@A3Kitsune: I beg to differ. In those days, you would have needed Sleight of Mind (a blue card) to make this playable (side-board not withstanding). Deathgrip is black because of the pure evilness of it once you've sleighted it to your opponent's color. If you're actually playing against a green deck, then death counters life. Makes sense to me at least.
Here's a recipe for a fun, casual deck I built that utilizes Deathgrip:
Comments (6)
works well with the green counter version of this
Here's a recipe for a fun, casual deck I built that utilizes Deathgrip:
Gloom-grip Lockdown:
Land (23):
1x Plains
6x Island
6x Swamp
1x Seachrome Coast
1x Sejiri Refuge
3x Jwar Isle Refuge
1x Underground River
1x Roo***er Depths
1x Orzhov Basilica
1x Caves of Koilos
1x Terramorphic Expanse
White (1):
1x Enlightened Tutor
Blue (20):
4x Sleight of Mind
3x Man-o'-War
1x Mana Leak
1x Dream Cache
1x Memory Lapse
1x Force Spike
1x Daze
1x Power Sink
1x Capsize
1x Resounding Wave
1x Seal of Removal
1x Braingeyser
1x Whispers of the Muse
1x Foresee
1x Preordain
Black (16):
4x Deathgrip
2x Gloom
3x Dauthi Slayer
2x Black Knight
2x Dark Banishing
1x Diabolic Edict
1x Dark Ritual
1x Ihsan's Shade
Gold (1):
1x Dromar, the Banisher
Total Cards (61)
...it's not a great deck by any means, but it's a lot of fun against a similarly powered casual deck and it challenges your playing ability!