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Magic: The Gathering Card Comments Archive

Necropede

Multiverse ID: 194052

Necropede

Comments (21)

Sir_Kaeru
★★★☆☆ (3.0/5.0) (7 votes)
Nice ability for cheap creature with infect, comboes well with Throne of Geth but honestly If i wanted a 1/1 infect for 2 colorless I would run Ichorclaw Myr which is much better, while having a lower rarity
dgregory
★★★★☆ (4.6/5.0) (8 votes)
While infect creatures tend to be on the aggressive side, this one is actually best as a chump blocker. barring first strike, Necropede leaves a scar on whatever it blocked and gets to toss another counter either on the same creature or on another one. It creates a mini-plague ripe for proliferation.
Theostratus
★★★☆☆ (3.9/5.0) (7 votes)
Had fun with him on a Prototype Portal.
Zenzei
★★★★☆ (4.3/5.0) (6 votes)
Deceptively strong card.
Aen3ma
★★★☆☆ (3.8/5.0) (3 votes)
Unlike most infect creatures, I actually wouldn't run this in an infect deck. I think it works much better as an early creature drop in a control deck to help stall... It can really slow down lots of types of aggro decks.
Beastlygreen
★★★☆☆ (3.5/5.0) (3 votes)
This is a bit undervalued. It's cheap infect that can take out two creatures at once. This is a good early turn play, because it makes your opponent hesitate. Also, the only other infects under three mana are plague stinger and ichorclaw myr.
Gavrilo
★★☆☆☆ (2.2/5.0) (2 votes)
That nasty bug is autoinclude in any limited deck. Yes, there's risk (very-very low) of backfiring. But he's cheap infect/artifact/2for1 threat. Why is this rated below 4.5/5?
Astronautic_Bullfrog
★★★★☆ (4.7/5.0) (6 votes)
This is a great early pick in a draft if you aren't sure if you want to go Infect or not, since its playable in just about every type of deck.
frommerman
★★★☆☆ (3.8/5.0) (2 votes)
Hint: In SOM limited, you never attack with this guy, and if possible you never let him tap. I included him in a green-white metalcraft deck at a recent FNM and it always felt great when I drew and played him as my only infect creature. That deck won the FNM
mike_stubbs1
★★☆☆☆ (2.8/5.0) (2 votes)
Goes nicely with Diminish, or 2 x Diminish.
MrBarrelRoll
★★★☆☆ (3.7/5.0) (3 votes)
Don't understand why this is rated so low, this is easily a 2-for-1, or at the very least gives twice as many things to proliferate off of after having been used as a chump blocker
DacenOctavio
★★★★☆ (4.2/5.0) (3 votes)
Good for infect; otherwise, Perilous Myr does the job just fine everywhere else.
TPmanW
★★★☆☆ (3.8/5.0) (2 votes)
I'd take him over blight mamba any day. Blight mamba wants to be in the same kind of decks that doesn't leave mana open for his regen cost so it rarely comes into play. But for colorless mana you get this guy instead with an effect that always comes in handy.
Practically unblockable if your opponent has a really valuable X/1 out.
BastianQoU
★★★☆☆ (3.8/5.0) (2 votes)
4.5 for he's solid all over. I've had to deal with him more times than i can count (and i can count pretty high :P), and i know how annoying it can be to deal with..
D3nt3
★★★☆☆ (3.0/5.0) (1 vote)
I have a question. When I sac necropede to throne of geth, do I put the counter from Necropede's death and then I proliferate or do I proliferate and then I put the counter?
NuckChorris
★★★★☆ (4.2/5.0) (3 votes)
To the people saying this can backfire, unless your opponent is taking your turn, this can't backfire because you "may put a -1/-1 counter on target creature".
Asaurus
★☆☆☆☆ (1.8/5.0) (5 votes)
@ladnarud

Yeah, infect is OP! I mean, look at all those top eights at oh wait a minute.

Ok, yeah, but still, all the top drafters were looking to force infect... oh, right, most top drafters would take infect only if they opened a crazy bomb first pack, and even then, only if there were giant obvious signals.

Kitchen tables! Unfair! Oh. Damn. Nevermind.

There is no format where infect strategies are in any way dominant. Or even top tier. Or even third tier. Outside of weird modern or legacy decks that win on turn two or three (assuming nut draws), infect is nearly unplayable. The cards just aren't good enough - they all amount to just beats, and dont have the kind of versatility that good magic cards have.
Tempted_Johnny
☆☆☆☆☆ (0.0/5.0)
@ D3nt3,

When you cast a spell or activate an ability, the order is as follows: You announce your action and it goes on top of the stack, make decisions about the action, if applicable, and then pay the associated costs. So in the scenario you suggested, Throne of Geth's ability (proliferate) would be placed on the stack, and then you would pay the cost (Tap the Throne and sac Necropede), officially activating the Throne's ability while also putting Necropede's triggered ability on top of the stack. If each ability resolves, you may put a -1/-1 counter on a creature before you proliferate.

People often float mana before casting spells or activating abilities, because it seems intuitive to do so, but you literally can't pay for the spell or ability until after making announcements about it.