my only complaint is wheres the trample, green and red love trample, and this guy screams, i trample through everything. just sayin
heenaheena
★★★☆☆ (3.0/5.0)(1 vote)
I'm confused by this card: does it retain its +1+1 counters after it ceases to be a creature at the end of turn so that the second time u attack with it, it will be 5/5 despite not having been a creature continuously?
phildiddy
★★★★☆ (4.8/5.0)(3 votes)
Yeah, heenaheena, a land has no problem having +1/+1 counters. See Llanowar Reborn to confirm.
Agent1103
★★★★☆ (4.0/5.0)(3 votes)
Yes, it does retain it's counters. So, it gets larger and larger every time it swings. It's a solid card. Can't say how I feel about the play it will get though.
Coactus
★★☆☆☆ (2.3/5.0)(3 votes)
This thing is a powerhouse in limited, and could easily see play in Constructed.
ajpinton
★★★★☆ (4.4/5.0)(8 votes)
yes my land has +1/+1 counters on it, what of it?
Akromar
★★★★☆ (4.0/5.0)(3 votes)
This guy will be great in any kind of G/R control. The longer the game lasts the bigger of a threat he becomes. With Fogs and Red mass removal (Chain Reaction i'm looking at you) You'll be able to ensure the game lasts long enough to get this guy big enough. Even so, only a few attacks are needed to end the game with this guy. 4+5+6+7 is game, and obviously you'll be holding onto some burn that can finish the job quicker.
reaper1001
★★★☆☆ (3.0/5.0)(1 vote)
Ok So would it be possible to use Oran-Rief, the Vastwood on raging ravine and when could I use it
klauth
★★★★☆ (4.8/5.0)(4 votes)
@reaper: you can only use Oran-rief on it when you play it, THEN turn it into a creature in the same turn ("becomes" is different from "coming into play") but it would be pretty much useless since it wouldn't be able to attack
TheHappyReaper
★★★★☆ (4.5/5.0)(2 votes)
It will see a fair amount of play because it's strong and produces mana for Jund, but it's boltable!! I prefer Stirring Wildwood: more cheap and not boltable, also if it doesn't block the best creature with flying... but why is it supposed to do so? Bloodbraid Elves, Sprouting Thrynax, and so on... all left the Wildwood unscated. And it's a fine attacker too!
U-caster
★★☆☆☆ (2.2/5.0)(4 votes)
Hello. My name is raging ravine. I get lots of +1/1 counters. Do you have a problem with that? Cause if you do, the counters will bring their buddies, and you wouldn't like that.
Norro
★★☆☆☆ (2.7/5.0)(5 votes)
I made a manland deck. Hilarious as anything ive ever seen played. This card? OM NOM NOM to my opponent's face. He hasnt played me in a while because i ate him with lands.
DarthKithkin
★★★★☆ (4.0/5.0)(3 votes)
what if you equip it? Does it still remain equipped when it turns back into a land?
Hahaha, my land has 5 +1/+1 counters on it and a Loxodon Warhammer equipped to it also!
caesar1994
★★★★★ (5.0/5.0)(1 vote)
@Darth
I believe the equipment falls off when it turns back.
@hhfgd
Personal i seen this in action and it is pretty good. Of course you can't just turn and only attack with it. Attack with a bunch of 6/6's, 7/7's, 8/8's and this and you opponents won't mesh with this till it is to late. While it isn't the best I wouldn't say it sucks.
hhfgd
★★★★★ (5.0/5.0)(1 vote)
ok i take it back its a pretty good card,it pops in and out and is good as a secondary attacker when
you have something bigger that oppennents have to worry about ,while it gets bigger and bigger.
Gaussgoat
★★★★★ (5.0/5.0)(4 votes)
I love this card! It absolutely beats on people, and gets stronger every turn. The color combo works wonderfully in aggro decks, where this just becomes another threat.
Try hitting it with Soul's Might to watch things get ridiculous very quickly.
4.5/5
ChampionofSquee
★★★★★ (5.0/5.0)(2 votes)
@Arglypuff read the ruling on Oran-Rief. It would put the counter on. The counter ability checks the eligibility of the card upon resolution, not when it entered the battle field.
Arglypuff
★☆☆☆☆ (1.8/5.0)(4 votes)
No, reaper1001, you cannot use Oran-Rief, the Vastwood to give this guy a counter. Oran-Rief only gives +1/+1 counters to creatures which entered the battlefield. Does Raging Ravine meet the criteria of being a "creature which entered the battlefield this turn?" Unfortunately, no. Raging Ravine is a LAND which entered the battlefield this turn, not a creature. Even if you play Raging Ravine, and then turn him into a creature, Creature-Raging-Ravine did NOT enter the battlefield.
Edit: Oran-Rief, the Vastwood Oran-Rief's third ability cares about permanents' characteristics at the time the ability resolves, not their characteristics at the time they entered the battlefield. For example, if a blue creature enters the battlefield, then is turned green by a spell or ability, then Oran-Rief's second ability resolves, you'll put a +1/+1 counter on that creature.
Raging Ravine DOES NOT ENTER THE BATTLEFIELD AS A CREATURE. Therefore, Raging Ravine cannot receive a Vastwood counter. My Aether Adept can, if targetted by Lifelace, because Aether Adept (a) is a creature which did enter the battlefield this turn, and (b) is green. Raging Ravine is not (a) a creature which did enter the battlefield this turn.
If you play a Raging Ravine, it does not trigger Soul Warden, Essence Warden, or RoE Soul Warder 2.0. Raging Ravine CANNOT be Vastwood-ed.
VonD
★★★★★ (5.0/5.0)(3 votes)
@Arglypuff Yes, this card can be eligible for the Vastwood's effect. As you stated, the object's characteristics are checked upon resolution so a blue creature that is turned green is eligible. Likewise, this card has it's type and color changed (which are both characteristics of the card) and so is no different than your example. As per rule 109.3 (emphasis added): An object’s characteristics are name, mana cost, color, card type, subtype, supertype, expansion symbol, rules text, abilities, power, toughness, loyalty, hand modifier, and life modifier. Objects can have some or all of these characteristics. Any other information about an object isn’t a characteristic. For example, characteristics don’t include whether a permanent is tapped, a spell’s target, an object’s owner or controller, what an Aura enchants, and so on.
Alsebra
☆☆☆☆☆ (0.0/5.0)
@DacenOctavio - There are plenty of ways to destroy this little bugger (Lightning Bolt, Doom Blade, etc), but if you manage to let it sit there, unassuming, people will forget about it...until it's too late. I managed to eke out a win at a tourney because of this: I was at ~6 life facing down a Hero of Bladehold and her buddies; I had seen this coming and had kept enough mana open to animate one of my three Ravines (one had attacked the previous turn) to act in just such an occasion. I animated it, blocked the Hero, and squeezed out the win the next turn...all because of a damn land.
Of course, someone else had used Spawning Breath to take out his opponent...but whatever.
you will have a very large land by the end of your next turn
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
In my play-group people started main-decking Celestial Purge and now I'm sad.
@Alsebra: Yes, yes, that's very true, but I'm the biggest red player in that group, so it's just insulting when my buddy maindecks color hate cards just for me, weakening his plan against the 2 green decks at our table. Especially to accomplish the feat of LD.
Shiny_Espeon
★★★★★ (5.0/5.0)(3 votes)
One little known fact about this card is that if you activate it twice in one turn, (Pay 8 mana instead of 4) you get TWO +1/+1 counters when it attacks. A great card for most RG decks, as it works as both passable mana fixing and a potential source to dump your mana into when you run out of cards.
j_mindfingerpainter
★★☆☆☆ (2.5/5.0)(1 vote)
Thanks for the rulings, Wizards. If you didn't give them, the noobs might have still rated it 2/5 and pis sed all of us other players off.
HotHit
★☆☆☆☆ (1.0/5.0)(1 vote)
Damn I wish I'd been around for Zendikar, the huge land focus seems really awesome. Lands are probably why I'm such an avid green player as well, I love 'em. Raging Ravine? That's definitely something I'm sad to have missed. The other manlands might be stronger, but raging ravine has in my opinion the best art.
Proud warriors go there to prove themselves, desperate thieves on the run mistake it as an opportunity to escape, idiotic travellers think it nonsense and use it as a shortcut and foolish delvers seek the riches lost there. It doesn't really matter why you're here, all you can do now is try to stop the unrelenting flow of rocks, somehow. Yet your survival only makes your fate worse. Desperately attempting to survive, you feel like something's watching you. Mocking you? Controlling the rocks? You can't tell, but it's all you can work with. Then you see it, off the corner of your eye, the elegant head of a dragon in among the rocks, its gaping maw roaring in fury at you. But your discovery only lasted a moment. Partly because you'd lost sight of the dragon's head among the rocks. Primarily because the landslide broke your skull.
Comments (25)
Hahaha, my land has 5 +1/+1 counters on it and a Loxodon Warhammer equipped to it also!
I believe the equipment falls off when it turns back.
@hhfgd
Personal i seen this in action and it is pretty good. Of course you can't just turn and only attack with it. Attack with a bunch of 6/6's, 7/7's, 8/8's and this and you opponents won't mesh with this till it is to late. While it isn't the best I wouldn't say it sucks.
you have something bigger that oppennents have to worry about ,while it gets bigger and bigger.
Try hitting it with Soul's Might to watch things get ridiculous very quickly.
4.5/5
Edit: Oran-Rief, the Vastwood
Oran-Rief's third ability cares about permanents' characteristics at the time the ability resolves, not their characteristics at the time they entered the battlefield. For example, if a blue creature enters the battlefield, then is turned green by a spell or ability, then Oran-Rief's second ability resolves, you'll put a +1/+1 counter on that creature.
Raging Ravine DOES NOT ENTER THE BATTLEFIELD AS A CREATURE. Therefore, Raging Ravine cannot receive a Vastwood counter. My Aether Adept can, if targetted by Lifelace, because Aether Adept (a) is a creature which did enter the battlefield this turn, and (b) is green. Raging Ravine is not (a) a creature which did enter the battlefield this turn.
If you play a Raging Ravine, it does not trigger Soul Warden, Essence Warden, or RoE Soul Warder 2.0. Raging Ravine CANNOT be Vastwood-ed.
As per rule 109.3 (emphasis added):
An object’s characteristics are name, mana cost, color, card type, subtype, supertype, expansion symbol, rules text, abilities, power, toughness, loyalty, hand modifier, and life modifier. Objects can have some or all of these characteristics. Any other information about an object isn’t a
characteristic. For example, characteristics don’t include whether a permanent is tapped, a spell’s
target, an object’s owner or controller, what an Aura enchants, and so on.
Of course, someone else had used Spawning Breath to take out his opponent...but whatever.
you will have a very large land by the end of your next turn
@Alsebra: Yes, yes, that's very true, but I'm the biggest red player in that group, so it's just insulting when my buddy maindecks color hate cards just for me, weakening his plan against the 2 green decks at our table. Especially to accomplish the feat of LD.
Proud warriors go there to prove themselves, desperate thieves on the run mistake it as an opportunity to escape, idiotic travellers think it nonsense and use it as a shortcut and foolish delvers seek the riches lost there. It doesn't really matter why you're here, all you can do now is try to stop the unrelenting flow of rocks, somehow. Yet your survival only makes your fate worse. Desperately attempting to survive, you feel like something's watching you. Mocking you? Controlling the rocks? You can't tell, but it's all you can work with. Then you see it, off the corner of your eye, the elegant head of a dragon in among the rocks, its gaping maw roaring in fury at you. But your discovery only lasted a moment. Partly because you'd lost sight of the dragon's head among the rocks. Primarily because the landslide broke your skull.