Pointed Discussion

Magic: The Gathering Card Comments Archive

Ancient Tomb

Multiverse ID: 4636

Ancient Tomb

Comments (18)

DrJones
★★★★☆ (4.6/5.0) (6 votes)
A prominent player on several stompy builds, the most famous being Sea Stompy which abused the wording on Sea Drake that circumvent its drawback if you have only one land in play. The redundancy it provided alongside with City of Traitors propiciated the banning of the latter on extended, where it fuelled a lot of combo deck that had to kill on turns 1-2 because otherwise the opponent would kill you in his 2nd turn otherwise.
kitsunewarlock
★★★☆☆ (3.9/5.0) (4 votes)
Great card. Its not Mishra's Worskhop, but its also not $100+. As stated earlier, great with Sea Drake. Also great with untap effects. Its funny that no one used this card when it came out--in retrospect a turn 2 3-drop would have been amazing (or turn 2 Lobotomy...).
kowrip
★★★★☆ (4.8/5.0) (3 votes)
This is a decent card in the right deck, especially combined with a number of other cards. Combined with cards like Lotus Petal, Elvish Spirit Guide, Sol Ring, it's possible to get 4-5 mana on the first turn. The 2 damage hurts, but it's generally pretty easy to counter the damage from the land with any number of different life gaining cards.
Neutral_Bob
★★★★☆ (4.8/5.0) (9 votes)
Looks like something you'd see on the cover of an old NES game.
mdakw576
★★★★★ (5.0/5.0) (10 votes)
how does this not even get 4/5? This land is ridiculous and if you're worried about the 2 damage, you've never seen it in action before.
Blackworm_Bloodworm
★★★★★ (5.0/5.0) (5 votes)
Nice Aztec flavor here. Now that would be an interesting block theme.
littleteapot
★★★★★ (5.0/5.0) (3 votes)
This card is awesome. Its basically like playing a land, drawing a card and the card you drew was a mox. OK you have to take a lot of damage, but its still amazing.
Deepfried-Owls
★★★★★ (5.0/5.0) (4 votes)
Beautiful card. Clean drawbacks like this are great, makes them at least okay for any deck and then awesome in a deck built for it.

I love it.

Pontiac
★★★★★ (5.0/5.0) (2 votes)
This card is broken, don't be fooled. it was worth only $2.00 until people began realizing it's greatness. I see this card only going up and up in value.

= 1st turn mayhem.
001010011100101110
★★★★★ (5.0/5.0) (3 votes)
Ancient Tomb
Land
Tap: Add 2 to your mana pool. Something else happens but is of minor concern.
Arachibutyrophobia
☆☆☆☆☆ (0.0/5.0)
damn this is a good card
Salient
☆☆☆☆☆ (0.0/5.0)
Sup dawg, we knew you liked 2, so we got you a twomb that has 2 for your 2 so you can have some 2 to go with your 2, too.

This card narrowly beats City of Traitors for best land flavor text paired with worst land art.
JimmyCricket2
☆☆☆☆☆ (0.0/5.0)
Better than any land in Type 2.
DarthParallax
★★☆☆☆ (2.8/5.0) (2 votes)
Sol Ring #2. Or Mana Crypt #2.

Sol Ring + Mana Crypt + Ancient Tomb. If I am building a deck, for ANY format, I check if these cards are legal. If they are, I put them in. There is a reasonable argument that this class of cards competes with the Moxen for 'playability'. Ancient Tomb is not really that powerful, no, but he's related to two other guys that are, and you probably don't have 4 Mana Crypts, so play some Tombs.

Fast Mana is actually better than Fast Cards in all cases that are not named "Necropotence".
Griselbrand counts as though it were named "Necropotence" for the purposes of the previous sentence.

If you are worried about the life loss...you are wrong. There might be cards I don't want to pay life to, but not many. This isn't one of them.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Helps power out Chalice of the Void, Sphere of Resistance, Trinisphere, and Lodestone Golems for me.

Beautiful to get free turns one-after-another because you keep screwing their mana-curve, and this thing is a big enabler for that.

In casual? Sun Droplet; it heals your damage from opponents *and* this guy; and it's castable T1; really allowing you time to take over the game.
Lazrbeams
☆☆☆☆☆ (0.0/5.0)
The damage can really add up, so the card is actually pretty bad in multiples in long, Grindy games. Even with this drawback and the fact that the card has killed me numerous times, I would never consider running less than 4 in multiple deck archetypes.