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Magic: The Gathering Card Comments Archive

Privileged Position

Multiverse ID: 83720

Privileged Position

Comments (27)

sweetestsadist
★★☆☆☆ (2.9/5.0) (11 votes)
This is how the hybrid cards should be. High cost, powerful cards that are spread out in small amounts in sets. This is a perfectly designed card. None of that Shadowmoor, let's reward lazy deck building stuff.
jdvue
★★★★☆ (4.3/5.0) (10 votes)
i play with two of these at the same time and all my permanents cant ever be targeted
Schlappi
★★☆☆☆ (2.4/5.0) (4 votes)
Yepp, I got a friend who plays a shroud deck - which sucks with me being an evil agent of the Dimir guild, using lots of removal spells 'n stuff! ;-)

I got this card twice, too - and it'd be my end to have to play against it! ;-(
lvspiff
☆☆☆☆☆ (0.6/5.0) (7 votes)
Doesn't "other permanents" mean "permanents other than cards named Privileged Position"? Not just the card itself? Thereby no matter how many are under your control they wouldn't protect each other...
billpasdmf
★★★★☆ (4.6/5.0) (5 votes)
two permanents of the same name are 2 permanents, that in this case CAN protect eachother


and either green OR white for this come on a speed deck with elves would dominate w/ this and overrun

brutal
darkfury
★☆☆☆☆ (1.9/5.0) (10 votes)
sweetestsadist is quite wrong

while yes, hybrid would be better then mono, it cant be this powerful without drawback. this card is broken. Hybrid cards are cheaper then Gold and mono combined, as they are not as picky as the mana spent to play them. Hybrids should be about halfway between mono and gold, being that they can be played either way. the fact that this gives spell protection to all your permenants excluding itself means this is more a white/blue card then green/white

shadowmoor/eventide may seem straightforward, but when you get down to it, it is quite hard, as the curve is far harder to see under the hybrid background
Donovan_Fabian
★★★★☆ (4.0/5.0) (5 votes)
It may cost 5, but if you play a greater aurmancy with it the two protect eachother, making all your cards have shroud, and aurmancy costs 2. I do have both of those cards though I never got a second privileged position. The only thing to remember is when either or both are in play, you can't enchant a creature more than once since it gains shroud from auramancy to your own spells as well afterwards. Not disimiliar from elspeth's ultimate except its shroud instead of indestructibility.
Neutralion
☆☆☆☆☆ (0.5/5.0) (3 votes)
I stay here so I am first to kill
Orim-s_Thunder
★★☆☆☆ (2.9/5.0) (5 votes)
Soooo annoying to play against. Sure Tranquil Path is a beast in the match up, but no one ever devotes main deck or sideboard space to multi enchantment removal.
Sironos
★★★☆☆ (3.1/5.0) (7 votes)
Give all your creatures trollshroud for 5 mana without drawback= broken.
Enchantment_Removal
☆☆☆☆☆ (0.0/5.0)
A person toting multiple copies of this and/or Greater Auramancy..... the most constructive solution is to play faster decks. If there are multiple people in your playgroup under that (or similar) category then you need to start packin'!

Providing that generous good lovin' for decks with singular, weird, wonky, and often powerful strategies is a bit of a conundrum. As for me, I hate losing to the same little joke yet it feels too improper to be prepared. Yet you can without being tacky. You can, and should start now.

When looking for, buying, and/or trading cards, have your loved ones in mind. There are cards that do cool stuff and play the game while fixing narrow problems on the side. There are not many of these however, so you need to be vigilant (lol). Also, they are not usually very popular. Hindering touch, for example, will always at least be a more expensive Convolute, which is not very good. It is still useable. In the meantime you have a sub-par conditional counter, but just think how good you'll feel when someone tries to Brain Freeze everyone's libraries away. Had you been employing Hindering Touch in your decks for awhile, the storm-combo player can't accuse you of sneaking those into your deck just for him.
Another example- build yourself a good suicide black deck. Juzam Djinn was an esteemed part of that deck. Plague Sliver is practically just as good. There are plenty of cards that you don't need an excuse to main deck, especially with some sort of card draw/filtering.

In the case of cards like shroud-giving enchantments, a creative solution is Drake Familiar. It is good blue flying aggro. It's triggered ability doesn't target.

The key is to start using these cards NOW. No one can accuse you of being a sore loser if their strategy was hosed before they even built their deck.

Another creative combo is Hatching Plans any one enchantment wipe (the cheaper the better. I personally like Simplify). It's cheap and card advantageous. Yes, there are alot better methods of card advantage but this one has tech against the fairly popular strategy of giving all of your crap shroud.
TheWrathofShane
★★★★★ (5.0/5.0) (1 vote)
Other means any other perm, even if it has same name. With 2 of these out at once, the only thing that your open too is wrath spells. Great card for any mono white, mono green, white/green, or 3 colored decks. Worst case senerio this just takes away one more o-ring or something that wouldve killed something else, and best case senerio it locks down your enemys strategy and he concedes. Gota love the 1 card lockdown stuff
dragonking987
★★★★☆ (4.3/5.0) (3 votes)
some one rated the card under 5 stars!!!!
AmericanVigor
★★★★☆ (4.6/5.0) (4 votes)
Great for screwing over decks that rely on cards that target individual permanents to win.

Has the potential to make a lot of the cards in opponents' hands worthless.

Also, Privileged Position + Sterling Grove = Awesome.

One of the best shroud-based cards in the game.

5/5
Bursama
★☆☆☆☆ (1.3/5.0) (3 votes)
I have much hatred towards this card.
I... I just don't want to see this one in game.
Arachibutyrophobia
★★★★★ (5.0/5.0) (4 votes)
TROLLSHROUD FOR EVERYONE!
DarthParallax
★★☆☆☆ (2.8/5.0) (2 votes)
Is it just me, or does anyone else think this is proof that Edric is Ravnican?
Exilyth
★★★★★ (5.0/5.0) (1 vote)
Two of this + Leyline of Sancticy is a lot easier to get out than a combination of Spiritual Asylum, Sterling Grove, Heath Spirit and Fountain Watch. Also, add Glacial Chasm + Power Conduit + random artifact that uses charge counters + some (cheap) repeatable lifegain and you're pretty much invincible, except for untargeted effects like Apocalypse.
Gus.The.Ghost
★★★☆☆ (3.5/5.0) (2 votes)
I've got to disagree with darkfury,

Giving all of your other permanents trollshroud (hexproof :P ) seems much more of a Green/White effect than White/Blue, which would more likely be a shroud based effect.

Just my two cents.
yyukichigai
★★★★★ (5.0/5.0) (1 vote)
Phenomenal card. One of these out and your stuff is largely untouchable. Two of these out and your opponent(s) will be struggling to find a way to remove it.

This is one of those cards that's good for making you into a passive participant in the game, possibly even overlooked in multiplayer. While everyone else is attacking and flinging spells back and forth you can set yourself up with this card, Leyline of Sanctity, and something like Island Sanctuary, then essentially check out of the rest of the game while everyone else kills each other and then decks themselves.
raptorman333
★★★★★ (5.0/5.0) (2 votes)
See also, Asceticism.
Manji187
☆☆☆☆☆ (0.0/5.0)
In Commander...say Rafiq, Jenara or Treva: Copy Enchantment
Lifegainwithbite
☆☆☆☆☆ (0.0/5.0)
I'd rather asceticism in most creature heavy decks (and green-white generally is very creature heavy) for the regen which always comes in handy. Plus it costs a lot less in terms of real money.
Wizymon
☆☆☆☆☆ (0.0/5.0)
Combine this with Cloud Cover and Leyline of Anticipation to work some annoyance for your opponent with this super shield!
sweetgab
☆☆☆☆☆ (0.0/5.0)
Whoa. No one wanted this card when it was in Standard, and now it's $10?