so in reality unless you have some sorta land in graveyard deck your just giving up card advantage.
Forgeling
★★☆☆☆ (2.8/5.0)(2 votes)
what? no, that's stupid.
holgir
★★★★★ (5.0/5.0)(1 vote)
Well, in an age where everyone and his mother wants to play exciting multicolour decks with cards from ShardsBlock throw some of these in your cheap and dirty goblin deck and mess with their accurately prepared manabase early on.
bhunji42
☆☆☆☆☆ (0.0/5.0)
is the sacrificing of land mandatory?
for example say your opponent goes first and plays a land, on your turn could you use a simian spirit guide or lotus petal to get a red, destroy their land, then afterwards play your own land for the turn?
Ganryu
★★★★★ (5.0/5.0)(1 vote)
The oracle ruling makes it pretty clear @ bhunji42 Sacrificing a land is an additional cost. No pay no play.
Sile
☆☆☆☆☆ (0.0/5.0)
I can't remember the name, but there's a legendary land that taps for white and when it does you search for a plains and play it. That's about the only use i can think of for this card off the top of my head.
Why is everyone rating this so low... This is one of the best land destruction spells due to its speed. It's ideal in a LD deck (like mine) which simultaneously gains and destroys land. With this you'll always keep your opponent down; and with your ramping spells, you'll never fall behind.
As early as turn 4 you can destroy two lands (Raze + Stone Rain) which will put you at an easy advantage despite being down one land (easily fixed).
As with every LD deck, you want to make sure you go first so you'll always have the edge.
leomistico
☆☆☆☆☆ (0.0/5.0)
I used it in a casual deck with Izzet Guildmage: destroy 2 land at turn 4 is very powerful, even at the cost of one of your land, because you decide which land is destroyed!
There are a lot of way to copy a spell, and spells with an additional cost are the most valuable, because you've already paid the additional cost of the original spell and the copied spell retains this information...
4/5
tavaritz
★★★★★ (5.0/5.0)(1 vote)
This makes your mountain into a Strip Mine, so why not?
Besides like a Strip Mine or something, this is the cheapest it gets for land destruction
Equinox523
☆☆☆☆☆ (0.0/5.0)
Super speedy land destruction, and also quite powerful in conjunction with Crucible of Worlds. However, this is devastating in the opening turns even without the Crucible, especially if your deck is built for early punishes, with alternate early non-land mana like Lotus Petal. This card just gets better and better as time goes on, particularly against Ravnican "Karoo" lands or Shock-lands. A Mountain is a small price to pay in many cases.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Great with Flagstones, good to use with cheap beaters like Goblin Guide, Tattermunge, etc..
People don't complain Dark Ritual is a 2-for-1. If you consider the fact that doing this can cost them a card if they missed their T1 play, you cause a discard anyway, turning this into card-neutral.
Lazrbeams
☆☆☆☆☆ (0.0/5.0)
There's a reason it's not very good, that reason is tempo. It is not an equal deal with the opponent, and you're the one getting the shit end of the stick. You are down a card, a land, and you spent mana you could have spent bolting or casting dig spells. All they lost was a land, using this card generally puts you in a really bad spot, but it's nice against utility lands.
Comments (16)
for example say your opponent goes first and plays a land, on your turn could you use a simian spirit guide or lotus petal to get a red, destroy their land, then afterwards play your own land for the turn?
Sacrificing a land is an additional cost. No pay no play.
This is one of the best land destruction spells due to its speed.
It's ideal in a
As early as turn 4 you can destroy two lands (Raze + Stone Rain) which will put you at an easy advantage despite being down one land (easily fixed).
As with every LD deck, you want to make sure you go first so you'll always have the edge.
There are a lot of way to copy a spell, and spells with an additional cost are the most valuable, because you've already paid the additional cost of the original spell and the copied spell retains this information...
4/5
T1 Mountain, Raze.
Gah
T2 Island, go
T2 Mountain, Raze.
GAH!!
T3 Island, go
T3 Mountain, Raze.
You... YOU!!
T4................. go
People don't complain Dark Ritual is a 2-for-1. If you consider the fact that doing this can cost them a card if they missed their T1 play, you cause a discard anyway, turning this into card-neutral.