This is like the fusion card in Yu-Gi-Oh!, but not as bad because it can be played on a single creature to "give" it flying and firebreathing, while still allowing for some cool combos with pump effects and effects that steal a creature for a single turn.
kitsunewarlock
★★★★☆ (4.2/5.0)(2 votes)
A potent card. Especially considering its only a two-drop. It is risky to use this card, as now your opponent only has to kill a single creature to deal with you. But using this creature with effects such as Unearth or, better yet, cards such as Ball Lightning that die at the end of the turn means you can keep on swinging with that 6/1 until your opponent can't feel pain anymore...or gets a flying 1/1 blocker.
SilverHyren
★★★☆☆ (3.8/5.0)(2 votes)
If you got enough mana, use it after insurrection on the creatures you stole for bonus cruelty points.
Jokergius
★★★★★ (5.0/5.0)(3 votes)
A combo I just found out. This+Reigns of Power. All depends on your opponents army. And since most people I know wants to build their "army" I can use this against them and say "GG!!"
Zulp
★★★★☆ (4.5/5.0)(2 votes)
Dragon jelly. Angry dragon jelly.
A3Kitsune
★★★★★ (5.0/5.0)(1 vote)
Should have 'Dragon' as one of its types.
bijart_dauth
★★☆☆☆ (2.0/5.0)(1 vote)
use it with things like death's shadow that come in with minus counters or on djinn or cards like Pit Raptor who give you negitive afects in exchange for a cheep and powerfull creature. and you have just given yourself a powerfull flier for cheep and removed negitive afects from yourself.
Roy1138
★★★★★ (5.0/5.0)(3 votes)
Hate to break it to you bijart, but I don't think using Dracoplasm on Death's Shadow give you a flying, pumpable 13/13. If this effect works anything like Ooze Garden, Dracoplasm's power & toughness are determined by the creature or creature's power and toughness as it last existed in the battlefield, which would take into account positive or negative counters (by the way, Death's Shadow does not have counters on it). This will work on upkeeps, vanish, defender, Ball Lightening, or even stupider downsides (I'm looking at you Gossamer Phantasm).
And Kitsune, why would you EVER sacrifice all your creatures to this? At most, I would sacrifice two (one with high power + one with high toughness), but I wouldn't sacrfice all my creatures to this any more than I would any creature with Devour.
I was wondering, what happens to dracoplasm if u try to return it to play from your graveyard, does it have the same p/t that it had when it died or do you have to re-sacrifice creatures to redetermine its p/t? Also, if you do have to re-sacrifice to it, can you sacrifice a dracoplasm that's in play to cast a new dracoplasm and add its p/t to the original as well as w/e else you sacrifice?
Kindulas
★★★★★ (5.0/5.0)(4 votes)
It's Super Devour!
Kelrath
★★★★★ (5.0/5.0)(3 votes)
Insurrection followed by this makes a pretty beefy 10-mana creature, and considering the power you gain from it, a very mana-efficient one.
Kirbster
★★★★★ (5.0/5.0)(3 votes)
The best idea is probably ditching creatures you've stolen (ideally en masse) to feed the Dracoplasm. All the same, I'd like to play him at instant speed (say, with Scout's Warning) after playing Hold the Line and/or Glyph of Destruction on a bunch of high-toughness blocking walls. You're just begging for card disadvantage, but it's a great way to extend some huge pump effects.
SirMalkin
★★★★★ (5.0/5.0)(1 vote)
Very fun card with some nice combos, but this really should have been a Dragon Ooze Shapeshifter.
bubsjr
☆☆☆☆☆ (0.0/5.0)
Beast Card!! :D
PlasticAvatar
★★★★★ (5.0/5.0)(1 vote)
Absolutely going in my Kiln Fiend deck.
Often, if I can't kill someone between turns 3 and 5, I'll blow the Instants out of my hand and languish for a few of turns until I can strike again.
This creature allows me to replace a spent Fiend and/or Dragonaut with a pumpable flier that can be enormous. It's a fair trade in this one deck.
I don't have any other decks where this would be useful =(
4/5 for use in my one deck, though =)
psychichobo
☆☆☆☆☆ (0.0/5.0)
Devour?! I'LL SHOW YOU DEVOUR!!
BongRipper420
☆☆☆☆☆ (0.0/5.0)
Seems pretty neat if you have counterspells to protect it, otherwise it's massive card disadvantage.
It's not cheap so you play it early; it's cheap so you eat a fat thing(s) of your own and can protect it.
O0oze
☆☆☆☆☆ (0.0/5.0)
WOW! love it. not the strongest thing around, yet really cool if you play it right.
car2n
☆☆☆☆☆ (0.0/5.0)
SO much potential here.
LordRandomness
☆☆☆☆☆ (0.0/5.0)
Also handily eats Ball Lightning and friends once they've done their thing.
PlaneSlayer96
☆☆☆☆☆ (0.0/5.0)
Have two Aether Vials out. End of their turn, flash in Phyrexian Dreadnought. In response to its ETB trigger, flash this in and sac Dreadnought to it. Untap and swing for 12 with no drawback.
LOVE this card! For the same CMC of a Fling, gain control of your opponents biggest threat, attack, then eat it up with your own dragon. Mass gain control effects like Insurrection are obvious game enders, but Dracoplasm + Conquering Manticore (or any ETB gain control card) and Deadeye Navigator (or any flicker engine) is just about the biggest headache you can give an opponent. Izzet colors don't always get the best creatures for aggro, so cards like this are very appreciated. Hope it gets a reprint someday.
Comments (24)
And Kitsune, why would you EVER sacrifice all your creatures to this? At most, I would sacrifice two (one with high power + one with high toughness), but I wouldn't sacrfice all my creatures to this any more than I would any creature with Devour.
Like Ooze Garden, this card works great with Mark of Mutiny or instants like Giant Growth .
Often, if I can't kill someone between turns 3 and 5, I'll blow the Instants out of my hand and languish for a few of turns until I can strike again.
This creature allows me to replace a spent Fiend and/or Dragonaut with a pumpable flier that can be enormous. It's a fair trade in this one deck.
I don't have any other decks where this would be useful =(
4/5 for use in my one deck, though =)
It's not cheap so you play it early; it's cheap so you eat a fat thing(s) of your own and can protect it.
Untap and swing for 12 with no drawback.