the one in the middle is hot! not to mention this card kicks butt! only downfall is it's expensive mana cost.
SavageBrain89
★★★★☆ (4.3/5.0)(6 votes)
Expensive but infinitely fun. Being able to remove the opponents creatures is excellent. Being able to take control of the removed creatures is just adding insult to injury. Flavor wise, this seems like more of a blue-black then a green-black mechanic, but who's complaining? Its pretty obvious that this card rocks.
Elysiume
★★☆☆☆ (2.2/5.0)(2 votes)
So if you attack, and get blocked by, say, a 6/6, and you remove it, the Sisters would live? Making her effectively unblockable for a few mana?
majinara
★★☆☆☆ (2.6/5.0)(5 votes)
To the guy who thinks that she is unblockable: no she ain't. Even if you remove all blockers, she has still been blocked. And unless you give her trample, she won't deal any damage to the defending player.
I think the card is fun for some casual decks, but all in all, it works only in the most rare cases. It costs simply far too much money. It takes 14 mana and two turns (one to play and attack next) to steal a creature. And in that case the sisters did no damage to the defender, and all that is only worth it, if the opponent has creatures worth stealing.
BrutalJim
★★★★☆ (4.8/5.0)(6 votes)
A useful and fun card, and to savage, although I can kinda see what you mean, the first taunt ability is purely green. Even though taking control of opponents creatures is generally blue, some pure black cards like Enslave can do the same.
Mode
★★★★☆ (4.6/5.0)(6 votes)
Taking control of creatures might be blue's job, but Brutal Jim is right regarding the control ability on this card, since reanimating creatures from either side is a typical black ability, therefore this creature's colors suit just nicely. Might be fun to put her into a reanimation deck and get her out early...at least for casual use.
Silverware
★★☆☆☆ (2.5/5.0)(1 vote)
A little pricey to play and use. The fact that its black makes it harder kill which is good.
KrosanGardener
★★★★★ (5.0/5.0)(3 votes)
Beatuiful art, neat color themes.
JWolps
★★★★★ (5.0/5.0)(7 votes)
Insanely cool and insanely fun.
nammertime
★★★★☆ (4.1/5.0)(6 votes)
This may be a good EDH general.
DFG_Danger
☆☆☆☆☆ (0.5/5.0)(2 votes)
Costs a bit much, but it's a fun card. Also bear in mind that you can eliminate more creatures if you don't take control of them :)
Ultimately though, probably not worth it. With only 5 toughness, it's a pretty sure bet it's going to bite the dust the first time it attacks.
Serev
★★★☆☆ (3.6/5.0)(4 votes)
The real thing that makes this such a great card is M10 rulings. Without stacking damage, this thing can survive any fight it gets in by removing the attacking or blocking creature from the game. This essentially makes it either the perfect blocker, or an awesome attacker if you have plenty of excess mana
ratrase
★★★★★ (5.0/5.0)(5 votes)
Looks really cool, and imo one of the best mana sinks.
Say you have 8 mana when you drop her. The next turn you put another land in play and atack. With 9 mana avalible you can force 3 creatures to block her for 3 mana and then 6 mana to kill all of them.
The next turn, use 9 mana to bring each of these creatures back under your controll.
Duskdale_Wurm
★☆☆☆☆ (1.0/5.0)(1 vote)
Superb card unless in the worst case situation your opponent uses Celestial Purge. : )
4/5
Omenchild
★★★★☆ (4.1/5.0)(5 votes)
woot edh!
Ava_Adore
☆☆☆☆☆ (0.0/5.0)
Brilliant card, Brilliant flavor. one of my favourite cards they have ever printed, green so you can get lotsa lands into play early.
Ive won many games from killing people with their own creatures.
infernox10
☆☆☆☆☆ (0.0/5.0)
The only problem with this card is its CMC.
And, like, there are MANY ways to cheat it in,
MANY ways to mana accel.
And, otherwise, it's just so beautiful.
It's exactly what B/G is about, IMO.
Robface
☆☆☆☆☆ (0.0/5.0)
I love this card.
Wolcorpse33
★★☆☆☆ (2.3/5.0)(5 votes)
This card is very planeswalker like. It's like it was made to be one before planewalkers even existed. I think that this would be a very good planewalker in a future set. A set where black green standard will be insane again. Just like Venser now and the rumors of Memnarch becoming a planeswalker.
Goatllama
★★★☆☆ (3.0/5.0)(1 vote)
1. Play this card. 2. Use its abilities in reverse order. 3. ??????? 4. PROFIT
chocolate_lightning
☆☆☆☆☆ (0.0/5.0)
The "gaining control of your opponent's creatures" ability isn't being used here in the old fashion blue way of taking someone else's creatures. You have to look at with more of a imaginative view pov.
By removing a creature from the game, the Sisters are destorying it (most likely by turning the creature to stone). Then they use their powers to bring the creature back from its "death" and under their control. So in other words, its not a blue-creature-stealing ability at all, but rather a black-necromancy ability o_o. That's just how I see it.
And they rule as a General in EDH, speaking from experience. 3 hits and your opponent loses, are you kidding me? I play Golgari so getting lands onto the game and using my graveyard is no problem. You should see my non-black-using opponent's faces when I play the Sisters on turn 6-7 and have Dragon Shadow sitting in my graveyard.
metalevolence
☆☆☆☆☆ (0.5/5.0)(2 votes)
Say sisters is my edh general. If I exile a creature with sisters' second ability, then sisters gets killed and returns to the command zone, and I later play sisters again, can I use sisters' third ability to return the exiled creature to play?
Kyzar
☆☆☆☆☆ (0.0/5.0)
thank god for edh
Shadoflaam
☆☆☆☆☆ (0.0/5.0)
I am considering banning this from my EDH playgroup because it's so overpowered, and I own the deck. It's so overpowered against all matchups, I love it and hate it at the same time!
jimmy92
★★★★★ (5.0/5.0)(1 vote)
I really, REALLY want this card. In fact a few of them. The thing is, I love to stay really themed. I was searching for other gorgon creatures and there just isn't enough. All the art is older and doesn't compare to this card. They really need to make more cards that are centered around her. Or at least more gorgon creatures. This is one of the most kick-ass cards with its art and abilities all taken into consideration. Yah, it's expensive but it's got pretty high power and toughness as well as being a rare and legendary creature. It's worth it. I just wouldn't want to put it in a deck with a bunch of randomness.
aatamix44
★★☆☆☆ (2.8/5.0)(2 votes)
This card just became one of my favorite EDH generals.
Bursama
★★★☆☆ (3.5/5.0)(3 votes)
This as and EDH general + Mana Ramp = Crying Opponents :D
MuffinMafia
★★★☆☆ (3.5/5.0)(3 votes)
Although I have yet to do it in my Savra EDH, Birthing pod up to her would be fun :). Just can't get myself to sack Sheoldred, Whispering One.
jsttu
☆☆☆☆☆ (0.0/5.0)
If you use this in edh to exile a general, then at what point would you be able to put it into play under your control? obviously not if they played it again, but if it was still in the command zone, would you be able to use the third ability? I think that as long as it wasn't played since it was removed by 'sisters it would be steal-able, but i could be wrong. any thoughts?
AjaniHouse
☆☆☆☆☆ (0.0/5.0)
have a foil one of these that i opened as ravnica came out. used to be worth $35
deth2munkies
★★★☆☆ (3.5/5.0)(3 votes)
This is my EDH general. Add in Gift of the Deity, Lure, and other cards and you can win any creature battle of attrition.
Add in Infect creatures on top of that, and you can use Sisters and other big B/G deathtouch guys to take the blocks while you poison them out quickly with pump spells.
ProbablyThatGuy
★★☆☆☆ (2.8/5.0)(2 votes)
@jsttu Well, I just checked on the mtgcommander.net rules listing, it says that when a general would be put in the graveyard or be exiled, the owner may instead move the general to the command zone. The way I interpret that is as long as they move their general to the command zone, and not exile it, then you would sadly never get to snag their general from them since it was never exiled. Glad you asked that question though, I wasn't aware of that technicality. I'll have to remember this for my playgroup.
PS: Awesome awesome card. I'm going with Sapling of Colfenor for my GB general, but this is for sure never coming out of that deck. I don't care that her power is higher than her toughness, she is just too cool and fun to leave out.
Paolino
★★★★☆ (4.0/5.0)(1 vote)
Of course is expensive, but to exile one of your opponent's creatures OF YOUR CHOICE is NOT! Reanimate decks do still exist...
And I can't believe no one's suggested Necrotic Ooze yet. If you've got the Sisters in your graveyard it's virtually the same thing for 2 mana less. Bonus points if you also have a Shauku, Endbringer in there too, 'cause it'll be able to bring back the creatures Shauku's ability exiled, too.
plague_stinger
☆☆☆☆☆ (0.0/5.0)
sad to see this card is not getting more attention, but happily thats better for me, anyone familliar with dredge knows that most people run elesh norn, the grand cenobite, unfortunately for them this card in my dredge deck will force thier elesh to block and then i will exile it, next turn i will take thier elesh norn and that my friends is game over 5/5 for the only elesh norn counter in dredge
nothing but snaky, gorgony goodness there. Deathtouch, infect, throw in a few Viridian Longbows for flavor, Pack Hunt to get them all together, and go to town.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Mana intensive, but shes in green figure it out. She will dominate until they draw a removal. But guess what, shes also in black. Duress.
psychichobo
★★★★☆ (4.5/5.0)(1 vote)
Fun fact: the last ability doesn't seem to have any timing restrictions, so it does mean later on you can pull back a creature for quick blocking or so forth.
Xineombine
☆☆☆☆☆ (0.0/5.0)
I wonder if Vraska is related to them...
Infernaldarkness
☆☆☆☆☆ (0.0/5.0)
5/5 Because it's Gorgon!
DeDuck
☆☆☆☆☆ (0.0/5.0)
Question: I have a EDH deck with the Sisters of Stone Death as my commander and I exile some creatures but then the Sisters get removed from the battlefield. After I recast the Sisters, can I target the creatures she exiled from before she left? Normally I would think that you couldn't, because it is a different instance of the same card, and every ruling (on other cards) I've seen says that you can't.
(for instance, Dark Imposter: Once Dark Impostor leaves the battlefield, it will no longer have the activated abilities of the creature cards exiled with it. If it returns to the battlefield, it will be a new Dark Impostor with no connection to those exiled cards.)
But the way they phrased the 2nd ruling made me wonder... "The third ability can get back any creature card exiled by the second ability, no matter when it was exiled...."
Does that mean she can return creatures she exiled from before she left? or am I reading this wrong?
Wolfguy16
☆☆☆☆☆ (0.0/5.0)
They are my Second all time favorite card!! xDD
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Hideously powerful. It ends EDH players in 3 swings. It eats up to 4 blockers the first time it attacks, and it generates fast card advantage. That said, I feel the third ability is out of flavor and I kinda wish they had done something else. I just feel like, as a gorgon, why does the stone creature get to come attack for you?
hamberglar
☆☆☆☆☆ (0.0/5.0)
@DeDuck No, you may not return cards exiled by a previously cast instance of SoSD.
When it says "no matter when it was exiled", it's referring to the fact that many players assumed they had to do the exiting and the returning all in the space of one turn. Since the card does not specify "exiled by SoSD thus turn", you may exile a creature this turn, and return it at any time.
Maximumbot
☆☆☆☆☆ (0.0/5.0)
When you use her second ability does she still take combat damage? I'm asuming that because it's a non tapping activated ability that it resolves before damage is resolved.
MightyWhitey
☆☆☆☆☆ (0.0/5.0)
The card seems good on paper, but after running it several times, it failed to close a game out for me.....
Continue
☆☆☆☆☆ (0.0/5.0)
After paying 8 for this, all you need to pay to permanently steal a creature is 6... and it's even repeatable!
Comments (53)
I think the card is fun for some casual decks, but all in all, it works only in the most rare cases. It costs simply far too much money. It takes 14 mana and two turns (one to play and attack next) to steal a creature. And in that case the sisters did no damage to the defender, and all that is only worth it, if the opponent has creatures worth stealing.
Might be fun to put her into a reanimation deck and get her out early...at least for casual use.
Ultimately though, probably not worth it. With only 5 toughness, it's a pretty sure bet it's going to bite the dust the first time it attacks.
Say you have 8 mana when you drop her. The next turn you put another land in play and atack. With 9 mana avalible you can force 3 creatures to block her for 3 mana and then 6 mana to kill all of them.
The next turn, use 9 mana to bring each of these creatures back under your controll.
4/5
Ive won many games from killing people with their own creatures.
And, like, there are MANY ways to cheat it in,
MANY ways to mana accel.
And, otherwise, it's just so beautiful.
It's exactly what B/G is about, IMO.
2. Use its abilities in reverse order.
3. ???????
4. PROFIT
By removing a creature from the game, the Sisters are destorying it (most likely by turning the creature to stone). Then they use their powers to bring the creature back from its "death" and under their control. So in other words, its not a blue-creature-stealing ability at all, but rather a black-necromancy ability o_o. That's just how I see it.
And they rule as a General in EDH, speaking from experience. 3 hits and your opponent loses, are you kidding me? I play Golgari so getting lands onto the game and using my graveyard is no problem. You should see my non-black-using opponent's faces when I play the Sisters on turn 6-7 and have Dragon Shadow sitting in my graveyard.
This is one of the most kick-ass cards with its art and abilities all taken into consideration. Yah, it's expensive but it's got pretty high power and toughness as well as being a rare and legendary creature.
It's worth it. I just wouldn't want to put it in a deck with a bunch of randomness.
Add in Infect creatures on top of that, and you can use Sisters and other big B/G deathtouch guys to take the blocks while you poison them out quickly with pump spells.
Well, I just checked on the mtgcommander.net rules listing, it says that when a general would be put in the graveyard or be exiled, the owner may instead move the general to the command zone. The way I interpret that is as long as they move their general to the command zone, and not exile it, then you would sadly never get to snag their general from them since it was never exiled. Glad you asked that question though, I wasn't aware of that technicality. I'll have to remember this for my playgroup.
PS: Awesome awesome card. I'm going with Sapling of Colfenor for my GB general, but this is for sure never coming out of that deck. I don't care that her power is higher than her toughness, she is just too cool and fun to leave out.
And I can't believe no one's suggested Necrotic Ooze yet. If you've got the Sisters in your graveyard it's virtually the same thing for 2 mana less. Bonus points if you also have a Shauku, Endbringer in there too, 'cause it'll be able to bring back the creatures Shauku's ability exiled, too.
Gorgon Recluse
Xathrid Gorgon
Sisters of Stone Death
Infernal Medusa
Damia, Sage of Stone
Visara the Dreadful
Blight Mamba
Death-Hood Cobra
nothing but snaky, gorgony goodness there. Deathtouch, infect, throw in a few Viridian Longbows for flavor, Pack Hunt to get them all together, and go to town.
I have a EDH deck with the Sisters of Stone Death as my commander and I exile some creatures but then the Sisters get removed from the battlefield. After I recast the Sisters, can I target the creatures she exiled from before she left? Normally I would think that you couldn't, because it is a different instance of the same card, and every ruling (on other cards) I've seen says that you can't.
(for instance, Dark Imposter:
Once Dark Impostor leaves the battlefield, it will no longer have the activated abilities of the creature cards exiled with it. If it returns to the battlefield, it will be a new Dark Impostor with no connection to those exiled cards.)
But the way they phrased the 2nd ruling made me wonder... "The third ability can get back any creature card exiled by the second ability, no matter when it was exiled...."
Does that mean she can return creatures she exiled from before she left? or am I reading this wrong?
When it says "no matter when it was exiled", it's referring to the fact that many players assumed they had to do the exiting and the returning all in the space of one turn. Since the card does not specify "exiled by SoSD thus turn", you may exile a creature this turn, and return it at any time.