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Magic: The Gathering Card Comments Archive

Celestial Colonnade

Multiverse ID: 177545

Celestial Colonnade

Comments (46)

DonRoyale
★★★★☆ (4.8/5.0) (4 votes)
When you can hit your opponent for 4, then Path to Exile their creature with the same card, you know you just reek of potential.

The vigilance is truly what makes this a phenomenal card. The other manlands have to tap out to attack; this thing is just begging to be abused with Path.
wolfv
★★★★☆ (4.2/5.0) (2 votes)
i would prefer to give this card 6 stars but it will not allow me to do it, this is exactly what i would want a blue/white card to do, also it sneaks in some nice colorful cards in a fairly mono-colored set. good job
Akromar
★★★★☆ (4.3/5.0) (3 votes)
I nearly wet myself when i saw this one. My Blue/White control has been asking for some power, and is it. This is also an easy excuse to replace the Sejiri refuges that i've had in there too.
Donovan_Fabian
★★★★★ (5.0/5.0) (2 votes)
Probably the best of the manland cycle for this set because of the vigilance and size, but also the hardest to activate since it takes five open mana + itself for a total of six. The vigilance allows you to attack with it and still tap to for mana to use something else.
BelloAbril
★★★★★ (5.0/5.0) (2 votes)
A land that becomes an uncounterable Serra Angel with haste and flash that can still be tapped for mana? Sure ill give blue a try, but manlands are very playable in other decks so blue still has problems to counter those win cons, still 5/5.
Mitch_360
★★★★★ (5.0/5.0) (2 votes)
A U/W mandual that turns into the most classic control creature of all time...awesome. Also frees up a deck slot...Yummy.
Behalter
★★★★★ (5.0/5.0) (3 votes)
Serra angel, and the ability to either PtE or Unsummon right after or during the attack, beautiful :) 5/5
Zulp
★★☆☆☆ (2.8/5.0) (2 votes)
It was love at first sight between me and this card. I'm just sad to know that I'll never be able to buy a playset, because before you know it they'll cost $30 each and be way out of my budget range. Great card that's a part of a great cycle of cards, my props to R&D.
Urbar
★★★★☆ (4.8/5.0) (4 votes)
The best manland in the cycle.
The ability to produce mana and to attack at the same turn and the resistance against Lighting Bolt makes this card absolutely a must have for control decks in standard.
ajpinton
★★★★☆ (4.0/5.0) (2 votes)
This card is feels good in a Blue/ white control deck, and plays well with Amulet of Vigor. play Amulet of Vigor turn 1 and this turn 2, now you have a way to play just about any 2 drop i can think of... and makes a good flash blocker (3)UW for a 4/4 Vigilance, Flying is fairly good. With having Vigilance you can attack with it and still use it for mana. Great for low creature count decks, it is a land that can protect you when needed again great for control. A all around kick but land with no really negative effect.
Styny
★★★★★ (5.0/5.0) (1 vote)
dear god this card is beautiful.
thezanet
★★★★★ (5.0/5.0) (1 vote)
Hands down the best manland in the set. Vigilance makes it freakin' awesome. White/blue control just got a lil bit better.
mutantman
★★★★☆ (4.0/5.0) (2 votes)
This is a superb card and an easy staple. I still think it sounds like a laxative, though.
Dingo777
★★★★☆ (4.8/5.0) (2 votes)
A+++ card, vigilance is what makes it worth it though, flying is great, but the vigilance, that is the real gravey on this baby

the whole cycle is awesome, instant reachers, unblockables, all for just leaving mana open
WER386
★★★★★ (5.0/5.0) (1 vote)
Serra angel/sphinx+man land+dual land with the grievous drawback of... come into play tapped? haha I guess you can guess my score for it.
Swiftgamer18
☆☆☆☆☆ (0.8/5.0) (2 votes)
As alot of people have said in this discussion, when I first saw this card I instantly thought it would work great in my Blue/White control deck. What I wonder is if anyone has actually used it. It is the only creature in my deck, so it always eats removal. Before I took it out, I was only using it for mana fixing. Good card but I don't think it has a spot in current control decks.
thrallallmighty
★★★★☆ (4.0/5.0) (2 votes)
I love this card
i got it today in boster =)
Now its my best card in my B/W deck
Seannzzzie
★★★★★ (5.0/5.0) (1 vote)
I have a blue/white control with Luminarch... Celestial Colonnade is my entire attack force until I get Luminarch to work haha. The I swing for the win with 8-10 4/4 angels and a celestial colonnade :)
Mightyass
★☆☆☆☆ (1.0/5.0) (1 vote)
I ve never played with or against this card (i am no tournament player) but is vigilance really so important, considering the fact that it stops being a creature at EOT? Seems a bit random
Youipt
★★★★★ (5.0/5.0) (1 vote)
great, versatile card, only downside is the manland cost
Semptimilius
☆☆☆☆☆ (0.0/5.0)
One question. If this is taken with a control creature enchantment, then it turns back to a land at the end of the turn, the enchantment is destroyed, no? I'm assuming right now that that's what happens.
cloneffect
☆☆☆☆☆ (0.0/5.0)
Although no one really plays with serra angel anymore, it's comforting to know her beautiful spirit lives on in this glorious creation. Perfect for blue-white control: you just wrath, wrath, wrath, then smash their face with this. The vigilance even means you have mana open for those mana leaks or deprives on their turn.
GottaRunGottaRunNow
☆☆☆☆☆ (0.5/5.0) (1 vote)
Wait for it.... wait for it..... Flame Slash! Or even Combust.

But seriously, this card is awesome, land and creature in one, just the mana cost to convert it that makes this just under a 5/5 rating for me.
Boday1
☆☆☆☆☆ (0.0/5.0)
I've won a rediclulous number of games of this card with my U/W control deck. An amazing card in an amazing set. 5/5
LordAlvon
☆☆☆☆☆ (0.5/5.0) (1 vote)
I love this card. It screws with so many of my opponent's strategies.

Opponent - "I attack with (insert creature here) and he does (insert damage here) damage to you, because you can't bl--"
Me - "You've forgotten! (taps 5 lands) I have a Celestial Colonnade. I'll make it become a Serra Angel!"
Opponent - "NOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!"
bagilis
☆☆☆☆☆ (0.0/5.0)
With a couple of Silver and Golden Myr you active this guy even more quickly now!
Deeo
★★★★★ (5.0/5.0) (1 vote)
Vigilance is an elegant ability in this manland, leaving its own mana available to use Emerge Unscathed, Brave the Elements or Path to Exile, which can make all the difference in the mid/late game
NeoDragon
☆☆☆☆☆ (0.0/5.0)
If you attack with a 5/5 and the opponent plays the land ability and makes a creature and blocks with it. Do both the creature and the land go to the graveyard or does the land stay into play?
BlackAlbino
☆☆☆☆☆ (0.5/5.0) (2 votes)

Vigilance is pointless when it take 5 CMC to use per turn. Costing 1 less to activate would be better.
Best of the cycle is probably creeping tar pit or stirring wildwood

I'm surprised how few people (obviously outside of these comments seeing as every other comment mentions it) realize this Is a tribute to U/W's old finishers of Serra angel/sphinx.
5 CMC
U/W
Flying, vigilance
4/4
EpicBroccoli
☆☆☆☆☆ (0.0/5.0)
Hey. Giving it vigilance allows it to swing and save it from removal when you have that Spell Pierce in hand.
scorpiolegend
☆☆☆☆☆ (0.0/5.0)
With this, I can take out every single creature in my deck and still win.
Gabriel422
☆☆☆☆☆ (0.0/5.0)
This is a superb card. That's why I hate this cycle so much.

Wurmcoil Engine is overpowered. But at $10 apiece I bought myself a playset. On its own page it got its rightfully deserved complaints. About how they dare print a 6/6 lifelinker for 6 (and much better than that) while still calling Alpha Tyrannax a baseline.

These lands are all overpowered, and are automatic inclusion in decks (where oftentimes you lose almost nothing by replacing the Engine with a Titan or even Consecrated Sphinx). I didn't go out of my way to spend $10 apiece on playsets of all five of these; that would be what, $200?

And yet, I see no complaints on all these pages.

If there is power creep, this cycle (and Steppe Lynx) would be the flagship. Does it only take a little bit a craft on Wizard's part, to make power creep a bit more 'palatable' (as opposed to being outright blunt as in the case of Engine), then people will buy into it?

Blame Leatherback Baloth, blame Wurmcoil Engine or anything with a size at a cost never seen before. You just don't know where true power (creep) lies.
DarkAngel008
☆☆☆☆☆ (0.0/5.0)
Hi, I am new the world of MTG, could someone please confirm how this Celestial Colonnade is used(with regard to adding to the mana pool?) If you tap this do you physically add a Plains card or an Island card (each time) to your mana pool giving the ability to increase you mana pool on each upkeep? or does it just become either or for the duration of the turn cycle?
Shadoflaam
☆☆☆☆☆ (0.0/5.0)
3/1/2010
...

Yes, that is the ruling. Good to know.
AppleButter
☆☆☆☆☆ (0.0/5.0)
i feel like this is one of the 2 best lands of the zendicar block along with creeping tarpits of course
starfox444
★★★★☆ (4.5/5.0) (1 vote)
Oh my god, I thought it could only tap for colourless. I re-read the card and exploded.
DacenOctavio
★☆☆☆☆ (1.0/5.0) (1 vote)
OMFGsncjrbf cavanaugh ckankxoabrcjub PLAY TEC EDGE YOU FOOL.
twiddleman12
☆☆☆☆☆ (0.5/5.0) (2 votes)
Can someone please explain to me why this helps if the creature has summoning sickness?
Right now it looks like a sub-par land that you can tap {3}{W}{U} for a temp blocker.
It looks like it sucks.
wpken
☆☆☆☆☆ (0.0/5.0)
I love the manlands, I played Naya and naturally wasn't a fan of b/w control decks. Either way Raging Ravine wasn't that good in my opinion, and I think this card was also very over-hyped. In my opinion Creeping Tar Pit was the best. It was just the unblockable and the low activation cost that sold me on that when i messed around and threw together a U/B ally deck.
EnderofGames
☆☆☆☆☆ (0.0/5.0)
@twiddleman12

Are you saying that Progenitus is a sub-par card because it has summoning sickness? Or do you just not know how to play this game, and not realize that it loses summoning sickness a turn after you play it?
Pick15
☆☆☆☆☆ (0.0/5.0)
This card is amazing, versatile, and powerful, but the art does not compare AT ALL to Kekai Kotaki's art on the buy-a-box promo version.
5/5, 7/5 for the promo.
ParishInquisitor
☆☆☆☆☆ (0.0/5.0)
I absolutely love this card. Great art, great activated ability, and on top of that, it's a dual land! Definitely the best of the man-lands.
Antsache
☆☆☆☆☆ (0.0/5.0)
@ Twiddleman12

To clarify, summoning sickness applies to creatures the turn that CARD enters the battlefield. Man-lands become creatures - the card doesn't leave then re-enter the battlefield, or somehow become a different card in the process. Summoning sickness, therefore, only applies to it the turn you first play it as a land. If you play the land then immediately make it become a creature, it will have summoning sickness. The following turn, however, this will no longer be the case for as long as it remains in play.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
A land that taps for dual colored mana and is also a win condition.
Hunter06
☆☆☆☆☆ (0.0/5.0)
This was my first foil land, and it looks amazing, too bad it wasn't a JtMS though

4/5 Stars