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Magic: The Gathering Card Comments Archive

Glaring Spotlight

Multiverse ID: 366334

Glaring Spotlight

Comments (62)

am802g
★★★★☆ (4.9/5.0) (7 votes)
The flavor! It burns my eyes!
Goatllama
★★★★☆ (4.1/5.0) (11 votes)
"The card wasn't designed to address a metagame issue (although, yes, later on developers realized it had that potential). Rather, it was designed by Billy Moreno as a top-down card matching the name Lamppost.

A little food for thought." – MaRo

TL;DR: Don't hate, appreciate!
Albinobear43
★★★☆☆ (3.7/5.0) (9 votes)
I can't help but feel like the "It was designed top-down!" is just a cop-out so that people like me can't complain that they just destroyed hexproof. Hexproof is what allowed aura based decks to work.

Even if it was really top-down, it still destroys hexproof.
milez0
★★★★☆ (4.0/5.0) (3 votes)
I like the idea, I love the flavor, but I think the mana cost is a little low, especially with all the hexproof coming out in Gatecrash. It may break aura decks, but it's still only one card. I like it most for the second ability.
CammyWhite
★★★☆☆ (3.0/5.0) (1 vote)
I like the hexproof hate. Aura decks are pretty boring to play against given the lack of good sweepers in standard. On a good draw, they can kill you before you can cast Supreme Verdict or Mutilate. Without a Pyroclasm like card, Hexproof isn't very interactive.
Amurica
★★★★☆ (4.0/5.0) (1 vote)
I now have a response to asceticism in my thraximundar which is full of kill spells :)
Totema
★★★★☆ (4.9/5.0) (16 votes)
Look! We found the Invisible Stalker! There he is, get him!
SyntheticDreamer
★★★★☆ (4.3/5.0) (6 votes)
So wait, a spotlight makes an invisible man visible? What, does the light make him put his clothes back on?
Ness64
☆☆☆☆☆ (0.0/5.0)
Take that hexproof.
Nucleon
☆☆☆☆☆ (0.0/5.0)
In the words of my friend who runs a Uril EDH deck: "Welp."
Subtle_Kay
★☆☆☆☆ (1.0/5.0) (2 votes)
I don't like this card, mainly because it uses Yu-Gi-Oh! tactics of making one ability after another unusable. That sucks.
Paladin85
☆☆☆☆☆ (0.0/5.0)
Invisible Stalker: "I have been shown who is the boss!"
ThinkOriginal
★★★★☆ (4.2/5.0) (10 votes)
Because when they printed Grafdigger's Cage, people stopped playing Reanimator and Snapcaster Mage, right?

No.

If anything, I see its second ability pushing it into Aura decks to load up enchantments on a non-Hexproof creature, and its first ability being used to break Aura mirror-matches. This doesn't kill Aura decks; it's made for them.
pedrodyl
☆☆☆☆☆ (0.0/5.0)
I just like that second ability a lot. Free hit with all my ciphered guys? I'll take it.
Cyberium
★★★★★ (5.0/5.0) (1 vote)
I don't think it's a good idea to hose a keyword or a play style so bluntly. Admittedly, it's still not as bad as some of the the graveyard hate cards during Zendikar, Mirrodin, and Innistrad.
Purplerooster
☆☆☆☆☆ (0.0/5.0)
I see you Mr. Geist. Your reign of terror will be stopped by sideboards everywhere.
lethal_coffee
☆☆☆☆☆ (0.0/5.0)
The way some people are complaining about this card, you would think they had hexproof themselves: "NOOOOOOOO!!! I actually have to use legitimate strategy!!"
Enchantment_Removal
☆☆☆☆☆ (0.0/5.0)
Every time I read the words:

"... as though they didn't have..."

on a card, its like beautiful poetry to my ears.

P.S. If this were YuGiOh, this card would instead be an instant (err trap or whatever) that said "Destroy all permanents with Hexproof". That's how they roll.
rollinsclone
★★★★☆ (4.0/5.0) (2 votes)
The most overrated card in the set. People won't quit playing cards with hexproof because of this, just like no one quit playing Snapcaster Mage when Grafdigger's Cage came out. Use it in your sideboards against decks that rely around it sure (like that new auras deck that's out), but don't expect it to be more than it is.

Second ability is a nice touch though, actually might see it in the main deck of some aggro builds. And it's at instant so you can protect against spot removal if you have to.
Ferlord
★★★★★ (5.0/5.0) (1 vote)
uh.... so, I heard that Geist of Saint Traft WAS worth $30+ a few weeks ago... And then, there was this MYSTERIOUS force that drove prices down... I wonder want it was...
niallcmurray86
★★★★☆ (4.0/5.0) (2 votes)
Amazing card. Great for ANY sideboard! I bet this is going to make splash on the Pro scene in sideboards too.
Majinkajisan
☆☆☆☆☆ (0.0/5.0)
I'd rather see a red card that just burns everything with shroud and hexproof.
Dream_Twist
☆☆☆☆☆ (0.0/5.0)
Guys! What about creatures with Shroud ?
deserter
☆☆☆☆☆ (0.0/5.0)
Finally a really useful artifact in RTR!
handoflazav_414
☆☆☆☆☆ (0.0/5.0)
Well, that settles it for Dimir. Good day and good-bye, opponent!
Mode
★★★★★ (5.0/5.0) (3 votes)
"I can't help but feel like the "It was designed top-down!" is just a cop-out so that people like me can't complain that they just destroyed hexproof. Hexproof is what allowed aura based decks to work.

Even if it was really top-down, it still destroys hexproof.
"
@Albinobear43 There has always been some kind of hate for almost any type of deck out there. Admittedly, some of these cards are more agressive and can be sideboarded more easily than others, but no matter how cheap some hosers might be when played agains the accordant deck, it still doesn't make it bad in general.
Hosers will only be found in other players sideboards if that type of deck was competitive enough to become part of the meta in the first place, so isn't that merely a sign that such a deck had potential in the first place?

About the card itself: Damn! With that second ability, this is far more than just a sideboard choice!
I know Chaos can do something similar for 2Red, but since this one gives all your creatures hexproof as well, this might turn out to be some kind of blue-flavored Overrun (that can find use in any creature-heavy deck for just 1+3).
It might even balance out the mana curve of slower creature-based decks by providing some possible one-drops.
NoobOfLore
★★★★☆ (4.0/5.0) (2 votes)
1
Creatures don't have hexproof anymore.
----
That's kind of rude, guys. Come on.
Brastus
☆☆☆☆☆ (0.5/5.0) (1 vote)
.......
Suck it hexproof spam.
DoragonShinzui
☆☆☆☆☆ (0.5/5.0) (2 votes)
I'm pretty sure this card was designed from the ground up so that R&D can go around going "Look! Hexproof can be worse than Shroud! It doesn't completely invalidate its existence! There are times when Shroud is better than Hexproof! A single time which we artificially made just to say this, but still!"

That being said, this is WAY too powerful of an effect for just 1 mana, and making all of your creatures unblockable for a turn is alone worth 4. What the hell, guys? Seriously, what the hell?
psychichobo
★★★☆☆ (3.2/5.0) (3 votes)
Eh, Hexproof would have been fine if they had also kept Shroud around - they both provide significantly different enough effects to warrant it. Like Indestructible and Regenerate.

Anyways, it's about time there was some way to deal with Hexproof. Graveyard and token users already have to fight off enough hate as is.
Tevish_Szat
☆☆☆☆☆ (0.0/5.0)
One of my absolute favorite cards in a very long time, possibly one of my favorite cards ever. It turns off the most obnoxious, no-brainer ability in the game (Shroud shall rise again!), and if that function isn't relevant, it cracks for a turn of protection vs. removal and/or unblockable. ALWAYS relevant, always useful, and sometimes lets you Dismember Sigarda, Host of Herons -- there can't be a better feeling than that.
XTwistedsoulX
☆☆☆☆☆ (0.0/5.0)
Looks like a good way to secure a Vraska the Unseen win.
azure_drake222222
☆☆☆☆☆ (0.0/5.0)
If you haven't noticed, only you and the creature's controller can target it, not any other players. This is important in multiplayer.
RDorothy
☆☆☆☆☆ (0.5/5.0) (1 vote)
if u guys think this card is so good, then why does it have a 3.6 rating?
Gcrudaplaneswalker
☆☆☆☆☆ (0.0/5.0)
Ok, so we all get that it hoses Hexproof. But the thing that caught me was its sac ability. I get sick of my creatures falling to spells like Azorius Charm and such, and this card prevents my creatures from just that and let me sneak in the extra damage.
lanceofzolong
☆☆☆☆☆ (0.0/5.0)
Breath of fury + krenko + glaring spotlight = infinite goblins and infinite swing for damage. Love it.
TheWaddleDeeKing
☆☆☆☆☆ (0.0/5.0)
Great card. For four mana you can decimate any player if you have the creatures to do it. Wonderful card, it's main ability is just a nice bonus for me.
loltothelolz
☆☆☆☆☆ (0.0/5.0)
R&D: "Dang it guys, we need to make shroud more popular and a way to get rid of Invisible Stalker."
This is what they came up with
GhostCounselor
☆☆☆☆☆ (0.0/5.0)
Stops Traft and his silly angel. Keeps Lazav in the Ravnican undercity. Invisible Stalker is revealed, and all for one mana. This card solves a lot of issues, and the second ability is very useful if you combo it with Exquisite Blood and cards like Obzedat and Desecration Demon.
Vogie
☆☆☆☆☆ (0.0/5.0)
Go into the light
Anzu-chan
☆☆☆☆☆ (0.0/5.0)
@Dream_Twist : Creatures with Shroud are safe.
TowerDefender
☆☆☆☆☆ (0.0/5.0)
Extra style points if used in a deck with Thespian's Stage
patronofthesound
☆☆☆☆☆ (0.0/5.0)
What is with that second oracle ruling? I think it's connected to the fact that unblockable isn't technically a keyword.
Hercynian
☆☆☆☆☆ (0.5/5.0) (1 vote)
I freaking hate hexproof. That said I love this card because, guess what?

HINDERING LIGHT IN GREEN + unblockable!

Let the rise of green over blue begin :P
EdgarPoeAllen
☆☆☆☆☆ (0.0/5.0)
Hexproof more practical then evasion, especially against Frost Titan. Other than that, OVERRATED.
pallymander
☆☆☆☆☆ (0.0/5.0)
@hercynian: green might have to get better than all of the other colors before it can come close to being as good as blue
DarthParallax
☆☆☆☆☆ (0.0/5.0)
Enables Terror to get Thrun, the Last Troll. That's decent. In fact, killing Thrun any other way just seems even harder.

While assigning 8 cards to kill Thruns With Jittes is not the best thing to do with your decklist, both cards have other purposes besides Thrun-hunting.


Thrun is the poster-child for two otherwise-oft-overlooked keywords. Sure, Hexproof is all neat and flashy and scary in Standard, but I don't think Modern has a lot of problems with it.

Legacy has Jitte to put on their Hexproofers though....which is fuckin annoying.
Quake5master
☆☆☆☆☆ (0.0/5.0)
5/5 for a simple card, with satanic abilities.
Zeuxis
☆☆☆☆☆ (0.0/5.0)
Cracked open a pack of Gatecrash to find one of these simple cards inside. Not a money maker, not an insane rare, but for a man whose friends love to run Invisible Stalkers it's a godsend in with 3 mana normally a win condition in green. 4.5/5 for beautiful results.
SparkToZen
☆☆☆☆☆ (0.0/5.0)
This card is truly awesome. only 1 colorless mana (as cheap as possible) and it's main function to see through hexproof THEN it will be the finishing touch and a mass overrun of your troops to win the game.

5/5 all the way. I really need to get 4 of these...at least..
Mprime818
☆☆☆☆☆ (0.0/5.0)
A card that is a set too late. Geist of Saint Traft has had his fun already...
Traius
☆☆☆☆☆ (0.0/5.0)
Obviously, the second ability is much more useful than the first in most games. The second ability is not bad though. Sets up an easy kill in swarmy/big creature decks.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
You maindeck it for the 2nd ability, and the 1st ability politely hoses a few creatures that needed to be hosed.
Captain_Man
★★★★★ (5.0/5.0) (1 vote)
This didn't really hose hexproof as hard as everyone made it seem. The wording on it makes it fun in multiplayer formats, as you opponents get the benefit of targeting also. A random thing to note, you still can't target players with hexproof.

Also I really like the second ability, makes it useful even if there's no hexproof on the board.
Zaneshift
★★★★☆ (4.7/5.0) (3 votes)
"So wait, a spotlight makes an invisible man visible? What, does the light make him put his clothes back on?"

There's too many potential answers. Eschewing the 'it's a magic spotlight' bit, it could do anything from cast a shadow that makes him targetable, to outlining anything living in a glow, to being a foci that makes one's spells 'homing'-- needs flavor text to explain the 'how'.
TPmanW
☆☆☆☆☆ (0.0/5.0)
If WOTC ever prints a noir-detective-themed set, this has got to be in it.
Calling it now.
Totally going to happen. Totally.
Mirrordin_Pure
☆☆☆☆☆ (0.0/5.0)
I originally bought the card for the first ability as a dimir player, but the second was never a thought until it started saving me from the rampant wipes of commander.
It's a very flexible and fun design to me, 5/5.
CJOLL4
☆☆☆☆☆ (0.0/5.0)
I don't see why this card isn't rated higher. It has wonderful flavor and powerful mechanics. Opponents playing pesky hexproof creatures? No problem. Opponent wants to Fireball your creatures? Too bad for him or her. Even better, it makes you completely unstoppable when you're ready for your alpha strike.
Sylent
☆☆☆☆☆ (0.0/5.0)
this card is an absolute win condition (provided you have enough power on the field to do lethal damage).
8 out of the 10 times i drew this card i won the game.
MagicTehGathering
☆☆☆☆☆ (0.0/5.0)
So, Slippery Bogle is still completely immune to everything. It doesn't have hexproof, it has the hexproof rules text. Dangit, Wizards . . .