Doesn't it feel like obvious powercreep when the exact same card last core set was a higher rarity? And wizards is pushing the Mythic is better then rare always concept? It's like Black Lotus it was fine to print it because it was rare. They learned not to do that for a while I guess.
Vinifera7
★★★☆☆ (3.5/5.0)(3 votes)
It was fine at uncommon. I really don't want to see tons of these in draft.
Eternal_Blue
★★☆☆☆ (2.0/5.0)(3 votes)
this is very, very true. this doesn't even 'feel' common with the effect. but yes, basically making something a mythic means it's alright for it to be overpowered because the thought is that most people won't have them. the reality? it just drives singles prices up even further.
Mindbend
☆☆☆☆☆ (0.8/5.0)(5 votes)
why is red stealing blues ablities , first ping now creature steal at common . next they will be giving blue do X damage
pushbuttonmagic
★★☆☆☆ (2.8/5.0)(2 votes)
Lost a game to this card at the pre-release today my opponent pulled 3 of them and threw them all his deck (commons bah!).
roqbthepirate
★★★★☆ (4.2/5.0)(3 votes)
@Mindbend - you really think creature steal for a turn with haste is a blue ability? This is clearly a card about temporary manipulation through force, while blue is manipulation through mind control. They are very different and each fit their colors.
This was a little too rampant in draft, had wurms treasoned 3 times..
CJM2
★★☆☆☆ (2.0/5.0)(2 votes)
Wizards really loves this card. I don't know if anyone else noticed, but basically every preconstructed deck that has had any red in it since M10 came out had this card. And now it's common? Having this used against me three times in a single game in draft is a bit much.
majinara
☆☆☆☆☆ (0.5/5.0)(2 votes)
I don't like it that much. ray of command or reins of power are so much better. Or the black or black blue versions that sacrifice the creatures at end of turn. But at sorcery speed it's just meh. Or the split second version that is at instant speed and works on all permanents.
JWolps
★★☆☆☆ (2.2/5.0)(3 votes)
I'm diggin' how this card is now common.
n00bmag1
☆☆☆☆☆ (0.0/5.0)
Such a great card.
4/5 from me.
infernox10
☆☆☆☆☆ (0.0/5.0)
People are complaining about this card being good at drafts,
I'm one of the people using them.
It's such a great ability for red, especially in draft.
Get some fast, small creatures.
Then take control of the ones you can't deal with a well-placed Lightning Bolt.
Unless you have the kind of red deck that can win in 3 turns, this or Traitorous Instinct is almost a necessity, since it's the only way red has to deal with creatures with more than 4 toughness. And considering Leatherback Baloth can come out on turn 2, you may need to do that no matter how fast your deck is.
How does using this card on your opponent's favorite creature, attacking them with it, and then Flinging it back at them sound?
"Here you go! You want your Ulamog, the Infinite Gyre back? Have it!" *insert asploading/splatting/screaming sound here*
Selez
☆☆☆☆☆ (0.0/5.0)
On constructed: As this isn't a lasting effect, its only constructed use is in partnership with sac effects. Generally those need to be mana-less activations, so that you only need three mana to bash with the creature and then sac it, and there aren't any worthwhile ones in standard (Viscera Seer, Vampire Aristocrat, Bloodthrone Vampire), barring perhaps Scarland Thrinax, which'll leave standard shortly. We'll have to see what cards Scars block brings us.
On limited: For those who don't like this at common, I completely understand. This is incredibly frustrating when you encounter it in draft, often turning oncoming onslaughts into one-sided affairs. On the other hand, I like this at common (despite the fact that this effect has been uncommon throughout history). It has incredible synergy with a number of other red and black commons, presenting a powerful combo deck that mixes up core set draft. Unless you're trying to build that deck, however, I wouldn't take this earlier than mid-pack.
Because who doesn't like the idea of stealing somebody's critter, smashing their face with it, killing it to draw cards and get a 5/5 flyer for you to keep as a pet, and that event also triggering a bloodbath amongst your opponents?
In an unrelated incident, I hijacked my friend's Kuldotha Forgemaster, sacrificed it and some borderposts, and heralded out my Steel Hellkite :3 He was a very sad panda.
Vividice
☆☆☆☆☆ (0.0/5.0)
Reds best answer to large threats like the five M11 Titans. Can act as sort of pseudo removal with any sacrifice effects like Fling, Bloodthrone Vampire or Kuldotha Rebirth (say goodbye Darksteel Juggernaut)
It would be hilarious to steal a Blightsteel Titan and swing for lethal poison damage.
Great for stealing opponents creatures, in a pinch late game you can also use it to give your own fatties (that you cast this turn) haste.
ElMikkino
☆☆☆☆☆ (0.0/5.0)
Why is this rated lower when its a common now? 5 stars!
MasterOfEtherium
☆☆☆☆☆ (0.5/5.0)(3 votes)
jwolps is cool. anyways beast threaten but not lol. sick art really SICK 5/5
TheSwarm
☆☆☆☆☆ (0.0/5.0)
is conditional based on what an opponent is running, but it seems perty darn good against the titans and such that are soooort of demolishing the metagame.
Tyrannopope
☆☆☆☆☆ (0.0/5.0)
The artwork really adds to the flavor of following up with Burnt Offering
JudgeDoom
☆☆☆☆☆ (0.0/5.0)
You can use these to kill creatures whose power and toughness are based on the number of land you control, such as Nightmare, if you don't have any of that land.
TheHandyman
☆☆☆☆☆ (0.0/5.0)
Altar of Demetia. 'Nuff said.
stille_nacht
☆☆☆☆☆ (0.0/5.0)
opponent taps out, sacs eldrazi token, polymorphs to turn three blightsteel colossus
"haha! turn four blightsteel!" "act of treason" "FUUUUUUUUUUUUUU-"
Comments (31)
This was a little too rampant in draft, had wurms treasoned 3 times..
4/5 from me.
I'm one of the people using them.
It's such a great ability for red, especially in draft.
Get some fast, small creatures.
Then take control of the ones you can't deal with a well-placed Lightning Bolt.
"Here you go! You want your Ulamog, the Infinite Gyre back? Have it!" *insert asploading/splatting/screaming sound here*
On limited: For those who don't like this at common, I completely understand. This is incredibly frustrating when you encounter it in draft, often turning oncoming onslaughts into one-sided affairs. On the other hand, I like this at common (despite the fact that this effect has been uncommon throughout history). It has incredible synergy with a number of other red and black commons, presenting a powerful combo deck that mixes up core set draft. Unless you're trying to build that deck, however, I wouldn't take this earlier than mid-pack.
Because who doesn't like the idea of stealing somebody's critter, smashing their face with it, killing it to draw cards and get a 5/5 flyer for you to keep as a pet, and that event also triggering a bloodbath amongst your opponents?
In an unrelated incident, I hijacked my friend's Kuldotha Forgemaster, sacrificed it and some borderposts, and heralded out my Steel Hellkite :3
He was a very sad panda.
It would be hilarious to steal a Blightsteel Titan and swing for lethal poison damage.
"haha! turn four blightsteel!"
"act of treason"
"FUUUUUUUUUUUUUU-"