play this right before your Dichotomancy un-suspends to get a few creatures.
Forgeling
★★☆☆☆ (2.8/5.0)(2 votes)
Would have been much better for multi-player if it had said. and untap all creatures you and your team-mates control.
EnV
☆☆☆☆☆ (0.5/5.0)(2 votes)
Crazy ability.
Donovann
★★☆☆☆ (2.5/5.0)(2 votes)
This seems like a good card, but I'm not sure if I'm using it properly. It seems like you'd want either one or the other of these abilities - I don't see the point in having both at once. The only time I could see this being really good is during combat.
You can you attack with all your creatures and then play this card to tap down all your opponent's blocking creatures before they can block, right? But then, if you play it in this situation, would it untap all your attacking creatures after they'd already dealt their attacking? Or would it just tap all their creatures and untap yours, not allowing yours to attack?
Can someone please answer?
PEVE_O
★☆☆☆☆ (1.0/5.0)(1 vote)
@Donovann you would ideally play it before they attack so they are tapped and cannot attack.
VoidedNote
☆☆☆☆☆ (0.0/5.0)
Step 1: Use this during opponent's end phase Step 2: Sangrite Surge, swing for a lot. (8 damage from a 1/1, 10 from a 2/2, etc... it gets ugly doesn't it?)
SoulShatterer
★★★★☆ (4.0/5.0)(3 votes)
This thing can just annihilate as a finisher tactic. Tap all of you "Tap for "X" effect creatures, to make it look like its going to be a utility turn, then *BAM* bust this onto the field and attack them as their helpless creatures stand by, unable to do anything. Only one I did this in casual and my opponent dropped a Time Stop on top of it, and and shouted "Null and void, B!tch, its my turn!". Apparently he had been saving that card for the second I tried a game ending move like that, as I tend to do flashily and annoyingly and gloatingly. What, its a casual group, your supposed to all be jack@sses when you win and hate each other when you lose.
I hate Wizards censorship regulations. So annoying.
Baconradar
☆☆☆☆☆ (0.0/5.0)
This is generally used after attackers are declared, before blockers are declared. Thus untapping all your attackers and tapping all their potential blockers.
Simple.
Of course there are plenty of other cool uses for it, with things that tap to do stuff.
CeremonialBathory
☆☆☆☆☆ (0.0/5.0)
@SoulShatterer - Jackasses. :)
metalevolence
★★★☆☆ (3.4/5.0)(5 votes)
SIX mana? I'll skip it
Deepfried-Owls
☆☆☆☆☆ (0.0/5.0)
Bawwww.
It's Breaking Wave! Except... Breaking wave has slightly more potential because of the way it's worded and it can be used as a cheaper 4cmc sorcery or bumped up to a similar 4UU mana cost for instant effect.
Although this skill has the white/blue choice, which helps in some cases.
I still like breaking wave for the merfolky-ness.
Goh_The_Mohawk
☆☆☆☆☆ (0.0/5.0)
Can you say Sunblast Angel?
__Silence__
☆☆☆☆☆ (0.0/5.0)
Btw for you guys that don't understand if you have a creature that has vigilance and a tap ability they are allowed to attack then use their tap ability and they will still be attacking, same goes for untapping the creature. If this wasn't a rule Gilder Bairn would own so hard...
btw, I would also recommend using this during your turn so that you can use utility creatures, which has already been said.
TheRiver
★★★★★ (5.0/5.0)(5 votes)
In EDH game: play at the end of last opponents turn. Then cast Sunblast Angel
Paolino
☆☆☆☆☆ (0.0/5.0)
This card is expensive, but its effect is devastating. Being an instant you can cast it at the end of opponent's turn, than untap and open your main phase with Righteous Fury as a cheaper and life-giving Plague Wind.
Winhert
☆☆☆☆☆ (0.0/5.0)
All or nothing card. If it gets countered somehow the chances are you are screwed.
Comments (16)
You can you attack with all your creatures and then play this card to tap down all your opponent's blocking creatures before they can block, right? But then, if you play it in this situation, would it untap all your attacking creatures after they'd already dealt their attacking? Or would it just tap all their creatures and untap yours, not allowing yours to attack?
Can someone please answer?
Step 2: Sangrite Surge, swing for a lot. (8 damage from a 1/1, 10 from a 2/2, etc... it gets ugly doesn't it?)
I hate Wizards censorship regulations. So annoying.
Simple.
Of course there are plenty of other cool uses for it, with things that tap to do stuff.
It's Breaking Wave! Except... Breaking wave has slightly more potential because of the way it's worded and it can be used as a cheaper 4cmc sorcery or bumped up to a similar 4UU mana cost for instant effect.
Although this skill has the white/blue choice, which helps in some cases.
I still like breaking wave for the merfolky-ness.
btw, I would also recommend using this during your turn so that you can use utility creatures, which has already been said.
If it gets countered somehow the chances are you are screwed.