Combines greatly with Kulrath Knight: Rather than enforcing your opponent's creatures, you'll decrease a growing number of blockers (and attackers) each turn :D Unfortunately the knight has a casting cost of 5. (And be careful not to negate the -1/-1 counters from the knight's wither ability with this guy's +1/+1 counters.) Another good card for this guy is Forbidden Orchard, in case you need to make creatures for your opponent in order to pay its cumulative upkeep cost.
Seems like a great early card to hold off the enemy a couple of turns (which is nice for expensive tribe types like this). By then you will, hopefully, be able to sac it and let other cards take over the battle.
there is nothing wrong with using pacifism with this guy.
metalevolence
★★★☆☆ (3.7/5.0)(3 votes)
definitely an improvement on the other 5/5 i can think of COUGHTEMPTING WURMCOUGH
EvilCleavage
☆☆☆☆☆ (0.9/5.0)(5 votes)
I think in a R/G deck you could use a pacifism on him, then use bazaar trader to give him to your opponent and let it pump your little babies up the rest of the game, or until he does something to get rid of it.
lukemol
★★★★☆ (4.8/5.0)(2 votes)
@EvilCleavage: That wouldn't work very well. Cumulative upkeep is optional, all they'd have to do is not pay it during the first of their upkeeps after you donate it to them and "BOOM!", you're out a Sheltering Ancient AND a Pacifism. A better option would be to play Pacifism on one of their creatures and put the +1/+1 counters on that creature (since they can't attack or block with it until they're able to remove Pacifism).
18scsc
★★★☆☆ (3.0/5.0)(1 vote)
asuming you can protect it this card works exelently with meek stonee it is a strong blcker and disables your openents creatures leting evasive creatures (flying, fear, land walk, ect.) destory the oponents.
niallcmurray86
★★★☆☆ (3.5/5.0)(5 votes)
Get this guy out 2nd turn and swing away. With green pump it won't matter if your opponents creature gets a +1+1 counter, they will be lucky if they stay alive long enough to deal with it.
cats_and_me
★★★★☆ (4.8/5.0)(6 votes)
Good ideas here, but there are still other cards that punish creatures for having counters on them: Razorfin Abolisher, Hunter Of Eyeblights, Cytoplast Manipulator, Kulrath Knight.. However, notice the anti-synergy between removing creatures from the other side of the board and the cumulative upkeep cost! :(
Another idea would be punishing enemy creatures for having a high power or toughness with cards like Crackdown, Meekstone, Intrepid Hero.. Maybe it's just my personal opinion, but I don't understand why many cards that depend on your opponent having creatures have such a high rating? Yeah, there's Forbidden Orchard and some other cards, but you have to draw it first.. If you're going first, casting this on the second turn without having to sacrifice it can be hard! :(
The problem with this thing is that it dies if your opponent(s) doesn't control any creatures. In the early game, your opponent might as well just block with their only creature and let your treefolk die, rather than taking 5 damage to the face. Would I can see this being interesting in multiplayer though - pump a friend's creature and attack an opponent that has no creatures.
@cats_and_me: But, as with other cumulative upkeep cards, you could simply remove the age counters (such as with Power Conduit) or prevent them from ever coming into play (such as with Eon Hub).
LordRandomness
☆☆☆☆☆ (0.0/5.0)
Karona, False God if you want laughs (just stack triggers so this goes off before you gain control of Karona)
Salient
★★★★★ (5.0/5.0)(5 votes)
This is literally the worst card to pair with Doubling Season.
Pendulous
☆☆☆☆☆ (0.0/5.0)
@Salient, not really, since the counters wouldn't be doubled since it's not a creature you control.
xenofish
☆☆☆☆☆ (0.0/5.0)
I run a modern phthisis deck, with this and utopia vow. it is so fun fun to watch them deal with this thing while one of their creatures becomes massive for me to kill with phthisis or doom blade and banewasp affliction.
cardraptor6
☆☆☆☆☆ (0.0/5.0)
Whelp, looks like I found the christmas tree for my 100% group hug 0% self-win con holiday themed EDH deck.
Comments (27)
Rather than enforcing your opponent's creatures, you'll decrease a growing number of blockers (and attackers) each turn :D
Unfortunately the knight has a casting cost of 5.
(And be careful not to negate the -1/-1 counters from the knight's wither ability with this guy's +1/+1 counters.)
Another good card for this guy is Forbidden Orchard, in case you need to make creatures for your opponent in order to pay its cumulative upkeep cost.
*Pay {1}{G}*, get a couple turns of mayhem.
=)
Another idea would be punishing enemy creatures for having a high power or toughness with cards like Crackdown, Meekstone, Intrepid Hero.. Maybe it's just my personal opinion, but I don't understand why many cards that depend on your opponent having creatures have such a high rating? Yeah, there's Forbidden Orchard and some other cards, but you have to draw it first.. If you're going first, casting this on the second turn without having to sacrifice it can be hard! :(
Would I can see this being interesting in multiplayer though - pump a friend's creature and attack an opponent that has no creatures.