I love playing this in multiplayer and begging people to kill it. Very definitely more powerful than it should be, but fun enough to make up for it.
True_Mumin
★★★★☆ (4.4/5.0)(4 votes)
Incredible long-range tech. If Genesis stays in your grave, you are going to win eventually. 5/5!
Laguz
★★★★☆ (4.4/5.0)(7 votes)
I just love how two of my favorite cards ever printed also make one of the best combos.
Get this guy in the graveyard with wild mongrel or something, and then play spore frog...for four mana a turn, you completely shut down your opponents attack.
True_Smog
★★☆☆☆ (2.8/5.0)(4 votes)
Great card, I still can't forgive myself that I have sold my copy of it....
Nerobyrne
★★★★☆ (4.5/5.0)(3 votes)
This card runs my main deck. Perfect for a Green/Black combo. Culling the Weak, Dryad Arbor and Shinen cards are just some ideas to use with it. Like Painter's Servant, it opens up many new and interesting combos with cards that would otherwise be rather mediocre.
Of course, don't forget Buried Alive to get it and some nice creatures into your graveyard.
This card perfectly fits with her. You can discard him into the graveyard and then you can discard any creature in your hand and return it back. This card would go well with discard deck.
DarthParallax
★☆☆☆☆ (1.5/5.0)(2 votes)
Probably one of the worst incarnations. Oh, it's a great card, sure-- it's just that when I look at the whole cycle, I see I can get free haste for everyone in red, free flying for everyone in blue, and free...swampwalk? ok, so I would have preferred fear -.- ...for everyone in black.
Not to dis the specialized decks that make excellent use of this card, but Wonder, Anger, and Filth are just so all-purpose good (in EDH, you can usually expect someone to eventually play a Swamp. Black is a popular color.), that to see a card in the same cycle that both costs mana to activate and merely returns to hand rather than directly to the battlefield....
I guess I'm a little underwhelmed, and probably spoiled. The one that gives Trample for free to everyone is more fun in my book, but I know that this card does not suck either.
Phil Collins broke another Genesis!. No but seriously though, good band.
JunkHarvester
☆☆☆☆☆ (0.0/5.0)
"Hey man, I'm the sandman, and boy have I news for you."
Ghengis_John
★★★★★ (5.0/5.0)(2 votes)
Strictly better than Nintendo, but not quite as powerful as Super Nintendo.
MattLynn
☆☆☆☆☆ (0.0/5.0)
Repeatable Reclaim on creatures, but it puts it into your hand, and not topdeck it?!
SerGarlan
☆☆☆☆☆ (0.0/5.0)
Looks at card* Well what do you know? What a great centaur! Examines creature type*
Whaaaaaaaaaa???
blurrymadness
☆☆☆☆☆ (0.0/5.0)
beautiful repeatable card advantage :)
If you've ramped at all you can make huge use out of this; especially next to Eternal Witness. "Drawing" 1-2 extra cards per turn gets out of hand if you've forced the game to go long.
I could see trying this in a nic fit variant.
Arachobia
☆☆☆☆☆ (0.0/5.0)
@DarthParallax
Valor, Wonder, Filth, Anger and Brawn were a separate 'cycle' of incarnations to genesis and glory, albeit in the same set. But the former were all 4 cost, uncommon 2/2's (except brawn with, understandably, +1/+1) with a 'color related' effect and gave that effect to your army when they were in the graveyard and you controlled a 'same color' land (though I do agree Filth could've been way better with fear), whereas as the latter two are 5 CMC rares with a {2} + own color ability that could only be activated when theyw ere in the graveyard
Later, in Lorwyn, we got the 'elemental incarnations' cycle who always were shuffled back into the library when they went to the graveyard and provided an effect while on the battlefield
Comments (21)
Get this guy in the graveyard with wild mongrel or something, and then play spore frog...for four mana a turn, you completely shut down your opponents attack.
Of course, don't forget Buried Alive to get it and some nice creatures into your graveyard.
5/5
Might of oaks and rancor on them, and have fun
5/5
This card perfectly fits with her. You can discard him into the graveyard and then you can discard any creature in your hand and return it back. This card would go well with discard deck.
Not to dis the specialized decks that make excellent use of this card, but Wonder, Anger, and Filth are just so all-purpose good (in EDH, you can usually expect someone to eventually play a Swamp. Black is a popular color.), that to see a card in the same cycle that both costs mana to activate and merely returns to hand rather than directly to the battlefield....
I guess I'm a little underwhelmed, and probably spoiled. The one that gives Trample for free to everyone is more fun in my book, but I know that this card does not suck either.
No but seriously though, good band.
Well what do you know? What a great centaur!
Examines creature type*
Whaaaaaaaaaa???
If you've ramped at all you can make huge use out of this; especially next to Eternal Witness. "Drawing" 1-2 extra cards per turn gets out of hand if you've forced the game to go long.
I could see trying this in a nic fit variant.
Valor, Wonder, Filth, Anger and Brawn were a separate 'cycle' of incarnations to genesis and glory, albeit in the same set. But the former were all 4 cost, uncommon 2/2's (except brawn with, understandably, +1/+1) with a 'color related' effect and gave that effect to your army when they were in the graveyard and you controlled a 'same color' land (though I do agree Filth could've been way better with fear), whereas as the latter two are 5 CMC rares with a {2} + own color ability that could only be activated when theyw ere in the graveyard
Later, in Lorwyn, we got the 'elemental incarnations' cycle who always were shuffled back into the library when they went to the graveyard and provided an effect while on the battlefield