Pointed Discussion

Magic: The Gathering Card Comments Archive

Archweaver

Multiverse ID: 253601

Archweaver

Comments (38)

HellkatOverlord
★★☆☆☆ (2.3/5.0) (6 votes)
First comment, and I'll have to say it's a bit costly. If it cost 5G, I think it would be worth it. It doesn't have that good of an ability either.

3/5
SirMalkin
★★★☆☆ (3.7/5.0) (3 votes)
A bit expensive, really. Then again, I guess I've been spoiled by M13's spiders, between Serra's Spider and the reprents of Deadly Recluse and Silklash Spider.

Should still be a solid enough draft card.
Lotsofpoopy
★☆☆☆☆ (1.1/5.0) (16 votes)
Pros like me understand how good this card really is. It has both reach and trample therefore it is excellent at both attacking and defending.
majinara
★★★★★ (5.0/5.0) (1 vote)
Playable in limited. Bad in everything else. Well, though it does give spider tribal decks another larger spider, so that's not too bad.
2/5
Trygon_Predator
★★★★★ (5.0/5.0) (3 votes)
Spiders are one of my favorite tribes, and this one boasts spectacular art, but... That combination of abilities and that mana cost are off-putting. Reach wants me to stay back and block, but trample wants me to attack with that 5/5. And it's overcosted. Maybe they just forgot to add Vigilance? That would have made it so much better and more justifiable for a 7 CMC creature.
infernox10
★★★★★ (5.0/5.0) (1 vote)
Maybe I'm just spoiled from having 3 months of Serra Spider in Limited.
I don't know.
2.5/5 for its Limited uses.
JaFaR_Ironclad
★★★★★ (5.0/5.0) (8 votes)
Archangel: 5/5 keyword keyword for 5WW
Archweaver: 5/5 keyword keyword for 5GG

Both uncommons, too. Fun times.
LordRandomness
☆☆☆☆☆ (0.0/5.0)
Reach and Trample are kind of conflicting, given that trample requires an attack and reach requires it to be untapped on your opponent's turn. Given that, I think it's a tad overcosted.
RAV0004
★★☆☆☆ (2.7/5.0) (3 votes)
Pros like me understand how bad this card is, because it costs seven and nothing that costs 7 is ever playable ever period.

Something something doesn't have an immediate effect something something
Ferlord
★★★★★ (5.0/5.0) (2 votes)
Oh? Reach and Trample?

I think that's a first? It doesn't work, though.

Spiders, in general, have always been defensive creatures. Look at pretty much every spider in the game, and you'll see that they nearly all have more toughness than power, and when it doesn't, it's equal.

So, why would you add a solely aggressive ability like Trample to a staple defense creature type? I don't know, and I don't like it.

I don't think it'll be as valuable as Sentinel Spider in limited.
LordOfTheFlies87
★★★★★ (5.0/5.0) (1 vote)
Throw on Vigilance and I would pick you in draft.
EyeballFrog
★★★★★ (5.0/5.0) (5 votes)
Reach and trample are two of the least synergistic abilities. One encourages attacking, the other blocking.

Of course, if this had vigilance like a certain other spider, the abilities would work perfectly together. C'est la vie, I suppose.
Totema
★★★★★ (5.0/5.0) (3 votes)
You know what they say: Jack of all trades, master of none. For way less than this mana cost, you could get an unstoppable attacker or an immovable defender. You shouldn't pay 7 mana for something that is trying to do both things at once.
ExzcellionGamma
★★★★★ (5.0/5.0) (2 votes)
This actually screams to the player to give it vigilance.
Potsofloopy
★★☆☆☆ (2.8/5.0) (2 votes)
Novice like me understands how good fun guys like this card really is good for powerful removal spells. It has both the reaching and trampolining therefore it is excellent at both attack and defend against Mono-Black controlo decks that I have. In my home land, there are no dudes this big and thank you very much!!!
HuntingDrake
★★☆☆☆ (2.8/5.0) (2 votes)
Definitely not costed on the same curve as Duskdale Wurm. I suspect this was originally 4GreenGreen or 6/6, and was a casualty of Limited balancing (like Mindless Null was IIRC).
Radagast
★★★★★ (5.0/5.0) (1 vote)
After the fun of Serra Spider, Silklash, and other recent ones, I had hopes for new spiders, but this guy is disheartening. Should have cost 6, not 7.
pipsim
☆☆☆☆☆ (0.0/5.0)
you cant see me you cant see me !!!

3/5 not bad but not great.
NewerEtherium
☆☆☆☆☆ (0.0/5.0)
Finally Something That Can Take On Sigarda And Attack When Shes Not Around Yet
Adammoroni
☆☆☆☆☆ (0.0/5.0)
LOOK OUT, FRODO!!!!
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
Reach on a Trampler is like Shadow on a Defender. It's just kinda comical and not really all that helpful.
rogonandi
☆☆☆☆☆ (0.0/5.0)
This...isn't very good for an uncommon. The two abilities kind of clash with each other and the casting cost is too high for what it does. All of this is especially sad because Green is usually THE color for low casting cost creatures.
Kirbster
☆☆☆☆☆ (0.0/5.0)
Who cares if the abilities don't synergize? Does every card have to follow the same narrow rule? What's wrong with having options?

If you want to attack, you have a 5/5 trampler. It's bigger than most creatures and dumps any excess on your opponent. If you have to block, you have a 5/5 with reach. It's bigger than most creatures, flyers in particular, and will eat most anything sent its way. If anything, the abilities synergize with his size.

That, and he's bleedin' adorable. I like him.
DarthParallax
★★★★★ (5.0/5.0) (1 vote)
NEW GAME: DIES TO ELK.

I think Axebane Stag is stupid huge for a common considering how many Rares and Mythics it can kill and how few of them can kill it back, and would be perfectly reasonable simply as an uncommon, if a bit on the low end for uncommons.

So I'm going to troll around Gatherer seeing how many cards I can say "Dies to Elk" about. :P
Opined_Fluke
☆☆☆☆☆ (0.0/5.0)
RTR had a weirdly large number of lousy green "bombs." I opened like two of this guy and two of the randomly huge deer, I think I used one of this guy in my golgari. He does just kind of sit there shouting "limited."
What really gets me about the design of this card is that RTR brings in this mechanic of 'creature gets keyword if you have a gate' and this art would have been just -fantastic- for a 'reach if you control a gate' creature, which makes all the flavor sense. He still wouldn't be good, but the flavor would be more delicious. As is... well you can kinda see all the comments by people who felt very uninspired by this spider.
lorendorky
☆☆☆☆☆ (0.0/5.0)
This creature can synergize with White in limited RTR via Knightly Valor and Swift Justice. Although, it still hasn't made it to my limited maindeck before.
psychichobo
★★★★★ (5.0/5.0) (1 vote)
Eh, it's nice to see a spider that can attack for a change. Though that vigilance/reach fella in M13 might've been a better bet.

Also, how has that guy not seen that thing? it's huge? Or in fact how does this thing go about a city eating whatever it wants without getting seen?
sonorhC
★★★★★ (5.0/5.0) (2 votes)
It's not that the guy below can't see it. It's that he doesn't care. You live in Ravnica long enough, you see so many crazy-weird things that a spider the size of a building, that's reinforcing the architecture, just doesn't even register any more.
chrome_dome
☆☆☆☆☆ (0.0/5.0)
3/5.
noobmag1
☆☆☆☆☆ (0.0/5.0)
It's not that great, but the art is telling me this wants Hold the Gates.
Twilly05
★★★★★ (5.0/5.0) (1 vote)
I think he looks gorgeous, and I was lucky to pull a foiled version of him. I dabble in spider tribal decks because spiders are awesome, and I will totally put him in.

Give us the Lady of Videns as a spider lord and I'll be really happy.
carbondragon
☆☆☆☆☆ (0.0/5.0)
It needs a 1 less mana or 1 more ability (Vigilance) and a bump to Rare and we'd have ourselves a good spider. As it is, Limited uses it as a bomb, but that's about it.
Nagoragama
☆☆☆☆☆ (0.0/5.0)
Yay for anti-synergistic abilities on an overcosted body!
creepycrawler
☆☆☆☆☆ (0.0/5.0)
The only trampling spider for your spider tribal deck.
dies2doomblade
☆☆☆☆☆ (0.0/5.0)
Deadly Recluse is approximately 400 times better than this and it's a common. 1/5 rather than 0.5/5 because reach and trample together are kinda funny.
NinStarRune
☆☆☆☆☆ (0.0/5.0)
That's pretty bad design if you have to rely on huge-ass spiders to keep your building standing.
Tapsa
☆☆☆☆☆ (0.0/5.0)
You guys are spoiled. Reach and trample aren't synergistic but it was probably done intentionally. It creates tension. And imagine if this had only reach, like Goliath Spider!
MacBizzle
☆☆☆☆☆ (0.0/5.0)
It's not the best card, but it's certainly better than a 2.2 star rating.
I see a lot of complaints regarding the fact that Reach insists that you want it to block but Trample insists that you want it to attack... in which I ask, is versatility ever a bad thing? Well, maybe on a 5/5 for 7cmc, but still. Having a creature that is both a decent attacker and a decent defender is nothing to scoff at.

Not to mention the addition of Vigilance. If you use Hold the Gates. you aren't even losing card advantage, as long as your other creatures appreciate Vigilance as much as this big boy.