Great card, and people should play at least 2 copies of this to ensure Milling Immunity. If you draw both, use the first, and then use the second to shuffle the first into your library. All for four mana, while you draw 2 cards :P
Mikolash
★★★★☆ (4.8/5.0)(3 votes)
This is the best anti-milling card ever.
Lateralis0ne
★★★★☆ (4.8/5.0)(3 votes)
I've seen an awesome deck that utilizes this, Serra Avatar (as the only creature), Oath of Druids, and the Conditional Recurring Dragon Auras from Scourge. Mill through your deck with Oath of Druids for the Avatar, the Auras come out of your graveyard attached to the Avatar, and the Blessing puts everything back in, so you don't kill yourself on the forced drawing deal. Very smooth...especially with lots of lifegain in the beginning of the deck's run.
Olliemancer
★★★★★ (5.0/5.0)(1 vote)
This card two basic purposes; it allows you to avoid being milled and allows you to get some cards back from your graveyard. Plus, it replaces itself. However, quite a few times two of those with Futuresight and Time Walk allowed me to win games without my basic combos and was a lifesaver... in some occasions, you may even want to screw a graveyard themed deck by returning key cards into the player's library and still draw a card or you can get back a few cards to your partner if you play in team... all this for two! Not exactly a broken card, but a pretty good jack of all trades... Not to mention combos with Oath of Druids to abuse the second ability...
Tommy9898
★★☆☆☆ (2.8/5.0)(4 votes)
Standard desperately needs a card like this, all the milling is getting so annoying.
Fictionarious
★★★★★ (5.0/5.0)(8 votes)
Splash green for just two in your any color/strategy deck, what does that deck now have? Immunity to any mill but the Raven Guild Master variety. (Traumatize no longer fazes you, and you start rooting against seeing lands when you get hit with a Mind Funeral) The capacity to win wars of attrition where you and and the opponent can't touch one another and they've got nothing like this. An occasional but always welcome ability to shuffle destroyed permanents and countered spells back into your deck. If you're lucky, the early-game disruption to get big creatures out of necromancer's hands before they can cast exhume, necromancy, or unearth and swing with their new 7/7 Thraximundar that they buried alive last turn. Card draw in a pinch. And a classically named and illustrated card. Six stars out of five from me.
Gaea's Blessing,time warp,Oath of Druids, take this as a base for your deck and have fun, maybe adding exploration,horn of greed,gush, there are ways, this is only a completely illegal one butttt extremely fun .
I thought it was so much classier when the edition logo didn't indicate the rarity of the card. A little patch of gold or silver just looks vulgar on an elegant card like this.
SparkleTiger
☆☆☆☆☆ (0.5/5.0)(2 votes)
Thank you Wizards, for printing another card that renders the "Mill" strategy completely impractical. Not that the strategy was anywhere near playable to begin with, but now it's been stamped with "FAIL" on its forehead. So much hate.
Bulhakas
★★★☆☆ (3.7/5.0)(3 votes)
Thank you Wizards, for printing another card that renders the "Mill" strategy completely impractical. Not that the strategy was anywhere near playable to begin with, but now it's been stamped with "FAIL" on its forehead. So much hate. - SparkleTiger
Yes, because cards like this one force mill players to *gasp* actually THINK when building their decks and playing them, and we all know how THINKING ruins this game, right?
Woops that doesnt work the way I thought it would because the sanctuary exiles cards.
DarthParallax
★☆☆☆☆ (1.8/5.0)(2 votes)
Sparkle Tiger: I'd say this does much less damage to mill decks than all the creatures that this or nearly this ability. This does not forward you winning the game (though it's a great survival card.)
A deck of 30 Forests and 30 Gaea's Blessings will do much worse than a deck of 5x each Kozileks/Emrakuls/Ulamogs/Darksteel;Blightsteel Colossi/Progenitus and 30 Lotus Petals.
Is anyone else surprised (but pleasantly so) that neither Avacyn nor Griselbrand have that ability? Seemed like it was about to become 'the thing we put on all unkillable Mythic Monsters'. It nearly makes flavor sense on the Eldrazi, happened to debut on Colossus 1 so it had to be on Colossus 2....but Progenitus really doesn't need it. :/
But anyway, I'd that. ;)
I understand this card is good, but I dislike it for a different reason than 'hates mill'. I want Wizards in the future to make Anti Milling cards look more like Abundance- i.e. try not to make them so graveyard-interactive....you know....good with....well, self-milling? -.-
atemu1234
☆☆☆☆☆ (0.0/5.0)
@sparkletiger Mill strategies actually work. All it takes is some planning ahead.
Moxxy
☆☆☆☆☆ (0.0/5.0)
I used to keep a Legendary Eldrazi in my casual decks to counter my mill happy friend. I think now I'll pick up a copy to replace it. It's not completely better since once you draw it you can't discard it for its full effect and I'd certainly rather play the Eldrazi if I had the mana but it's so much more likely not to be a dead draw.
patronofthesound
☆☆☆☆☆ (0.0/5.0)
Question. If youre halfway through getting glimpsed and you flip one of these,does it activate mid-mill or after?
MacBizzle
☆☆☆☆☆ (0.0/5.0)
@patronofthesound: You'd finish milling all ten cards first, as glimpse needs to carry out resolving and THEN this would get a chance to trigger.
absreim
☆☆☆☆☆ (0.0/5.0)
Starting to see play Modern since the advent of the UB turbo mill deck.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
If you're running green, a 1-of in this in legacy isn't all that bad. You can shuffle a bunch of stuff from the graveyards into the library to shrink goyfs back to "tiny", you can save Game-1 against painter decks, you can have main-decked gravehate, and worst case scenario? It draws you a card.
It's useful in nearly any matchup you're bound to face and worth a *lot* more in game 1 than in game 2. Funny enough, it also forces a shuffle; which is nice if someone Brainstorm's to hide a card from your discard.) Just shuffle it away and this becomes virtual card advantage (as their combo was lost anyway and you caused discard AND you drew a card!)
Comments (22)
Immunity to any mill but the Raven Guild Master variety. (Traumatize no longer fazes you, and you start rooting against seeing lands when you get hit with a Mind Funeral)
The capacity to win wars of attrition where you and and the opponent can't touch one another and they've got nothing like this.
An occasional but always welcome ability to shuffle destroyed permanents and countered spells back into your deck.
If you're lucky, the early-game disruption to get big creatures out of necromancer's hands before they can cast exhume, necromancy, or unearth and swing with their new 7/7 Thraximundar that they buried alive last turn.
Card draw in a pinch.
And a classically named and illustrated card.
Six stars out of five from me.
Yes, because cards like this one force mill players to *gasp* actually THINK when building their decks and playing them, and we all know how THINKING ruins this game, right?
Woops that doesnt work the way I thought it would because the sanctuary exiles cards.
A deck of 30 Forests and 30 Gaea's Blessings will do much worse than a deck of 5x each Kozileks/Emrakuls/Ulamogs/Darksteel;Blightsteel Colossi/Progenitus and 30 Lotus Petals.
Is anyone else surprised (but pleasantly so) that neither Avacyn nor Griselbrand have that ability? Seemed like it was about to become 'the thing we put on all unkillable Mythic Monsters'. It nearly makes flavor sense on the Eldrazi, happened to debut on Colossus 1 so it had to be on Colossus 2....but Progenitus really doesn't need it. :/
But anyway, I'd
I understand this card is good, but I dislike it for a different reason than 'hates mill'. I want Wizards in the future to make Anti Milling cards look more like Abundance- i.e. try not to make them so graveyard-interactive....you know....good with....well, self-milling? -.-
You'd finish milling all ten cards first, as glimpse needs to carry out resolving and THEN this would get a chance to trigger.
It's useful in nearly any matchup you're bound to face and worth a *lot* more in game 1 than in game 2. Funny enough, it also forces a shuffle; which is nice if someone Brainstorm's to hide a card from your discard.) Just shuffle it away and this becomes virtual card advantage (as their combo was lost anyway and you caused discard AND you drew a card!)
Always good as a 1-of IMO.