Look, Wizards.... I REALLY want to like Gates. Maybe even play gates somewhere. You're not exactly making it easy.
ThisisSakon
★★★★☆ (4.8/5.0)(6 votes)
How exactly is this not making gates easier to play?
Dabok
★★★★★ (5.0/5.0)(5 votes)
Worst comes to worst, this gives your creatures vigilance for 3cmc...
SecretLeaderCrab
★★★★☆ (4.7/5.0)(3 votes)
Serra's Blessing in standard for 1 more? Sure, why not. The little extra effect probably isn't worth much, but in new Boros you want to attack with as many creatures as you can manage, and this will at least ensure you have blockers for the next turn.
20 plus gates-2 of each Guild, some Crackling Perimeters, and some Gateway Shades are looking pretty good.
LordOfTheFlies87
☆☆☆☆☆ (0.0/5.0)
As others have said, Wizards really fell flat with the gate sub-theme. Like, badly.
deserter
☆☆☆☆☆ (0.5/5.0)(2 votes)
So many enchantments I'll almost hate opening a booster pack.
Lord_of_Tresserhorn
☆☆☆☆☆ (0.0/5.0)
Won me a game at the pre-release today. I had a BAD Orzhov deck (ended up being last) but in one game, I had this out as well as three gates, and suddenly everything had a butt of at least 4 and did not turn sideways anymore. My opponent had much larger creatures (Foundry Champion, Firemane angel) but I held the gates and slowly managed to ping him down with unblockables, flyers and Extort.
I guess that was the time the deck really worked.
chrome_dome
☆☆☆☆☆ (0.0/5.0)
3/5.
ZelosBard
★★★★★ (5.0/5.0)(3 votes)
This is great for attacking with keyrunes and then tapping them for mana.
I am putting a few in a deck I made which utilizes keyrunes and gates heavily.
Flyheight
★★★★★ (5.0/5.0)(1 vote)
Why is this rated so low??? It's at least a 3 in the proper deck. Vigilance lets you be much more offensive than you otherwise normally would be and the extra toughness lets you survive your attacks to do it again.
Update: O.o....excuse me while I go add a third color to my Feed the Pack wolf tribal deck... Nah, scratch that, doesn't fit in the wolf tribal deck (no room). This means I need another Feed the Pack deck; one with Tree of Redemptions. My Tree life gain deck has been needing help anyway.
Smoke_Stack
☆☆☆☆☆ (0.0/5.0)
Stasis decks are gonna love this
Johnny_Vegas
★★★★★ (5.0/5.0)(1 vote)
Playable in limited, where giving your entire army vigilance is very powerful. I've had this card win me games in limited when I have 1 or 2 gates out it's very strong. I've tried it in casual with Builder's Blessing and it's not half bad.
The_Trendkill
☆☆☆☆☆ (0.0/5.0)
You can do worse than giving your creatures vigilance for 3 mana. You can do much, much better, too.
noobmag1
☆☆☆☆☆ (0.0/5.0)
The Gate side of the mechanic is crap. Regardless, it's still Vigilance for everybody at .
2.5/5
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
Vigilance for is pretty eh, but if you can utilize the gate effects with it, there's real potential here.
jwdavid
☆☆☆☆☆ (0.0/5.0)
To begin with - I would never play this card - UNLESS: Would it count cards like Mystic Gate? Which is a playable card - because the standard gates, coming into play tapped, are worthless. Maybe I'd play them, if they counted as the basic land types they tapped for, but there are SOOOOOooooo many better choices of lands that come into play tapped that the gates went straight to my give-away pile.
NanakoAC
★★★★☆ (4.8/5.0)(2 votes)
Amazing card. 5/5
All that extra toughness just destroys red decks, or any other focused on nukers. IT allows your little chump blockers to stand up to much larger creatures with ease.
I use guildgates naturally in almost every deck i make. Right now i'm using four of these in a white-focused deck, with four guildgates from every white guild. I combo it with a few lifestealing creatures, and Chalice of Life for the ultradefensive win condition.
really, it works good with any defensive win condition. Or any deck that uses glass cannons. or any deck that uses tokenspam.
the vigilance is the icing on top that allows you to be aggressive (and unkillable thanks to high toughness) while still being able to nullify attackers.
Ataraxiom
★★★★★ (5.0/5.0)(1 vote)
Since this is one of the few cards that actually shows us the Gateless subplot, I'm really fond of the flavour here.
Just look at these guys! They're a ragtag party of everyman revolutionaries, just doing their best to keep their hometown safe from the chaos of guilded Ravnica. If that isn't White, I don't know what is.
The implications of this card are crazy, too. These guys are Vigilant because they've got this whole 'neighbourhood watch' thing going on, but how is that they're powering up off of Guildgates?
Simple, they're using the gates as bottleneck entry-points to keep the guilds from trespassing in their town.
Amazing art, 5/5 for flavour.
WormBait
☆☆☆☆☆ (0.0/5.0)
Using gates gives you a slow start, you always feel like you're one turn behind mana-wise.
But I like this card regardless, I'm trying out x4 in both a BUW Phenax, God of Deception build and BGW Scourge of Skola Vale build (both standard). If either deck gets a foot-hold the amount of damage/milling can be phenomenal particularly with multiple HtGs.
Comments (21)
You're not exactly making it easy.
I guess that was the time the deck really worked.
I am putting a few in a deck I made which utilizes keyrunes and gates heavily.
Update: O.o....excuse me while I go add a third color to my Feed the Pack wolf tribal deck... Nah, scratch that, doesn't fit in the wolf tribal deck (no room). This means I need another Feed the Pack deck; one with Tree of Redemptions. My Tree life gain deck has been needing help anyway.
2.5/5
All that extra toughness just destroys red decks, or any other focused on nukers. IT allows your little chump blockers to stand up to much larger creatures with ease.
I use guildgates naturally in almost every deck i make. Right now i'm using four of these in a white-focused deck, with four guildgates from every white guild. I combo it with a few lifestealing creatures, and Chalice of Life for the ultradefensive win condition.
really, it works good with any defensive win condition. Or any deck that uses glass cannons. or any deck that uses tokenspam.
the vigilance is the icing on top that allows you to be aggressive (and unkillable thanks to high toughness) while still being able to nullify attackers.
Just look at these guys! They're a ragtag party of everyman revolutionaries, just doing their best to keep their hometown safe from the chaos of guilded Ravnica. If that isn't White, I don't know what is.
The implications of this card are crazy, too. These guys are Vigilant because they've got this whole 'neighbourhood watch' thing going on, but how is that they're powering up off of Guildgates?
Simple, they're using the gates as bottleneck entry-points to keep the guilds from trespassing in their town.
Amazing art, 5/5 for flavour.
But I like this card regardless, I'm trying out x4 in both a BUW Phenax, God of Deception build and BGW Scourge of Skola Vale build (both standard). If either deck gets a foot-hold the amount of damage/milling can be phenomenal particularly with multiple HtGs.