes on stack, then the lurking predators trigger. They resolve. Lurking predators puts in an escort, board is wiped. Right?
Pigfish99
☆☆☆☆☆ (0.0/5.0)
If you can get this out while you have the advantage, you'll basically win. Since you're in the lead, your oppoment would have to play cards, which in turn, increases your lead.
Then again, this would work only in a big creature deck. On the plus side, it helps cheat in eldrazi cards easily. Getting Emrakul in with this is just awesome.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
@britonk I'm guessing you're not fully familiar with how spells/the stack works. First, you can never EVER partially resolve a card/ability. You never, let's say, make a card uncounterable with overmaster and then have it exiled by mindbreak trap before drawing a card. Either the card was uncounterable and you drew a card, or neither happened.
Given this, giant spider has either entered the battlefield OR the ability is on the stack. Lucky for you, this gets even better. Assume the ability is on the stack (the less obvious course of events) -Your opponent casts a spell -the ability goes on the stack -he then naturalizes this, which means he casted a spell -the ability goes on the stack -the second ability resolves and puts giant spider into play -naturalize resolves -the first ability resolves and puts a terra stomper into play (let's say)
The ability and all of it's conditionals go on the stack and resolve at the same time whether this is still on the battlefield or not. So if they destroy it you get your creature but it'll stop activating. Think of it as shutting down a hose rather than turning the power off.
@Thehuckingfooligan That's not true whatsoever. This does not guarantee you'll ever flip a creature. For all you know they might have to dig through 12 lands worth of their spell casting before it happens. Second, you didn't play Emrakul, so you'll never get that extra turn.
Also.. I'm fairly sure if you see a Bogardan Hellkite, you're a dead-man, but... that's not really in the rules.
Cheza
☆☆☆☆☆ (0.5/5.0)(1 vote)
Such a nice effect, but it would have been muc cooler for 2GGG.
HeavyEcho
☆☆☆☆☆ (0.0/5.0)
the most fun way to use this card now is in multiplayer , but when you do its everyone against you until some play somthing worse and takes all your aggro
endersblade
☆☆☆☆☆ (0.0/5.0)
Love this with the ol' Top in EDH. Can pretty much make sure there's always a creature on the top of your deck to flip into play with this. Add in something like Kavu Lair if you end up playing a creature with Lurking Predators, and the next card isn't a creature. Just draw it from a fatty coming into play, then top again to reset.
Shadoflaam
☆☆☆☆☆ (0.0/5.0)
They climbin in yo windows, they snatchin yo people up...
Lash_of_Dragonbreath
☆☆☆☆☆ (0.0/5.0)
I've been running this for weeks and just now noticed the "you may put that card on the bottom of your library" part. *facepalm* It's awesome with Cream of teh Crop and Noxious Revival, though.
The card isn't developmental. Its an inadvertent lock-down card.
XaiviarNightwing
☆☆☆☆☆ (0.0/5.0)
would be worth it even if you cut out the words between "library" and "you" because if it did it would be so blue and broken it would belong in an Urza set. Now its in green and gives you a free creature once ad a while.
SAUS3
☆☆☆☆☆ (0.0/5.0)
Quite possibly going in my zombie horde deck. Screw flavour!!! (well it has some I guess..) Making the players think about whether or not casting those cards is worth it is just awesome. You cast day of judgement? Oh look it's boneknitter! All the zombie regenerate.
O0oze
☆☆☆☆☆ (0.0/5.0)
zulp: not on turn 6. youre in a green deck, turn 4-5 max.
LordOfTheFlies87
☆☆☆☆☆ (0.0/5.0)
Commander, commander, commander!!!!
Jhyrryl
☆☆☆☆☆ (0.0/5.0)
Combos with opponents. You can't find a more consistent resource than opponents.
Comments (45)
Not the most effective of tactics, but it's fun.
own-dizzle, you should pair this with wild pair... the pairing would be wild!
*Drool*
"Ok, I put a creature onto the battlefield"
"It'll just get destroyed..."
"Did I mention the creature is dauntless escort?"
Not super amazing, but certainly a lot of fun. 3.5/5
5/5
Let's say I have it in play on the table and my opponent casts a spell. so I reveal the top card of my deck which happens to be giant spider, just as I am putting giant spider onto the battlefield my opponent casts another instant that destroys Lurking predators...
Now what do we do with Giant Spider? According to the stack wouldn't Lurking predators no longer exist? So the card should never have been revealed? I can put it back on the top of my library but then we both know what the next card is and that's not fair?
Thoughts?
Oh, you're casting something? Hang on a second... *scry scry scry* Well look at that, my topdeck is a creature. Who would've guessed.
@TheHuckingFooligan: Getting Emrakul out with this wouldn't get you the extra turn because you have to *cast* it to get that. Even so, mono-green Eldrazi is exactly where I'm using this.
@britonk: Triggered abilities generally don't require the permanent that triggered them to stick around for them to work. For your example, here's how it would go.
Step 1: Opponent casts a spell. This puts the Lurking Predators triggered ability on the stack.
Step 2: If you're revealing your top card it means the ability is resolving. Your opponent can kill the enchantment after this, but the ability has already happened and they can't prevent it at this point.
Step 3: If your opponent does destroy the enchantment afterwards (say, with a Naturalize) then by casting another spell he's triggering the ability again, and you can reveal your next top card in the same way.
Alternately, if they tried to kill the enchantment in response to the ability triggering, the stack would end up looking something like this:
Triggered ability from opponent casting Naturalize
Naturalize
Triggered ability from opponent casting initial spell
Opponent's initial spell
Both triggered abilities would go off and you'd have two shots at topdecking.
The most effective answer to this card is to have some form of permanent-based enchantment removal already in play (Aura of Silence, Dispeller's Capsule, etc.) or to counter it. Failing that, use the enchantment removal spell first so they only get one shot of the ability.
thinning the deck like crazy,
just don't cascade with anything under 7
my buddy had to keening stone mill me to win the 3 way
as for crystal ball, try the darksteel pendant too
I had out the explorer scope with lurking predators,
I had out an
Archon of Redemption
then got cadaver imp out on an opponents turn,
gained life, pulled a pilgim's eye from my graveyard to my hand
see
concordant crossroads
When creatures are played from my library to the field on an opponents turn would they need haste?
guess they wouldn't cause the summoning sickness would wear off
might be against my best interest to give everything haste,
but I do like haste :)
zoologist... similar but that cmc stinks
-Nulltread Gargantuan off a Threaten effect on a creature I in turn had stolen from the caster.
-Body Double, coming in as a Draining Whelk in my graveyard off an Insurrection
And my personal favorite,
-Platinum Angel off a lethal Banefire. I had Diplomatic Immunity and a grip full of counters in hand.
This card is the real deal, folks. If you have creatures, run it. If you don't have creatures, run it and use it to Scry for free. If you see it across the table, kill it and hope your removal spell doesn't find them a Blightsteel Colossus.
"Dauntless Escort flipped from a day of Judgement"
Um, correct me if I'm wrong, but couldn't you not activate the Escort ability until the Day resolves?
Because day goes on stack, then the lurking predators trigger. They resolve. Lurking predators puts in an escort, board is wiped.
Right?
Then again, this would work only in a big creature deck. On the plus side, it helps cheat in eldrazi cards easily. Getting Emrakul in with this is just awesome.
I'm guessing you're not fully familiar with how spells/the stack works. First, you can never EVER partially resolve a card/ability. You never, let's say, make a card uncounterable with overmaster and then have it exiled by mindbreak trap before drawing a card. Either the card was uncounterable and you drew a card, or neither happened.
Given this, giant spider has either entered the battlefield OR the ability is on the stack. Lucky for you, this gets even better.
Assume the ability is on the stack (the less obvious course of events)
-Your opponent casts a spell
-the ability goes on the stack
-he then naturalizes this, which means he casted a spell
-the ability goes on the stack
-the second ability resolves and puts giant spider into play
-naturalize resolves
-the first ability resolves and puts a terra stomper into play (let's say)
The ability and all of it's conditionals go on the stack and resolve at the same time whether this is still on the battlefield or not. So if they destroy it you get your creature but it'll stop activating. Think of it as shutting down a hose rather than turning the power off.
@Thehuckingfooligan
That's not true whatsoever. This does not guarantee you'll ever flip a creature. For all you know they might have to dig through 12 lands worth of their spell casting before it happens. Second, you didn't play Emrakul, so you'll never get that extra turn.
Also.. I'm fairly sure if you see a Bogardan Hellkite, you're a dead-man, but... that's not really in the rules.
It's awesome with Cream of teh Crop and Noxious Revival, though.
also darksteel pendant makes it quite tricky.
The card isn't developmental. Its an inadvertent lock-down card.