Pointed Discussion

Magic: The Gathering Card Comments Archive

Pollenbright Wings

Multiverse ID: 89011

Pollenbright Wings

Comments (21)

majinara
★★★☆☆ (3.2/5.0) (9 votes)
Most of the time, this card ain't really worth it. Why? Well, what would need to happen to make this card good:

- you'd need a creature with a high power, since else you wouldn't get enough tokens to justify this cards high manacost
- the creature must be able to attack (no moat or pacifism effects)
- the creature must be unblocked
- the creature must survive (no bounce, destroy or steal creature effectse)
- the enchantment must survive (no flicker effects on the creature, no steal enchantment or disenchant effect)
- the creature must deal damage to the player (no prevent damage effects)

And then you get some tokens. And then the card is still mediocre. It would only be good, if you'd hit a player several times with the enchanted creature. But if you are able to hit a player several times with a big creatures, then you won anyway, so what would you need this enchant for?

In short:
Fun stuff for some casual token deck, but most of the time a waste of mana and cards.
Laguz
★★☆☆☆ (2.7/5.0) (3 votes)
And on top of everything you mentioned it costs six freakin' mana.
bigben013
★★☆☆☆ (2.3/5.0) (3 votes)
If it costed 3 or maybe 4 it would be way better. 6 cmc really makes this thing a junker.
Quang
★★★☆☆ (3.4/5.0) (5 votes)
Too expensive. I agree with majinara, this card is more suited for casual play xD
A3Kitsune
★★★★★ (5.0/5.0) (1 vote)
At 3 mana this would be undercosted. 4 or 5 is a better cost. And Moat prevents non-flyers from attacking. This is ok in draft/sealed and good with anything that gets it into play at a reduced cost or for free.
Ziberac
☆☆☆☆☆ (0.0/5.0)
What if I have a 2/2 creature with 2 pollenbright wings on it and I attack for 2 and the player takes the 2 damage. Do I get 4 tokens (2 per pollenbright wings) or do I only get 2?
Graphec
☆☆☆☆☆ (0.0/5.0)
Maybe for multiplayer it would be good. Use Drove of Elfs to protect against removal. If you're running a saproling deck they should be pretty huge.
Ashamed
☆☆☆☆☆ (0.0/5.0)
*Cough-Cough* Anyone consider trample?
How Selesnya stalls like crazy? How those tokens interact with other cards from this block? This card is ridiculous in multi-player. It would've been better for 5 CMC, no doubt. Priveleged Position help protect the creature, if you want something with a lower cost, Canopy Cover works great.
SleetFox
☆☆☆☆☆ (0.0/5.0)
6 mana for something that only probably bring you closer to winning the game is not worth it. But you can't deny that the effect is awesome.
channelblaze
★★★☆☆ (3.5/5.0) (3 votes)
So, translation:

"Whenever your opponent loses the game, you get a few saprolings..."

6 mana aura? really? and it doesn't do much?

Majinari is right, seriously, don't use this, except maybe in casual. Seems at least playable in limited, tho.
Stray_Dog
☆☆☆☆☆ (0.0/5.0)
Was 5 cmc too much to ask for?
Imperialstonedragon
☆☆☆☆☆ (0.0/5.0)
somethings wrong with this card
Corey_bayoudragonfly
★★★★★ (5.0/5.0) (1 vote)
@Ziberac: well, you lose, because you've slapped 12 cmc worth of aura on a 2/2. But you do get 4 saprolings: each aura's ability goes on the stack, and each rewards you a saproling per point of damage (thus 2+2).
thaviel
★★★★★ (5.0/5.0) (3 votes)
combo's rather well with Juniper Order Ranger, doubling in size each hit seems good.
PD2525
☆☆☆☆☆ (0.0/5.0)
This card has some awesome synergy with Scion of the Wild. While the aura is expensive, in a Saproling deck cards like Utopia Mycon or Life and Limb make mana generation easier. When Scion attacks, it has flying and then doubles it's power and toughness. Plus, if your using saproling based mana generation, you just gave yourself a huge fresh mana pool. The cost is high, but don't count it out yet.
Wizard-of-the-Toast
☆☆☆☆☆ (0.0/5.0)
The cmc is high, but I am trying this card in my Rith, the Awakener EDH deck because it has good synergy with a lot of other cards in my deck. Just focussing on attaching it to Rith, it can help overcome one of Rith's weaknesses: when the battlefield is lacking many non-land permanents Rith can't produce many tokens. Attaching this to Rith (or another fatty) gives Rith's ability a lot more green on the field e.g. attached to Rith it would produce 6 tokens, then triggering her ability and choosing green gives you 8 more for a total of 14, while without Pollenbright she'd only make one token. With the well known token doublers the difference is even more noticeable i.e. 42 saprolings vs 4.
Expensive sure, but not worth dumping automatically.
Kryptnyt
☆☆☆☆☆ (0.0/5.0)
What are you nuts talking about? This thing has been a staple in Legacy for years! Key part of the "Lollin' Pollen" deck. It's main role is to give the opponent an out when you reveal it to Dark Confidant.
BonniePrinceCharlie
☆☆☆☆☆ (0.0/5.0)
One hit with a decent size creature enchanted with this doesn't win games, but it does set up some fun possibilities for you with the tokens, and just in block it enables a nice convoke engine. You could set up a very nice Devour system as well. I don't see the 6cmc as a problem here, it is green after all, which along with plenty of mana ramp, also has plenty of anti-flyer spells available to clear a path. Pollenbright Wings is a nice uncommon. 3.5/5
Buderus
☆☆☆☆☆ (0.0/5.0)
Why don't you just cheat it in with Aura into Battlefield cards? like them clerics (can't remember name right now, when they die you get an enchantment?

If you build around it i think it is playable
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Gives your fatty evasion and gives you blockers. Best used on a hexproof creatures; the best being Plated Slagwurm, Thrun, and Troll Ascetic, all of which are hard to kill (toughness, regen), the hexproof helps with most aura issues, and all of which lack evasion.

Things like that make it so you'll reliably get your saps and helps your damage get to the "red zone." You'd usually want something else, but it does work well enough with them.