Pointed Discussion

Magic: The Gathering Card Comments Archive

Harbor Serpent

Multiverse ID: 230756

Harbor Serpent

Comments (13)

kanguilla
★★★★☆ (4.5/5.0) (6 votes)
Unfortunately, they left your daddy back in M11.
auriscope
☆☆☆☆☆ (0.5/5.0) (7 votes)
@kanguilla: And nothing of value was lost.
NoobOfLore
★★★☆☆ (3.9/5.0) (4 votes)
More accurately, something of 5BlueBlueBlue was lost.
HuntedWumpusMustDie
★★★★☆ (4.1/5.0) (5 votes)
For sure this card needed a drawback. 6 mana for a 5/5, let's not let this power curve spin out of control...

I'm expecting insane serpent support in Innistrad. Make these clunky pieces of crap worth something!! (besides awesome artwork)
Anggul
★★★☆☆ (3.5/5.0) (3 votes)
Why Stormtide Leviathan, why did you leave me behind?
JFM2796
★★☆☆☆ (2.2/5.0) (3 votes)
When did Wizards get into the mindset that blue can't have playable creatures?
Lash_of_Dragonbreath
★★★★★ (5.0/5.0) (2 votes)
@JFM2769: At the same time they decided to give it Jace, the Mind Sculptor.

Anyway, this card was the last straw that made me decide that instead of stacking common cards I probably will never use in a pile in the corner of my desk, waiting for the day I run out of firewood, I'll try to spare the ones with cool pictures and make a poster out of them.
dontmess17
☆☆☆☆☆ (0.0/5.0)
while harbor serpent is compared to the size of a person, Stormtide Leviathanis being compared to the size of a lighthouse.
i say stormtide crapped this out as waste. then i threw it away for the same reason
NeoKoda
☆☆☆☆☆ (0.0/5.0)
Blue is not Green. I repeat, Blue and Green are not the same. You cannot expect Blue to get hyper-efficient creatures without drawbacks. Blue get draw, counters, bounce, stuff like that, if it got fantastic creatures, too, why would we even need...any other color?
Salient
☆☆☆☆☆ (0.0/5.0)
Harbor Titan may not be very titan-y, but he's not terribly rare-y either. Solid "I'm just starting out" card.
Happyface1515
★★★☆☆ (3.5/5.0) (1 vote)
This is gonna be in m13. Before everyone groans Stormtide Leviathan is in m13 too. It's shaping up to be the best core set ever.
Sven_Untgaarde
☆☆☆☆☆ (0.0/5.0)
Sorry Happyface, I don't agree at all. However, your comment was made before the set came out, so I'll let it slide (for that is what I thought before it came out!).

M13 has been a really weird set, and a terrible set to draft. A decent number of the rares from M13 were reprints: in fact, 19 out of 71 Mythics and Rares in M13 were reprints (from a set that wasn't print in the Magic 20's core sets), and M12 had 12 out of 72. I thought that made M13 into less of a core set (a set for basic strategies and card effects), especially with 2 win-condition cards in the set (Door to Nothingness/Battle of Wits)

Opening a crappy (or unplayable) rare/mythic in limited is the worst possible feeling. You could either get angry, or you could laugh it off, seeing if it goes around the table. M13 has 8 unplayable rares/mythics (wit's end, Touch of the Eternal, Battle of Wits, Door to Nothingness, Diabolic Revelations, Worldfire, Omniscience and Ground Seal)
M12 has 6 unplayable rares/mythics (Monomania, Scrambleverse, Time Reversal, Personal Sanctuary, Manabarbs, and Mind Unbound), and I'd say that Personal Sanctuary. Mind Unbound and Time Reversal are arguable.
Although this is mostly my own opinion, I think many will also agree that the unplayable rares/mythics from M12 were somewhat more playable than the rares/mythics from M13.

Not only that, but I found that M13 had more bombs, which led to people who got lucky doing well rather than people who got lucky many times. I can't tell you how many times people won just because they Mulligan'ed to 4 so they had Krenko, Mob Boss in their opening hand.

TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Hes a 5/5 for 6 in blue, with evasion and a work around drawback. But when you add frost titan into the mix, this guy becomes irreverent except for limited games.

Weaker cards have nothing to do with what gets played. But they naturally have to make the mythics and the rares stronger then commons, so its good to set a weak measuring scale.

You cant have every card outdoing every other card, or else cards will get too strong in a bad way.

But this guy is strong enough for the budget player or the drafter to get some damage done. A fine addition to the weaker side of magic.

4.5/5 for fantastic balancing and development.