Edit: @ littlebeast: You are not correct. I can't stop the loop, but I can response to each effect by saccing the tokens to the altar, and at instant speed cast the ghitu fire to kill my opponent. Then he loses and it doesnt matter anymore if someone can stop the loop or not. @Ace: no, it doesn't create one token a turn, reread the card. That combo would create an unlimited number of tokens in one turn. I know that combo ain't really doable, requires too many cards and is too vulnerable. It was a joke, although it is theoretically possible and might take an opponent in a casual game by surprise. :P
Nikeyeia
☆☆☆☆☆ (0.0/5.0)
"You want to double bolt it? Fine with me."
littlebeast
★★☆☆☆ (2.5/5.0)(4 votes)
@majinara - that would actually cause a stalemate, since you can't break out of the tephraderm-damaging-itself loop.
... Huh, I suppose you're right. Carry on then.
Sidar_Jabari
★★☆☆☆ (2.8/5.0)(2 votes)
If I block this with Drudge Skeletons, do I have to regenerate twice?
Qazior
☆☆☆☆☆ (0.5/5.0)(1 vote)
@Sidar_Jabari: Yes, you do
I'd really love to build something up with this
blindthrall
☆☆☆☆☆ (0.0/5.0)
I think this is my favorite creature from the set.
Guys, pardon me if I'm wrong, but I still don't think it's legal to create an unlimited loop based on triggered abilities, even if you've got the cards necessary to stop it again. Would love to get a judge's ruling on this though, as I have come across multiple occasions where players would abuse an unlimited triggered ability loop to stack infinite damage and then end the loop with a removal spell or something of the sort.
Raznaak
★★★★★ (5.0/5.0)(2 votes)
@igniteice: 104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
You said it yourself by quoting the rule. If you have a way to stop the loop (by sacrificing, bouncing or exiling the 'Derm or the Shield, or if you prevent or redirect the damage), or if the your opponents lose, then the game is not a draw. If you could not stop the loop or if your opponent cannot or Counterspell your finisher, then if nobody can do a thing (or don't want to) THEN is is a draw.
Comments (20)
Edit:
@ littlebeast: You are not correct. I can't stop the loop, but I can response to each effect by saccing the tokens to the altar, and at instant speed cast the ghitu fire to kill my opponent. Then he loses and it doesnt matter anymore if someone can stop the loop or not.
@Ace: no, it doesn't create one token a turn, reread the card. That combo would create an unlimited number of tokens in one turn. I know that combo ain't really doable, requires too many cards and is too vulnerable. It was a joke, although it is theoretically possible and might take an opponent in a casual game by surprise. :P
...
Huh, I suppose you're right. Carry on then.
I'd really love to build something up with this
104.4b If a game that’s not using the limited range of influence option (including a two-player
game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no
way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
You said it yourself by quoting the rule. If you have a way to stop the loop (by sacrificing, bouncing or exiling the 'Derm or the Shield, or if you prevent or redirect the damage), or if the your opponents lose, then the game is not a draw. If you could not stop the loop or if your opponent cannot or Counterspell your finisher, then if nobody can do a thing (or don't want to) THEN is is a draw.
You: I ain't even mad.
Cannot kill Autochthon Wurm though. Getting that last bit of damage is what Shock is for, though.
Also, for the love of god never put him in a Pyrohemia deck.