People may never have realised just how great this card could be if it weren't for the Fires of Yavimaya decks... but, by the same measure, there probably never would have been the Fires of Yavimaya decks if it weren't for this card!
PaladinOfSunhome
★☆☆☆☆ (1.5/5.0)(2 votes)
Limited but very usefull. a 7/7 Saporling is deadly, If you can rule the battlefield before it goes, then you've made your use of it.
3.5
themicronaut
★★★★☆ (4.3/5.0)(3 votes)
Not to get too picky but the token wouldn't be a 7/7 without any pumps. Your best bet is 3 4/4's or 4 3/3's depending on the board situation.
That means even if he did use something like Wrath of God, he was dead to a lowly Lllanowar Elf next turn, because of the Fires of Yavimaya
I beat so many people at FNM's with that deck...it wasn't even fair. Let's not even talk about how unfair Flametongue Kavu was!
brunsbr103
☆☆☆☆☆ (0.0/5.0)
When I first saw this card, I compared it to other saproling creating cards, such as Fists of Ironwood, but when I looked at it again it reminded me more of Blastoderm (if only because of that dastardly fires deck)
TuffWebz
☆☆☆☆☆ (0.0/5.0)
This + Pandemonium was what a lot people were doing with this card when it came out. = 21 damage, I believe.
Cyberium
★★☆☆☆ (2.8/5.0)(4 votes)
This card is very good. Those who played with it or against it would know.
Saproling Burst is usually used as a combo card with Fires of Yavimaya. A turn one Birds of Paradise followed by a T2 Fires of Yavimaya allowed a T3 5/5 Shroud Haste via Blastoderm. This combo, if followed up by a T4 Saproling Burst, usually spelled doom to Standard players circa 2000-2001 season. This strategy was developed by Magic Hall Of Fame player Zvi Moshowitz.
RedJaron
★★☆☆☆ (2.8/5.0)(4 votes)
For the players on a budget, Parallel Lives is a nice alternative to Doubling Season ( if you're playing casual or unlimited. )
I have a modified Fires deck that I pair up with my friend's proliferate deck in two headed giant. Blastoderms that never go away, six 4/4 saprolings that only get bigger, it's a thing of beauty.
a7wingedsheep
★★★★★ (5.0/5.0)(1 vote)
Correct me if i'm wrong, but when the enchantment leaves play, it "Destroys" all the the tokens it put into play..
does that mean that if i found a way to make all my saprolings indestructible (and increase their toughness so its >0 while we're at it).. I can keep the creature tokens?
JungaThunda
★★★★★ (5.0/5.0)(1 vote)
Parallel Lives with this... xD or EVEN better Doubling Season, this card is OP! xO Just so much! THREAT against your opponent. :)
Salient
★★★★★ (5.0/5.0)(1 vote)
"Each token knows which Saproling Burst it came from" is the creepiest Oracle clarification I've ever read.
Kindulas
☆☆☆☆☆ (0.0/5.0)
Apparently tokens know where they come from o.0
endersblade
☆☆☆☆☆ (0.0/5.0)
everyone's favorite, eldrazi monument. remove all of the counters, monument keeps them in play as 1/1. bounce the enchantment or flicker it, 7 new counters. or, as everyone has already mentioned, just continue to add counters on it while it stays in play. the monument just insures that your tokens do not die.
Even without shenanigans it'll be 3 3/3s or 4 2/2s attacking on T6; combine that with any green finisher card and this will end the game; it may end the game right there anyway (just like a precursor golem.)
With combos, it wins the turn it hits fairly often; which is between T4 and T5.
Also interesting is that the second clause is largely unnecessary. The first clause means they should be 0/0s when this leaves play, making destroying them not only redundant but ineffective (as they'll already be gone due to statebased effects) unless you have global pumps, which at the time were mostly white. Better safe than sorry though I guess.
By the way, this is good in fungus decks that utilize saprolings. This could be a 6 mana ramp, food for a mycoloth, +6/+6 or -6/-6 spread however you want, it could be proliferated (as fungus like to do due to their love of spore counters) and more.
It gets better! This next to a Nantuko Husk provides you with a 14/14 attacker. This next to Xathrid Demon hits an opponent for 6, then for 7 in the air, then for 4 the next turn.
Comments (22)
3.5
First turn - Birds of Paradise or Llanowar Elves
Second turn - Fires of Yavimaya
Third Turn - Blastoderm, attack for 5
Fourth Turn - Saproling Burst, make 3 4/4's, attack with them and the Blastoderm. Even if the opponent has a blocker, he's going to block the Blastoderm, and he'll be at 3.
That means even if he did use something like Wrath of God, he was dead to a lowly Lllanowar Elf next turn, because of the Fires of Yavimaya
I beat so many people at FNM's with that deck...it wasn't even fair. Let's not even talk about how unfair Flametongue Kavu was!
EDIT: Proliferate, Proliferate, Proliferate...
'Nuff said.
~Zuty
This combo, if followed up by a T4 Saproling Burst, usually spelled doom to Standard players circa 2000-2001 season.
This strategy was developed by Magic Hall Of Fame player Zvi Moshowitz.
I have a modified Fires deck that I pair up with my friend's proliferate deck in two headed giant. Blastoderms that never go away, six 4/4 saprolings that only get bigger, it's a thing of beauty.
does that mean that if i found a way to make all my saprolings indestructible (and increase their toughness so its >0 while we're at it).. I can keep the creature tokens?
With combos, it wins the turn it hits fairly often; which is between T4 and T5.
Also interesting is that the second clause is largely unnecessary. The first clause means they should be 0/0s when this leaves play, making destroying them not only redundant but ineffective (as they'll already be gone due to statebased effects) unless you have global pumps, which at the time were mostly white. Better safe than sorry though I guess.
By the way, this is good in fungus decks that utilize saprolings. This could be a 6 mana ramp, food for a mycoloth, +6/+6 or -6/-6 spread however you want, it could be proliferated (as fungus like to do due to their love of spore counters) and more.
It gets better! This next to a Nantuko Husk provides you with a 14/14 attacker. This next to Xathrid Demon hits an opponent for 6, then for 7 in the air, then for 4 the next turn.