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Magic: The Gathering Card Comments Archive

Permafrost Trap

Multiverse ID: 194703

Permafrost Trap

Comments (15)

Khias
★★☆☆☆ (2.3/5.0) (3 votes)
Could be a decent sideboard card in a Mono-blue or near mono-blue Standard deck since there's a lot of wicked things out there with green in it, but why not just have FlashfreezeandEssence Scatters?
garbagegatherer
☆☆☆☆☆ (0.7/5.0) (3 votes)
That's not very permanent.
True_Mumin
★★★★☆ (4.7/5.0) (5 votes)
Mono green is getting out of hand these days, this will be useful.
Grimn777
★★★★☆ (4.4/5.0) (4 votes)
as of this review, rating of this card is 2.8/5. this card is alot better than you people are voting. instant speed tap down that stops not one, but two attack steps, as well as two blocking opportunities. if this card read 2UU - instant "up to two target creatures cannot attack, block, or activate tap abilities for the next two turns" people would play it. that is what it does. Added bonus of costing an amazing U if an opponent played... idk, for example, a putrid leech, a sprouting thrinax, a bloodbraid elf, master of the wild hunt, broodmate dragon. wow, look at that! it hoses Jund.

4/5
True_Smog
★★★★★ (5.0/5.0) (2 votes)
Anti-Bloodbraid.
Sorxores
★★★☆☆ (3.0/5.0) (1 vote)
If I play blue I would prefer countering those creature instead of simply stopping them 2 turn. Or bouncing them back in my opponent hand, forcing him to spend a turn recasting them and waiting for summoning sickness. and giving a second chance to counter spell them.

for the same 4 cc you could cast sleep that tap ALL opponent creature and keep them tap at next untap phase. ok it's a sorcery, so what you stop ALL attacker and ALL current blocker instead of just 2.

2.9 might be harsh , so I'm giving it 3.5/5^^
KUSHmonster
★★★★★ (5.0/5.0) (2 votes)
So much for mono green decks ever having a chance vs a control deck ever again.
Cheza
☆☆☆☆☆ (0.8/5.0) (2 votes)
Bounce spells have always been a bad idea. They are weaker than final effects like white removals or black creature destruction and are always weaker than counterspells. Therefore aren't used that much beside in limited. In addition, blue won't be able to use it on their own creatures, because nearly all blue creatures suck or have tap abilities.

Also bounce spellls are especially useful against any cards that do have drawbacks when they come into play (f.e. sacrifice a creature/ discard a card/lose X life f.e. Vampiric Spirit, Avatar of Discord or Hidden Horror) and are very potent, if mana is created through instants or sorceries.... and since both black and red are the colors that fit best, the opposite color should use bounce effects... so it's white.

And the best of all, it's peaceful. Noone is harmed!

White could use it on their own cip-bonus creatures and blue can use counterspells to handle green creatures (or effects like 'put it on top / on bottom of it's owners library') instead.
Hibron
★★★★★ (5.0/5.0) (2 votes)
Did anyone else notice that you don't have to tap the green creature that triggers the card if there are better options?
Demonic_Angel13
★★★★★ (5.0/5.0) (2 votes)
The trap version of Sleep. I needed this to stop green fatty decks. A welcome sideboard to all my blue decks.
Sorin__Markov
★★★★★ (5.0/5.0) (2 votes)
Ok seriously guys?! this card is amazing. It has instant speed, unlike sleep, so it becomes strictly better, and it triggers faster if a green card comes, and even if it didn't, i'd still run this card! Better than sleep, and i shut down your two flyers for a couple turns, so i can get my Guard Gamazoa on this feild, make some great card placements, and keep my Jace on the rise, and for the rest of the creatures youleft, your wall of frost, and reinforced bulwark should handle those just fine.5/5

Note: For fishes though, instead of control, yep, go ahead and run sleep insead
Donovan_Fabian
★★★★★ (5.0/5.0) (2 votes)
I can't believe how low a rating this card has right now, its currently rated at 3.5 and I don't think many people have actually read what this card does.

Remember how annoying sleep is to fight against and how good it is when you play it? This does almost as much as sleep... as an instant. Most people miss the instant part. That means the creature is actually tapped for 2 turns, the turn you use it on their turn, their next turn, and then untaps the opponents turn after that. It costs only 1 blue if your opponent had a green creature enter play as well.

In case anyone has noticed this means Vengevine defense for blue, each time vegevine enters play this only costs 1 blue to play, and you can also fish it out of your deck with trapmaker's snare. The vengevine and another creature then get tapped down for two turns while you get to draw an answer, or save your planeswalker.
RunedServitor
★★★★★ (5.0/5.0) (1 vote)
Great with Pongify.
NARFNra
☆☆☆☆☆ (0.0/5.0)
A very expensive way to counter Hunted Horror's drawback?
gut.gemacht
☆☆☆☆☆ (0.0/5.0)
Probably the worst art in the zenidkar block