Pointed Discussion

Magic: The Gathering Card Comments Archive

Dreamscape Artist

Multiverse ID: 134743

Dreamscape Artist

Comments (30)

Forgeling
★★★★☆ (4.7/5.0) (5 votes)
No comments? Low Rating?
This is blue mana fixing AND acceleration, this is cheap enough to be quite good.
UNBAN_SHAHRAZAD
★☆☆☆☆ (1.1/5.0) (6 votes)
His ability costs one too much to be good.
BambooNickel
★★★★☆ (4.3/5.0) (3 votes)
favorite card, 5
Harrow has a higher rating..?
Volcre
★★★★☆ (4.7/5.0) (3 votes)
Blue mana acceleration... wow Planar Chaos was weird...
rubber
★★☆☆☆ (2.9/5.0) (5 votes)
Second worst flavor text ever? First being the Werebear, of course.
Folesauce
★★★★☆ (4.7/5.0) (3 votes)
Harrow on legs. I can see why it has a worse rating, but blue mana accel is unheard of and this guy can be very helpful.
Tommy9898
★★★★☆ (4.8/5.0) (3 votes)
I combine it with groundskeeper to so I can do a harrow every turn at no extra cost. Its an ok card but it shines when you build around it.
Ameisenmeister
★★★★☆ (4.9/5.0) (6 votes)
@rubber
In german the flavor text is really bad.
It's like: He always has a land with him when you need one...
McThor
★★★☆☆ (3.0/5.0) (3 votes)
Odd...

Harrow is a blatantly Green spell, so why the hell is this bad boy blue?

~sigh~

Planar Chaos lol.
Sironos
★★★★★ (5.0/5.0) (2 votes)
blue mana accel, definitely interesting
Kindulas
★★★★☆ (4.6/5.0) (4 votes)
back in planar chaos? Pretty good. Zendikar with landfall?
ZeroSheep
☆☆☆☆☆ (0.0/5.0)
This guy's angry because his parents wanted him to be a doctor, not an artist.
d-101
★★★★★ (5.0/5.0) (1 vote)
Blue mana acceleration is quite rare, and the fact that this guy does it so well elevates him beyond a simple mana fetcher that might be found in green. The mana cost on the ability is fair, and sacrificing one land to get two (untapped, no less) makes this well worth it; discarding a card makes his ability a repeated Harrow (since you essentially discard Harrow when casting it). Since blue relies on control mostly, this card will mainly serve as a means to bring out a general quicker than normal, like Sphinx of Magosi or the Frost Titan. Amazing creature card (with enormous combo potential with Training Grounds) that provides blue with one of its few options for mana fetch, this card may just be one of my favorites. That flavor text represents the worst element of the card by far. 5/5
TPmanW
★★★★☆ (4.1/5.0) (5 votes)
The most powerful blue ramping card I know of, entirely by default.
Lyoncet
★★★★★ (5.0/5.0) (2 votes)
Gets a 5/5 from me for several reasons. It's blue mana acceleration that lasts more than one turn and isn't completely broken and banned. It effectively only costs 1 colorless to activate, since the lands come into play untapped. (As d101 mentioned, you actually gain mana out of this if you have Training Grounds.) Plus the mana fixing lets you run fewer CIP tapped fetchlands like Terramorphic Expanse if you'd otherwise need them, which speeds up your game even further. And of course once he's done, he's a fine chump blocker.

Seriously if you put him in a mono-blue deck with High Tide, you can have 13 available mana on turn 4 (four normal land drops, use him on turn 3, use him again on turn 4 since you'll get 4 mana from the two lands because of High Tide since that applies to lands that come into play even after it resolves). That's turn 4. In blue. That just doesn't happen! And since this is blue we're talking about, you're likely going to have draw spells up the wazoo, giving you something productive to do with all that mana. Really, you just can't do better than this in non-artifact blue without cheating.
Psuedonaut
★☆☆☆☆ (1.6/5.0) (6 votes)
Training Grounds + This + Umbral Mantle = All your lands are belong to field. Haha, Hedron Crab. Oh, sorry, I'm not done yet.
Wheel of Sun and Moon. WTF. WTF! WTFFFFFFFFFF! OMG THIS IS THE FIRST INFININTE COMBOBMOBMO I;VE EVERA SEEEENA WAAOAOAOOAOAOAOAOHHHHHHH! INFINITE MILL, INFINITE LAND CYCLING, INFINITE POWER/TOUGHNESS CREATUER, INFINITE MANA IF U USE HIGH TIDE, OMFG OMFOMGOFGMFGMF AND U CAN... U CAN.... DO IT IN BLU GREEN OR BLU WHITE!

Turn 1: Island, Training Grounds, (6 cards)
Turn 2: Island, This (5 cards)
Turn 3: Island, (5)High tide,(4) tap him(3), get one island and one forest/plains. one blue mana, two islands, one forest/plains, tap an island for 2 more, get umbral mantle,(2) equip, tap the last island, sac your island, grab another island and a forest/plains(1), tap the forest/plains for wheel of sun and moon(0), and then.... PRESTO GRAB ALL UR LANDZ TURN 3! AND FOR GUD MEASURE, MAKE ALL OF THEM UNTAPPED TOO! Yor graveyard should has 4 cardz in it. U will have no cardz in hand, but all ur lands will be on the fieldz/ isnt comboz cool?!!?!?

Edit: I stand uncorrected, but correct myself anyway. Discarding a card is part of the cost, so you can't discard unless you've got a card in hand. So you need a lot of draw. Throw in some Ior Ruin Expedition, or something.
thisisnotmyname
☆☆☆☆☆ (0.0/5.0)
Imagine this with haste.
Crag-Hack
★★★☆☆ (3.8/5.0) (2 votes)
You can: reanimate, madness, ramp, hellbent, Loam/Crucible, and of course... COMBO!

This card can do a lot. Impressive.
Thomas_204
☆☆☆☆☆ (0.0/5.0)
Useful in edh for sure. Discard outlet, fetchs land, does a lot. Only for two mana as well.

In most competitive decks, I would say no.
MrDelicious84
★★★★★ (5.0/5.0) (2 votes)
There is no better flavor text.
Totema
★★★★☆ (4.5/5.0) (2 votes)
He keeps a few Hedron Crabs at home as pets.
NoobOfLore
★★★★★ (5.0/5.0) (10 votes)
"He's always there to lend a helping land."

"A bird in the land is worth two in the bush."

"Don't look a gift horse in the land."
no wait
I think I messed that one up.
AnonymousNinja
★★★★★ (5.0/5.0) (1 vote)
Why does this card have such an average rating?
this is more than just blue mana ramp, it only costs 2, and it's ability is almost unheard of because of being blue AND:

The card says sacrifice a land, not an untapped land, so you can play something, sacrifice the tapped land, and then put TWO UNTAPPED lands of ANY BASIC TYPE, so not just islands. you can then with those two new lands, play another dreamscape artist or some other card.

and just for fun, i like playing this in a blue/white mana ramp deck, just because noone has ever heard of such a thing. and the perfect combo is this, then get two plains, and play Knight of the White Orchid
Lord_of_Gelectrodes
☆☆☆☆☆ (0.0/5.0)
@NoobofLore
"Why'd the chicken cross the land?"
"To get to the other sleight!"


Also, @Pseudonaut
Dude, calm down o.0
RunedServitor
☆☆☆☆☆ (0.0/5.0)
It's a good card with a good ability, but that's an awful lot of mana and cards to waste if he gets Voidslimed or something.

On the other hand, it actually only costs two mana, since you can sac the tapped land and the new lands come in untapped.
blurrymadness
★★★★☆ (4.5/5.0) (1 vote)
Really good in practice, mediocre on paper.

If you run him next to bounce and counterspells (who wouldn't?) then he not only ramps you and chumps like a champ, but he leaves two open mana when he's done. Two mana sound familiar? Yeah? It's almost every freaking good blue card ever printed.
Enelysios
☆☆☆☆☆ (0.0/5.0)
Okay, he won't be seeing any tournement play I suppose. Spellshapers haven't fared well in that regard ever. While the effect is similar, he is actually a lot weaker than Harrow. Why?

1.) He is delayed a turn after you play him.
2.) You have to risk 2 to put him out for future use.
3.) He himself is a card, then a second card is required to activate his ability.

That said, he is blue. Blue is the color with the worst mana acceleration (for good reason!) so the scarcity there makes him a lot more valuable than he would have been in green. The re-usability is nice as well, but mostly in EDH or other slow formats. He is too slow to see much use elsewhere anyway, but should be a top pick for mono-blue EDH decks.
NissasChosen
☆☆☆☆☆ (0.0/5.0)
This is one of my pet cards. It's in most of my blue decks. Planar Chaos is my favorite set. I should stop explaining the color pie to new players.
"See, blue is all about ramp and big creatures, as proven by my Training Grounds deck with Dreamscape Artist, Ludevic's Test Subject and Sphinx of Magosi. Green is all about doing as much damage as fast as possible, demonstrated in this deck with Groundbreaker, Wild Defiance, pump spells Primal Forcemage and Timbermare. Red is all about defense and control until a big finish as proven by this deck with Aether Membrane, Dead // Gone, Pyrohemia, and Scourge of Kher Ridges."
I haven't really broken black or white's color pie yet, but I plan on it.
tcollins
☆☆☆☆☆ (0.0/5.0)
{U} mana accel and it untaps for free!