The best "combo" card in Homelands. With 4 mana and a Krosan Restorer or Argothian Elder with one or two or more land that tap to produce more than 1 mana each (like the dual land in Ravnica), you can go infinite pretty easily. The best part of the deck is the fact its a two-card combo...and the individual cards themselves are pretty viable (well, not horrible at least) for ramping. You can also use Animate Land on Tolarian Academy with 4 artifacts in play to get infinite mana with this card.
Mr_Hendry
★★★★☆ (4.5/5.0)(4 votes)
It's interesting that when it was printed you could not use this card in the way kitsunewarlock describes. Back then there was no stack and interrupts where the rule. Check out the Homelands FAQ to see what I mean.
drunyon
★★★★★ (5.0/5.0)(2 votes)
I like how this card was a clear inspiration for cards like Chain of Vapor in Onslaught.
tavaritz
★★★★★ (5.0/5.0)(3 votes)
This has combo potentials way more than Twiddle and still it's rated lower. Why? Because it's from Homelands which should have only crappy cards?
sonorhC
☆☆☆☆☆ (0.0/5.0)
Mr_Hendry, I think you could use it that way. Yes, that was the age of interrupts, but on the other hand, most mana producers (or land untappers) included the text "play this ability as an interrupt".
Radagast
☆☆☆☆☆ (0.0/5.0)
Amusing if used properly, and an obvious tribute to Chain Lightning.
Salient
★★★★★ (5.0/5.0)(2 votes)
This was the coolest card Homelands gave us. Untap your guy, tap their biggest dude... for . *shrug*
Comments (9)
Otherwise quite decent card.
Also, I'm surprised no one has mentioned any of these related cards:
Dream's Grip
Toils of Night and Day
Reality Spasm
Gridlock
Frost Breath
Sudden Storm
Permafrost Trap
Sleep
Cryptic Command
Turnabout
Triton Tactics
Breaking Wave
Thoughtweft Gambit