Its a land that fills a creature slot for the late game, will work good in casual vs mass sweeps.
Lestat13
★★★★☆ (4.6/5.0)(23 votes)
It's the last knife in your pocket at the end of a long war - not to be used by many - but those who do will find it's worth.
Oleander
★☆☆☆☆ (1.1/5.0)(12 votes)
Very meh to me. I don't see why you should waste a land drop on a colorless land that can't even activate to become a creature until the 6th turn when you have enough to play it's tapped ability. By turn 6 you should be winning the game or losing the game anyhow, and this 3/4 creature shouldn't turn the tide too much at that point. On top of that, it also hinders you from playing bigger spells by that time by getting rid of the land.
Iiory
★☆☆☆☆ (1.1/5.0)(5 votes)
very esper to me
own-dizzle
★★☆☆☆ (2.3/5.0)(6 votes)
For SOME reason, this could fit in Affinity decks. Instead of my Darksteel Citadel, I could replace 2 of them or something for one of these... Too bad it's not an artifact land! But the problem with Affinity is that you run out of cards VERY quickly, so if you have this down on the field and you keep drawing lands, this will help you. It was great in my draft deck.
inmypants22
★★☆☆☆ (2.3/5.0)(6 votes)
I prefer Isamaru. This card is great for EDH
Authw8
★★★★☆ (4.1/5.0)(8 votes)
No Mutavault, but I think it's still a bit underrated. It's best in mono-color decks because they rarely care about one or two lands that produce only colorless mana. With that in mind, it can really save you if your opponent gets a creature into play with protection from your color. It's also a flier that can go in decks with few options for flight. It has good enough toughness to survive fights with quite a few enemy fliers, and you can surprise your opponent by attacking through the air. Finally, it's obvious protection from board sweepers makes it even more useful, allowing you a chance to come back from cards like Day of Judgment, Martial Coup, Earthquake, or anything else your opponent might throw at you. A solid 4/5.
epochei
★☆☆☆☆ (1.6/5.0)(6 votes)
i dont see y this card is rated rare can some one explain to me?
Folesauce
☆☆☆☆☆ (0.9/5.0)(8 votes)
Not good. A colorless land or an overcosted creature. If you're using it in a land slot you could have a better land, if you're using it in a creature slot you could have a better creature. Even with the life from the loam combo, you're spending seven mana a turn on 3/4 flier.
"Itks the last knife in your pocket at the end of a long war ... " -Lestat13
Quoted for truth. This card has won me more games than I ever expected it to. A colorless land isn't too bad as long as you aren't losing tempo for it. This is one of those lands you play and only tranform when it would be most beneficial. Although it usually won't see play until late game, it can chump block to get you an extra turn, it can defeat weaker creatures your opponents carelessly send in to attack, it can deal that last few points of damage you needed to win, etc. It's not a bad card, I like it a lot.
Hayw00d0909
☆☆☆☆☆ (0.0/5.0)
Got myself a pair of these the other day and finally got a chance to see them in action a few times today. They actually saved my ass after being nailed with Wrath of God, and scored me a win because I had gotten rid of a Baneslayer Angel and they didn't have any flying protection left. If you have a deck with a solid land base that doesn't use too many colors, I'd reccomend having a couple. I have them in a Reanimator, and I absolutely love having them around late-game in case things get hairy.
SHOULD have been an Artifact land, but the flavor and artwork are just right. 4/5
TheSwarm
☆☆☆☆☆ (0.0/5.0)
Great for attrition wars, which happen quite often in control decks
Woozly
☆☆☆☆☆ (0.0/5.0)
Great show or greatest?
Kryptnyt
★★★★☆ (4.2/5.0)(5 votes)
Essentially a Stalking Stones with flying and +0/+1 that loses its mana ability and land supertype. Hmm, it looked more similar before I started typing.
Rezzy64
☆☆☆☆☆ (0.0/5.0)
I used to think this card sucked. It never did anything for me at all, but I stuck it in a few decks anyways cause I thought, "Well who knows, put it in a few decks with no fliers and it might save me some time." This thing, although not often, has helped me win a couple of games and get me out of tight spots. It's either, that chump blocker to kill off that annoying flier, or that 3 unblocked damage I need to put my opponent in his place. Often it'll sit there for an entire game as a land, but damn when you really need that 3/4 flier on the spot, this thing really pulls through.
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
It's good because it can be recurred with cards like Life from the Loam, Sun Titan, and Crucible of Worlds to slowly make an army of 3/4 fliers, in addition to already being a land. Dread Statuary is better for its power, Mutavault is better for its tribal synergy, Blinkmoth Nexus and Inkmoth Nexus are small and take serious skill to use, and I'm sure Mishra's Factory is overpowered. But recurring this makes tokens, unlike the other colorless manlands. Another land that makes colorless tokens is Urza's Factory.
boneclub
☆☆☆☆☆ (0.0/5.0)
I love the flavour. So much.
DarthParallax
★★☆☆☆ (2.8/5.0)(2 votes)
I like that it's not actually a man land-- it puts a token into play. This is the kind of thing that I'm sure makes a serious difference if I look hard enough--although, the token does have summoning sickness, so that's a problem. :P
SAUS3
☆☆☆☆☆ (0.0/5.0)
@DarthParallax This card is drastically different from regular manlands (lands that become creatures temporarily). Putting the token into play means you don't have to keep paying the cost to use the land as a creature. One major difference is that regular manlands can avoid sorcery speed removal spells because they are not a creature when it is your opponent's turn. This means they can get in for damage after board wipes.
This card is alright. It is a lot less powerful than most manlands because it costs so much mana to use. It's still pretty good though because it comes in untapped allowing it to act as a regular land (minus the colour) in your deck (giving you just 1 more option for the odd game that needs it).
Yeah... it SHOULD have been a artifact land. Still good, though...
Manite
☆☆☆☆☆ (0.0/5.0)
"One thousand years ago, superstition and the sword ruled. It was a time of darkness. It was a world of fear. It was the age of gargoyles. Stone by day, warriors by night, we were betrayed by the humans we had sworn to protect, frozen in stone by a magic spell for a thousand years. Now, here in Manhattan, the spell is broken, AND WE LIVE AGAIN! We are defenders of the night! We are GARGOYLES!" - Goliath, Clan Leader
EidolonDragon
☆☆☆☆☆ (0.0/5.0)
Another powerful card with awesome flavor text. Great for a control deck win condition or for an artifact deck. There are a lot of easy ways to recycle it too (someone already posted the Crucible of Worlds idea that I thought of immediately xD).
Combine overall potential, awesome art, and flavor text and get a 5/5 from me.
Comments (24)
-Lestat13
Quoted for truth. This card has won me more games than I ever expected it to. A colorless land isn't too bad as long as you aren't losing tempo for it. This is one of those lands you play and only tranform when it would be most beneficial. Although it usually won't see play until late game, it can chump block to get you an extra turn, it can defeat weaker creatures your opponents carelessly send in to attack, it can deal that last few points of damage you needed to win, etc. It's not a bad card, I like it a lot.
SHOULD have been an Artifact land, but the flavor and artwork are just right. 4/5
Hmm, it looked more similar before I started typing.
This thing, although not often, has helped me win a couple of games and get me out of tight spots. It's either, that chump blocker to kill off that annoying flier, or that 3 unblocked damage I need to put my opponent in his place.
Often it'll sit there for an entire game as a land, but damn when you really need that 3/4 flier on the spot, this thing really pulls through.
This card is drastically different from regular manlands (lands that become creatures temporarily). Putting the token into play means you don't have to keep paying the cost to use the land as a creature. One major difference is that regular manlands can avoid sorcery speed removal spells because they are not a creature when it is your opponent's turn. This means they can get in for damage after board wipes.
This card is alright. It is a lot less powerful than most manlands because it costs so much mana to use. It's still pretty good though because it comes in untapped allowing it to act as a regular land (minus the colour) in your deck (giving you just 1 more option for the odd game that needs it).
@A3Kitsune
Every land that goes to the graveyard while doing its job combos with crucible of worlds. Mentioning it here is absolutely pointless. Look at strip mine, wasteland, tectonic edge, and terramorphic expanse if you want to see real combos with it (terramorphic expanse just being a cheap fetchland).
Combine overall potential, awesome art, and flavor text and get a 5/5 from me.