This card is quite underrated. For 2 mana it can deal with any non-shrouded or protected beef that is coming your way.
People are all hyped up with that 2 mana pacifism that also deals with activated abilities, the Journey To Nowhere, but this card should get some credit.
Tommy9898
★★★☆☆ (3.5/5.0)(2 votes)
It is better than o-ring or journey to nowhere because if you put it on a legend than it stops them from playing the same legend again. Also flash. I put one on an Ashling the pilgrim once, right when the guy tapped out to make it do leathal damage, prevented the damage.
Colossus_of_Darkstee: It's an isolation that lasts some time. It's an isolation from time.
DerStrudelkopf
★★★★☆ (4.0/5.0)(2 votes)
Also fun to toss on your own Excruciator if your opponent has no shadow creatures...
Superllama12
★★★☆☆ (3.0/5.0)(2 votes)
Pretty sweet concept, same cost as path to exile and it basically does the same thing but has flash, cause with shadow, it really can't block much, and attacking is useless unless it has some other power whenever it damages a player
Minus_Prime
☆☆☆☆☆ (0.0/5.0)
Note that this prevents all damage from the creature, not just combat damage. So it also shuts down things like Spikeshot Elder, whereas Pacifism would have essentially no effect.
Fictionarious
★★★☆☆ (3.5/5.0)(1 vote)
Flash. It matters.
nemokara
★★★★★ (5.0/5.0)(2 votes)
Currently rated at above a 4.1, I don't agree that this is underrated. Yes, it's a solid pacifism effect. The flash and damage prevention (including non-combat damage) are very nice bonuses to have, and at no extra mana cost (I would have expected such a combination to cost 3 mana, especially at common).
That being said, there are many creatures with strong effects and abilities that you do not need/want to attack with, as well as creatures with "when this creature attacks" triggered abilities that don't require damage to be dealt (Titans, anyone?) and which you can do nothing about since you probably can't block them. Those are some pretty big blind spots for this card, especially since the whole point of including it in a deck would be to neutralize most creatures you'd expect to see.
There are also some flavor issues for this card when you control other creatures with shadow. To some people that might not matter, but IMO it's a strike against it.
DoragonShinzui
★★★★☆ (4.0/5.0)(1 vote)
Not only is it an instant speed pacifism that can also deal with damage dealing abilities, but it could potentially be used on your own walls when dealing with a shadow deck!
...
'Cause those totally still exist.
Corey_bayoudragonfly
★★★★★ (5.0/5.0)(1 vote)
I think it's also important to note that this can be useful on your own creatures as well. 1 Creatures with 'when this creature attacks and isn't blocked': Bone Dancer, Orcish Squatters, Kukemssa Pirates, Ophidian... there several creatures that would benefit non-stupidly from this, and most of them don't get to assign combat damage when activating their effects anyway. (Merchant Ship... ha!) 2 Creatures with 'when this creature attacks': here, it's creatures whose effects you'd like to get, but which might be killed afterwards, or whose effects you'd just like to guarantee each turn: Alaborn Cavalier, Cho-Arrim Bruiser, Copperhorn Scout, Annihilator effects, conceivably Geist of Saint Traft, &c. In a deck that cared about some of the above, Temporal Isolation would serve two purposes.
wholelottalove
☆☆☆☆☆ (0.5/5.0)(1 vote)
Good card here. Prefer Curse of Chainsat the two mana slot for variety. This card is good but opponent can still block with the creature.
Tapsa
☆☆☆☆☆ (0.0/5.0)
Solid card.
metalevolence
☆☆☆☆☆ (0.0/5.0)
Flashifism
Habreno
☆☆☆☆☆ (0.0/5.0)
@Wholelottalove That's true, but how Shadow works means that it can only block creatures with Shadow. So yeah, it can block. But there's not much it *can* block.
Comments (18)
This card is quite underrated. For 2 mana it can deal with any non-shrouded or protected beef that is coming your way.
People are all hyped up with that 2 mana pacifism that also deals with activated abilities, the Journey To Nowhere, but this card should get some credit.
That being said, there are many creatures with strong effects and abilities that you do not need/want to attack with, as well as creatures with "when this creature attacks" triggered abilities that don't require damage to be dealt (Titans, anyone?) and which you can do nothing about since you probably can't block them. Those are some pretty big blind spots for this card, especially since the whole point of including it in a deck would be to neutralize most creatures you'd expect to see.
There are also some flavor issues for this card when you control other creatures with shadow. To some people that might not matter, but IMO it's a strike against it.
...
'Cause those totally still exist.
1 Creatures with 'when this creature attacks and isn't blocked': Bone Dancer, Orcish Squatters, Kukemssa Pirates, Ophidian... there several creatures that would benefit non-stupidly from this, and most of them don't get to assign combat damage when activating their effects anyway. (Merchant Ship... ha!)
2 Creatures with 'when this creature attacks': here, it's creatures whose effects you'd like to get, but which might be killed afterwards, or whose effects you'd just like to guarantee each turn: Alaborn Cavalier, Cho-Arrim Bruiser, Copperhorn Scout, Annihilator effects, conceivably Geist of Saint Traft, &c.
In a deck that cared about some of the above, Temporal Isolation would serve two purposes.