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Magic: The Gathering Card Comments Archive

Annihilating Fire

Multiverse ID: 270801

Annihilating Fire

Comments (36)

martianshark
★★☆☆☆ (2.8/5.0) (4 votes)
Pillar of Flame is almost as good and a lot cheaper.
SyntheticDreamer
★★★☆☆ (3.9/5.0) (6 votes)
Pillar of Flame is a sorcery, but it's a lot more efficient than this is.
Lotsofpoopy
★☆☆☆☆ (1.2/5.0) (16 votes)
I think this card is excellent. I am a pro so I know that in the Magic universe, exile is worse than death!
nopemx6
★★★★☆ (4.0/5.0) (2 votes)
3 damage for 3 mana is fine. This will be a high pick in Limited. With a Guttersnipe on the battlefield, this hits for 5 to the face. Also Instant speed Exile when used on a creature. Love the art. :)
majinara
★★★☆☆ (3.5/5.0) (3 votes)
Compared to lightning bolt it sucks of course. Three mana for three damage is simply subpar. Well, and compared to incinerate it sucks too. And some other burn. I guess, like almost all removal, it's still a high pick for limited, and due to it's instant nature and the quality of the burn spells these days somewhat playable in casual standard.
Limited: 4
Standard: 2
Commander: 1
Eternal_Blue
★★☆☆☆ (2.8/5.0) (2 votes)
So this is definitely a card. Yup. It's a card alright. That being said, it could have easily costed R1 and not been overpowered. Why, just look at Searing Spear, another burn spell that only sees marginal play. There's so much design space that could be utilized, but WotC seems content to unsuccessfully reinvent the Lightning Bolt over and over again. With the new Lotleth Troll, I'd even be happy to see Incinerate back.
raptorman333
★★★★☆ (4.5/5.0) (9 votes)
strictly worse than Yamabushi's Flame, and only because of splashability.
RJDroid
★★★★☆ (4.5/5.0) (10 votes)
Strictly worse than Carbonize, both for the non-regeneration clause and the splashableness of it.
Sago
★★☆☆☆ (2.8/5.0) (2 votes)
Costs too much, even for exiling the creature
Domak
★★★★☆ (4.0/5.0) (2 votes)
This is generally bad, but great in limited. It ruins scavenge and repeatedly stopped my opponents from drawing with Runewing
True_Mumin
★☆☆☆☆ (1.8/5.0) (2 votes)
And this is what happens after you go and reprint Lightning Bolt. Every new burn spell now has to compete with The Bolt, and is, of course, set to fail and become limited fodder. Well done, that was a smart move indeed!
lorendorky
☆☆☆☆☆ (0.0/5.0)
This card has lackluster art but I got 2 in my pre-release sealed pool and they did some heavy lifting. special bonus against Scavenge.
Potsofloopy
☆☆☆☆☆ (0.5/5.0) (1 vote)
This card is excellent, but not in Mono-Black controlo decks. I am novice so I know that in Magic universe, exile is removal spells!
MasterofEtheriurn
☆☆☆☆☆ (0.0/5.0)
One Of The Most Efficient Burn Spells Ever.

Love Using This To Carbonize Yamabushi's #*?
Enemy_Tricolor
☆☆☆☆☆ (0.0/5.0)
And people complained about Incinerate.
Kurraga
★★☆☆☆ (2.5/5.0) (1 vote)
Decent burn spell for limited. Doesn't kill the rampant x/4's running around, but it does its job. Stops Scavenge, too. Otherwise it's basically just a burn spell, nothing special. In constructed, Pillar of Flame does a better job at stopping stuff hitting the graveyard (Undying).

It's disappointing that cards like this don't get around regeneration, when I feel like they should, flavour and mechanic wise. It's just counter intuitive. You can't regenerate from a Path to Exile but you can from this thing (And I know many players are going to play it wrong, and I wouldn't blame them). I know wizards is trying to make regeneration suck less, gettting rid of cards like Incinerate that just stop regeneration for no clear reason, but a card like this wouln't really be a problem for it anyway.

Personally, I'm in favour of exile-burn working like Disintegrate, exiling the creature the AND stopping regeneration. I'd like to see more spells with both abilities combined, so it really feels like an AWOL style "your creature very dead forever" card.
DarthParallax
☆☆☆☆☆ (0.5/5.0) (1 vote)
At first I thought "WOW Incinerate has seen better days". Then I realized, no, with an Omniscience out, this is actually different/stronger than Incinerate. It's sad it costs 3 times as much as Pillar of Flame, but for the Instant speed and + damage, probably correct.

This is basically a very powerful damage/burning effect, and I actually agree with Wizards' decision to wieght it Redder than Yamabushi's Flame. Nah, I don't really want to put this in ordinary Red Decks, but this feels like just the kind of card a completely different color scheme/strategy of deck might want to Splash Red for, maybe along with Ajani Vengeant. Control looks at this and is much more interested than Burn ever will be.

I've never seen anyone flashback Bump in the Night, but if you have, this is worlds better than doing that.
NewerEtherium
☆☆☆☆☆ (0.0/5.0)
Yamabushi Has Your Bushi Wushi
Toquinha1977
☆☆☆☆☆ (0.0/5.0)
Maybe it's just me, but when it's next to the Ash Zealot in my organized card binder, I can't help but think that's her getting torched.
Ferlord
★★★☆☆ (3.0/5.0) (3 votes)
2 stars?

I don't know. When I saw this for 1.5 stars, I was super surprised. I still am now.

Is it THAT much worse than Searing Spear in standard burn? Is exiling that creature irrelevant?

I understand that there have been cards printed that are better than this, but right now, this is not bad burn.
JohnRoss
★★☆☆☆ (2.5/5.0) (1 vote)
Really, this card could be a lot better. But it could be a lot worse. If you're just running it in an Izzet deck, popping out a Goblin Electromancer makes it a 2 mana burn spell that removes better than SS.
Maelstrom92
★★☆☆☆ (2.0/5.0) (1 vote)
Annihilating Fire does exactly what it needs to do in the current standard format. It kills Thragtusk. It kills the endless stream of Centaurs. It deals with the limitless numbers of 3/3's in this format, AS well as the zombies in the format - Pillar of Flame can't do both. I run a few sideboard, sometimes mainboard if i expect a lot of junk, jund, or well.. green.

4/5 - it's cost means that you have to run red heavy, but it does definitely pull it's weight, and that is what counts.

Jose_Reyes
☆☆☆☆☆ (0.0/5.0)
Terrible converted mana cost to damage ratio. Terrible mana intesiveness also.
chrome_dome
☆☆☆☆☆ (0.0/5.0)
3/5. 3 damage for 3, not very efficient. It does have graveyard hate. Not a bad draft pick. It may see some sideboard action in comptetive constructed.
Kryptnyt
☆☆☆☆☆ (0.0/5.0)
Cards like this make cards like Carbonize look good again!
SemperNemo
☆☆☆☆☆ (0.0/5.0)
This is a very good card for the right deck for the standard environment that it is in, The ability is relevant to undying and Unburial Rites floating around. I would take the unconditional removal of a powerful undying card or a card not thrown in the bin to come back, over getting around regeneration which isn't as common in the format. I also want it over a brimstone volley.

Not something I want in a format other than Standard. I don't think it is a great pick for Rakdos or Izzet when drafting RtR in my experience, excited to see how it comes up in the full block draft though! 3/5
TheWrathofShane
☆☆☆☆☆ (0.5/5.0) (4 votes)
@raptorman strictly worse than Yamabushi's Flame, and only because of splashability.

Strictly worse = worse in all cases. We can reasonably say this is not worse then that card in a mono red deck with ball lightning.
DoragonShinzui
★★★★☆ (4.0/5.0) (3 votes)
@TheWrathOfShane: In a mono-red deck, they are 100% equal.
The only time it's better is if, for some reason, someone's counting red mana symbols on a card.

Given there is NO reasonable time it's better and only ONE time when they're equal, strictly worse still applies. It is a worse card.
leomistico
★★★★★ (5.0/5.0) (2 votes)
Even in a mono-red deck I would play Yamabushi's Flame over this, because lowering the density of specific mana that my cards require, I would more likely play also some non-basic land that can't produce R (like Ghost quartier, Desert, Boseiju, Cathedral of War, just to name a few...), and so uprising the value of my deck...

An exiling red spell is always a nice thing, but I think it deserves no more than 2/5
thatmarkguy
★★★★★ (5.0/5.0) (3 votes)
@DoragonShinzui : Not true - mono-red decks will often play colorless mana sources. A mono-red deck running City of Traitors or Ancient Tomb can cast Yamabushi's Flame on turn 2; it can't cast Annihilating Fire. Similarly, a mono-red deck running Sol Ring will prefer the lack of a 2-red-mana commitment.
gengiscorn
☆☆☆☆☆ (0.5/5.0) (1 vote)
HEYEAYEAYEAY! What's going on?
sweetgab
★★★★★ (5.0/5.0) (2 votes)
Can this be the answer to Voice of Resurgence once Pillar of Flame rotates? I think Detention Sphere is usually better, but this might be a possible substitute in mono-red or Boros. Still, Theros better bring us some good way to handle those one and two mana 2/2s and 3/3s; RTR block has been pretty lacking in answers to super fast draws, such as things like Pyroclasm.
darkspire91
☆☆☆☆☆ (0.5/5.0) (1 vote)
Something tells me this is the intended replacement for Searing Spear.
Yukaraya
☆☆☆☆☆ (0.0/5.0)
Theros is coming up and innistrad is cycling out. With it, we lost pillar of flame-- the go to card for all of your voice of resurgence removal needs. White might have other ways around it, but this card is all we have for spot removal that doesn't trigger the voice. Its no Pillar, but it may find its way in a few sideboards as long as Voice is a staple in every bant, junk, and naya deck out there.
TriadArbor
☆☆☆☆☆ (0.0/5.0)
Allow Daffy Duck to explain the flavor of this card:
http://youtu.be/lEYYYMuwCyA