Since it's an instant, this allows some neat tricks as response to creature removal: You could either save an Aura attached to that creature, our you save the targeted creature by attaching one of these Umbras with Totem Armor.
OutlawD1
★★★★★ (5.0/5.0)(3 votes)
In RoE limited, this will be useful, since there are so many good Auras in this set
Laguz
★★★★★ (5.0/5.0)(4 votes)
It's just a shame that you can't use it to get stuff on shrouded creatures.
Johnald
★★★★★ (5.0/5.0)(2 votes)
Seems like a fun card.
ZEvilMustache
★★★★☆ (4.8/5.0)(3 votes)
My brain tells me that this is junk, but I can't help but get excited anyhow. The dream is to move some totem armor and ruin perfectly good removal. It eliminates card-disadvantage against most black removal, but it gets really interesting against red as the armor's toughness boost might allow the enchanted creature to outlive the Lightning Bolt.
I like it best with Boar Umbra, as it gets you that magic three toughness. But I also like how it can push extra combat damage through as a blue cantrip Giant Growth.
Demonic_Angel13
★★★★☆ (4.7/5.0)(5 votes)
It's fun with Pacifisim. Re-attach your enchantment to a pesky new creature and draw a card for your troubles.
Niloc85
★★★☆☆ (3.7/5.0)(3 votes)
Question: Let's say you have a creature you used control magic on and attacked your opponent with and he blocks. Can you do in response to blockers Aura Finesse to switch mind control onto his blocker so you can then become in control of that creature?
Is there a way to say, using mind control on, for example a 2/2, swing in with it, your opponent blocks with a 3/3, you use Aura Finesse to switch control magic onto his blocker. is there a way of doing it so it kills off the 2/2 due to combat damage and you gain control of the 3/3?
hugemanatee
★★★★☆ (4.5/5.0)(2 votes)
This plus Eldrazi con***ion
True_Mumin
★☆☆☆☆ (1.6/5.0)(9 votes)
Simply useless. And if you say otherwise, quit Magic. This card is never worth a slot in any deck, period.
SolidSoldier
★★★★☆ (4.5/5.0)(2 votes)
lol, Auras suddenly became equipments. With all the Totem armor auras right now, it might be a nice trick in limited, but in constructed? No freaking way.
blindthrall
★★☆☆☆ (2.5/5.0)(2 votes)
Yeah, the control magic trick works, but this card is still bad.
A3Kitsune
★★★☆☆ (3.5/5.0)(2 votes)
I like it.
Cheza
★★☆☆☆ (2.1/5.0)(7 votes)
Let's say you have a creature you used control magic on and attacked your opponent with and he blocks. Can you do in response to blockers Aura Finesse to switch mind control onto his blocker so you can then become in control of that creature?
Sure, but before damage is dealt.
Is there a way to say, using mind control on, for example a 2/2, swing in with it, your opponent blocks with a 3/3, you use Aura Finesse to switch control magic onto his blocker. is there a way of doing it so it kills off the 2/2 due to combat damage and you gain control of the 3/3?
No, you can't. All damage is dealt simultaneously and state-based effects resolve before a player gets priority.
@ this card: It isn't safe. It suggests that I could attach an aura with "enchant land" to a creature. Instead, this card should have been spelled: "Attach target Aura you control enchanting a permanent to another permanent"
fygar
★★★★☆ (4.5/5.0)(2 votes)
Had lots of fun with this in Limited, coupling with Domestication.
Talcos
★☆☆☆☆ (1.2/5.0)(3 votes)
Make no mistake, this is a terrible card. Swapping around auras should be a tactic present in the game, just not on such an awful card.
Sure, it's great with pacifism or mind control, but those are corner cases.
On the plus side, it *does* cantrip.
Thorn-Wychkin
★★★★☆ (4.0/5.0)(2 votes)
this thing would have been perfect if you could move any aura instead of just ones you control
coyotemoon722
★★★★☆ (4.0/5.0)(1 vote)
Oh look, you're pathing my Skywatcher. I'll just move that Drake Umbra over to my Knight of Cliffhaven thank you. Thanks for the extra land and the card draw.
I've yet to use this card, but I always draft it late pick. As someone else said, living the dream of actually using this card when someone narcs or ousts your creature would be amazing. The card name says it all, Finesse.
I never even thought about the Mind Control implications. Mind Control some grunt, and then Finesse it to a bomb later...
BetrayerKol
★★☆☆☆ (2.0/5.0)(1 vote)
I'm not sure if I understand one bit of interplay:
Say you use something like Traitorous Instinct to gain control an enchanted creature until end of turn. Are you also considered to control the auras attached to that creature?
Because I've used it for that - I moved an eldrazi con***ion onto a conquering manticore one time, which was pretty sweet and made this card seem pretty awesome.
Shundo
☆☆☆☆☆ (0.0/5.0)
I am very confused about this card as well. Did they mean to put that you can also move auras that enchant lands, to other lands? Or can you only move those to creatures? Or can you not move them at all?
BearJew
☆☆☆☆☆ (0.0/5.0)
I have a Question. If and enemy creature had crystallization, and then u used aura finesse to move crystallization to another creature, does the first creature get removed from the game??? would b fun if it worked!
achilleselbow
☆☆☆☆☆ (0.0/5.0)
@BearJew: No. There's no ambiguity here, just read the card. Attach TARGET AURA to TARGET CREATURE. Nowhere does it target the first creature that the Crystallization is already attached to. Though you could use it to attach Crystallization to the same creature, which would exile it, but that would be pretty pointless under most circumstances.
@BetrayerKol: No. Control of auras and creatures is separate. When you play a Pacifism on an enemy creature it's still YOUR Pacifism. That's also why Spirit Link worked as cheap removal when played on an opponent's creatures. So just because you gain control of a creature with an aura on it doesn't mean that you control the aura.
It does seem like they messed up in not specifying types of Auras (a problem that never would've happened if they'd just stuck with the Enchant ____ formula), and there is no errata to correct. So to the best of my knowledge, either you just can't move a land aura to a creature as it would be an illegal target, or you can and it would be immediately put in the graveyard as a state-based trigger. I can't think of a case where this would ever matter. I guess maybe if you tried to play Cursed Land on an opponent's land, and he Swerved it to attach it to your land instead, and you really wanted to unenchant your land, if my second theory was true, you could use this to attach it to a creature and bury it. Yea.
Pasqual
☆☆☆☆☆ (0.0/5.0)
Shouldn't this allow you to bypass the "target creature you control" on Demonic Appetite, allowing you to throw that Aura on an opponent's creature for example?
Bad card is still bad but interesting for casual combo shenanigans.
TheSuperbloop
☆☆☆☆☆ (0.5/5.0)(1 vote)
Fun if you have some good Auras, like Boar Umbra or Drake Umbra.
Gamber5280
☆☆☆☆☆ (0.0/5.0)
Hey so I Know this card has been out for a bit but I'm still not sure about one last thing. If I have an Aura on a creature and it is sacrificed (maybe like to pump up and Vampire) can I Aura Finesse and move to another creature?
I'm actually surprised this card appeared so lately - would expect it sooner. The effect is still neat, and since it's with cantrip, you probably won't regret putting it in your deck. If you play reasonable amount of auras, that is.
TheSwarm
☆☆☆☆☆ (0.0/5.0)
Fun multiplayer card, like I have a deck I like to call the "politics deck" That has a bunch of artifact and enchantment removal and many auras to keep the game fair between a casual multiplayer game. I run this card to make sure that if advantage sways I can reenstate order to the now disadvantaged opponent
channelblaze
★★☆☆☆ (2.8/5.0)(3 votes)
Rawr, I equip my spreading seas onto your runeclaw bears (random, but simple, right?).
But more seriously, it's not amazing, but I guess it has it's uses. Certainly not standard worthy, or any constructed, but a neat idea. This is a good kind of card: niche, and not great, but sorta fun,.
SeiberTross
☆☆☆☆☆ (0.0/5.0)
Oh so you, finally killed my Silver Myr with an Eldrazi Con***ion attached. Let me just move that to something else.
Also very fun in mutiplayer or 2-headed giant.
Artscrafter
★★★★☆ (4.8/5.0)(2 votes)
It's not a bad card to run in blue decks with auras if you're looking for deck thinning, since if nothing else you can use it at opponent's EOT to reattach an aura to the same creature just for the cantrip.
Casual deck combo: Fractured Loyalty + Battle Rampart + Isochron Scepter with Aura Finesse = Permanently steal an opponent's creature and draw a card for at instant speed once per turn (provided the opponent has at least one other creature.) Awesome card? Not really. Quit Magic if you'd ever use this? Not so much.
@Gamber5280: Using this to move an aura off a creature that's going to be sacrificed can be done, but you have to get the timing right. As soon as the creature is sacrificed, any Auras that were on it are immediately sent to the graveyard. That means you can do either of the following: - Play this in response to an effect that would make you sac the creature (annihilator, Gatekeeper of Malakir, etc.) - Play this, move the aura, then (after Aura Finesse resolves) sac the creature the aura was attached to as a cost to play another spell/ability (Bloodthrone Vampire, etc.) Note that you won't be able to sac the creature if the aura was the only thing keeping the creature alive. You can't sac a creature as part of a cost and then rescue the aura by playing this, since paying costs doesn't use the stack and the aura would go away before you got priority.
land_comment
☆☆☆☆☆ (0.0/5.0)
This looks great foil.
SoulShatterer
☆☆☆☆☆ (0.0/5.0)
Remember that card-wise, this is a free action, since it replaces itself with the draw. It also helps move Auras around the board, something that can be exploited to hell in such an aura-heavy set.
Arachobia
☆☆☆☆☆ (0.0/5.0)
Very useful in an aura deck
blurrymadness
★★★★★ (5.0/5.0)(1 vote)
A cantrip at {u} can't be all bad. Instant speed draw is a beautiful thing.
I got excited looking at this card, but am still trying to figure out how the heck I'd use it. Best use IMO would be moving around something like Shield of the Oversoul or Shielding Plax (or similar) to make those instant speed 1-mana counterspells to removal.
When used in a deck built for it I think all these people saying it's a terrible card would be surprised how good it could work. I think a playset is probably worth the 25-50 cent investment to play around with.
Afterall, Simic Guildmage wasn't so bad, and this was his entire use!
Superllama12
☆☆☆☆☆ (0.0/5.0)
I use this in my Exarch Twin deck. I'm too cheap for more than the two Splinter Twins I pulled in packs, so I just filled the deck with Deceiver Exarchs and other creatures that work well with Splinter Twin like Soliton. That way, if I need to Twin something else for the time being and draw into the Exarch later, I don't have to wait for the other Twin for a long time. The card draw is just icing on the cake
cha0sc0w
☆☆☆☆☆ (0.0/5.0)
So, you block Geralf's Messenger with your Vampire Nighthawk. Before they know what is happening you throw a Devensive Stance that was sitting there on your tapped down Delver onto the Nighthawk and BAM you take out the Messenger and sit there with your Vampire still there. Your opponent won't know what hit them.
voldiaran
☆☆☆☆☆ (0.0/5.0)
why do so many people say its so bad? yeah it doesnt fit in alot of decks but thats true for any card i for one will be running 4 of them in my deck with my Crystallization and my Steel of the Godhead swap crystallization to a bigger monster or swap steel of the godhead on a blocking monster monster i have keep him alive take out the attacker. Its instant with 1 blue mana cost and i get a card? sry but with me running 4 of both enchantments i just said you better hope i dont have this card in my hand.
tcollins
☆☆☆☆☆ (0.0/5.0)
The biggest problem with this card is that it requires you to use auras... that said, with new mechanics such as Totem Armor and Bestow, maybe auras aren't as bad as they used to be. Also, the fact this card replaces itself is just gravy.
LordRandomness
☆☆☆☆☆ (0.0/5.0)
Moving Mind Control to another creature mid-combat allows for some amusing shenanigans. The receiving creature will exit combat by coming under your control, and the creature losing it can still block (although it will not remain in combat when your opponent gets it back, the creature it blocked is still blocked), thus nullifying two attackers for {U} and without spending a card. Not bad!
Ideatog
☆☆☆☆☆ (0.0/5.0)
Aura Graft costs more and isn't a cantrip but can move any aura to any permanent. Enchantment Alteration is the same cost, also isn't a cantrip, and can target any aura on a creature or land.
Comments (40)
You could either save an Aura attached to that creature, our you save the targeted creature by attaching one of these Umbras with Totem Armor.
I like it best with Boar Umbra, as it gets you that magic three toughness. But I also like how it can push extra combat damage through as a blue cantrip Giant Growth.
Let's say you have a creature you used control magic on and attacked your opponent with and he blocks. Can you do in response to blockers Aura Finesse to switch mind control onto his blocker so you can then become in control of that creature?
Is there a way to say, using mind control on, for example a 2/2, swing in with it, your opponent blocks with a 3/3, you use Aura Finesse to switch control magic onto his blocker. is there a way of doing it so it kills off the 2/2 due to combat damage and you gain control of the 3/3?
Sure, but before damage is dealt.
Is there a way to say, using mind control on, for example a 2/2, swing in with it, your opponent blocks with a 3/3, you use Aura Finesse to switch control magic onto his blocker. is there a way of doing it so it kills off the 2/2 due to combat damage and you gain control of the 3/3?
No, you can't. All damage is dealt simultaneously and state-based effects resolve before a player gets priority.
@ this card:
It isn't safe. It suggests that I could attach an aura with "enchant land" to a creature. Instead, this card should have been spelled: "Attach target Aura you control enchanting a permanent to another permanent"
Sure, it's great with pacifism or mind control, but those are corner cases.
On the plus side, it *does* cantrip.
this thing would have been perfect if you could move any aura instead of just ones you control
I've yet to use this card, but I always draft it late pick. As someone else said, living the dream of actually using this card when someone narcs or ousts your creature would be amazing. The card name says it all, Finesse.
I never even thought about the Mind Control implications. Mind Control some grunt, and then Finesse it to a bomb later...
Say you use something like Traitorous Instinct to gain control an enchanted creature until end of turn. Are you also considered to control the auras attached to that creature?
Because I've used it for that - I moved an eldrazi con***ion onto a conquering manticore one time, which was pretty sweet and made this card seem pretty awesome.
@BetrayerKol: No. Control of auras and creatures is separate. When you play a Pacifism on an enemy creature it's still YOUR Pacifism. That's also why Spirit Link worked as cheap removal when played on an opponent's creatures. So just because you gain control of a creature with an aura on it doesn't mean that you control the aura.
It does seem like they messed up in not specifying types of Auras (a problem that never would've happened if they'd just stuck with the Enchant ____ formula), and there is no errata to correct. So to the best of my knowledge, either you just can't move a land aura to a creature as it would be an illegal target, or you can and it would be immediately put in the graveyard as a state-based trigger. I can't think of a case where this would ever matter. I guess maybe if you tried to play Cursed Land on an opponent's land, and he Swerved it to attach it to your land instead, and you really wanted to unenchant your land, if my second theory was true, you could use this to attach it to a creature and bury it. Yea.
Bad card is still bad but interesting for casual combo shenanigans.
But more seriously, it's not amazing, but I guess it has it's uses. Certainly not standard worthy, or any constructed, but a neat idea. This is a good kind of card: niche, and not great, but sorta fun,.
Also very fun in mutiplayer or 2-headed giant.
Casual deck combo:
Fractured Loyalty + Battle Rampart + Isochron Scepter with Aura Finesse = Permanently steal an opponent's creature and draw a card for
Awesome card? Not really. Quit Magic if you'd ever use this? Not so much.
@Gamber5280: Using this to move an aura off a creature that's going to be sacrificed can be done, but you have to get the timing right. As soon as the creature is sacrificed, any Auras that were on it are immediately sent to the graveyard. That means you can do either of the following:
- Play this in response to an effect that would make you sac the creature (annihilator, Gatekeeper of Malakir, etc.)
- Play this, move the aura, then (after Aura Finesse resolves) sac the creature the aura was attached to as a cost to play another spell/ability (Bloodthrone Vampire, etc.) Note that you won't be able to sac the creature if the aura was the only thing keeping the creature alive.
You can't sac a creature as part of a cost and then rescue the aura by playing this, since paying costs doesn't use the stack and the aura would go away before you got priority.
I got excited looking at this card, but am still trying to figure out how the heck I'd use it. Best use IMO would be moving around something like Shield of the Oversoul or Shielding Plax (or similar) to make those instant speed 1-mana counterspells to removal.
When used in a deck built for it I think all these people saying it's a terrible card would be surprised how good it could work. I think a playset is probably worth the 25-50 cent investment to play around with.
Afterall, Simic Guildmage wasn't so bad, and this was his entire use!