Right, because trample is so archetypical of red that no other colour can have it.
Hunter06
★★☆☆☆ (2.0/5.0)(3 votes)
Oh cool, the first str... IT GIVES TRAMPLE!?
Ah well, this is an insanely good card for limited, for three mana, you can potentially just win.
4/5 Stars
master_biomancer
★★☆☆☆ (2.8/5.0)(2 votes)
Red has fire breathing in it's colour pie making this particular card extremely scary because with infinite mana and any firebreather will net you a win, and it is a 3/2 which is larger than most red three drops at the rarity making this extremely notable.
Purplerooster
★★★★★ (5.0/5.0)(3 votes)
Green is sad.
DaLucaray
☆☆☆☆☆ (0.0/5.0)
As a Prossh, Skyraider of Kher player, I don't know why they gave the red achetype trample but I'm glad they did.
BlakeHN
★★★★★ (5.0/5.0)(1 vote)
As an EDH player, I have to say that I was disappointed that this wasn't haste... he could have been like a mini-Urabrask the Hidden...
Still, I suppose he's not bad, but I wouldn't go throwing him into my Stonebrow, Krosan Hero deck just in case someone steals it... and all my critters already have trample anyway!
lorendorky
☆☆☆☆☆ (0.0/5.0)
We already have cards Bloodmark Mentor and Urabrask the Hidden granting first strike and haste to our red creatures so I am more than happy to see this printed.
My Koth of the Hammer tokens are better served dealing actual damage to my opponent than first striking their creatures anyway.
Mono-red struggles vs green decks with large creatures and this is an excellent sideboard card against them IMO.
I know a lot of people are bothered by this card. In a lot of people's minds, trample is practically a monogreen ability. But I really do appreciate Wizards sticking to their guns about trample being in red heavily as well and printing monored cards that both have and grant trample. In the last couple of sets, there's been a red card that deals with trample and every time someone says "It is weird to see monored trample".
Maybe eventually it'll stop seeming weird. But that takes time.
Kanra777
☆☆☆☆☆ (0.0/5.0)
4/5 stars RDW likes the idea of all creatures having trample. fire breathing will go amazing with this. Works well with Xenagos, God of Revels as well.
Avensai
☆☆☆☆☆ (0.0/5.0)
If this had been given haste, I'm sure people would have been complaining about how it's only useful the turn your creatures entered the battlefield. At least trample permanently affects your creatures (so long as you're attacking), instead of temporarily. Sure, trample is typically associated with green, but green already has the most powerful Archetype and red gets trample often enough that I don't bat an eyelash when this guy comes barreling down the pike at me. I probably jump out of the way though.
chainsmoker
★★★★★ (5.0/5.0)(6 votes)
Good guy Agression, gives you trample because haste will be redundant with urabrask the hidden.
Blackworm_Bloodworm
☆☆☆☆☆ (0.0/5.0)
I would rather have had haste on this instead of trample. No, I'm serious.
Lord_of_Gelectrodes
☆☆☆☆☆ (0.0/5.0)
Haste or FS would have been way too stronk, and they knew red should be aggressively costed, soooo...
Atali
★★★★★ (5.0/5.0)(2 votes)
Trample is an oddly defensive choice for red, but at least its not another mass-haste effect, red has plenty of those. I was hoping red would get first strike and white vigilance, but oh well.
Totema
★★★★★ (5.0/5.0)(1 vote)
I'm glad this has something different than haste. Urabrask handles that better than a guy from this cycle would. ETB tapping is better than denying haste.
Megadog
☆☆☆☆☆ (0.0/5.0)
I may be only one to do this, but I will always call him Maikal (Pronouncing it Micheal)
Shivan_Raptor
★★★★☆ (4.0/5.0)(1 vote)
This card is fairly strong. Pretty well costed for a red creature. All them Rakdos Cacklers you played before this will be smashing face against all those chumps you're bound to go against. Good to see the flavor that red can be a bit reckless at times as well.
RedJaron
★★★★☆ (4.0/5.0)(1 vote)
All your Boros battalion creatures now have trample? I can get behind that.
Most people — me included — are probably disappointed that we didn't get a haste Archetype instead. But this one isn't bad either. Red trample (on non-voltailebeings). Hell yes!
Archetype of Courage and this guy are easily the best of the cycle. I just wish they would have designed all of them as three-drops or four-drops.
MrShinyObject
☆☆☆☆☆ (0.0/5.0)
Really surprised it isn't haste, but I'm glad it wasn't.
Creatures I control have haste? Great!
Creatures my opponents control lose haste, and are therefore better blockers for the hastey creatures he knows are coming? Not great.
Why do people think this should have been haste? In this block you have Hammer of Purphoros for red. Green already has trample with Nylea, God of the Hunt so hexproof works for Archetype of Endurance. Although overpriced to see major play Endurance the ability is crazy good to protect your creatures and remove protection from theirs.
CaptElephant
☆☆☆☆☆ (0.0/5.0)
3/2 trample for 3 in red is solid just by itself! Omnitrample makes this a good play even lategame to push through that last 5 damage in an R/x aggro deck after your opponent stabilized. Good card!
CapnEvander
☆☆☆☆☆ (0.0/5.0)
Excellent reference to Euthyphro's Dilemma in the flavor text!
SquiddyFish
☆☆☆☆☆ (0.0/5.0)
3/2 for three? meh. Gives all your dudes trample? Sweeet. Makes all your opponent's dudes non-trample? Icing.
Of course it's not perfect. But damn if this is what we're getting for uncommons these days. 4.5/5
Sorxores
☆☆☆☆☆ (0.0/5.0)
at first I didn't pay attention to it's rarity assuming it was rare for sure. Give Trample to ALL the creature you control? no just a certain creture type, not only a certain color, no ALL THE CREATURE YOU CONTROL, himself included. AND denied trample to your opponent, for 3 mana? Then I go to my card shop search the uncommon collection to find some goblin wardriver and I see him in the stack. I take it thinking I'll laught at the owner for putting a rare in the 0,25$ pile, and oddly enought he let me buy them for 25 cents I was amazed.... then I realize they are uncommon.
This card is amazing, and even if trample doesn't stack on itself, if you have 2 or 3 it's not a waste, you still receiving a 3/2 trample to attack with, and it simply means your opponent need to kill them again and again.
Stuflames
☆☆☆☆☆ (0.0/5.0)
I'm in the crowd that loves that this guy is all about trample.
Comments (29)
Ah well, this is an insanely good card for limited, for three mana, you can potentially just win.
4/5 Stars
Still, I suppose he's not bad, but I wouldn't go throwing him into my Stonebrow, Krosan Hero deck just in case someone steals it... and all my critters already have trample anyway!
My Koth of the Hammer tokens are better served dealing actual damage to my opponent than first striking their creatures anyway.
Mono-red struggles vs green decks with large creatures and this is an excellent sideboard card against them IMO.
Maybe eventually it'll stop seeming weird. But that takes time.
RDW likes the idea of all creatures having trample. fire breathing will go amazing with this. Works well with Xenagos, God of Revels as well.
No, I'm serious.
But this one isn't bad either. Red trample (on non-voltaile beings). Hell yes!
Archetype of Courage and this guy are easily the best of the cycle.
I just wish they would have designed all of them as three-drops or four-drops.
Creatures I control have haste? Great!
Creatures my opponents control lose haste, and are therefore better blockers for the hastey creatures he knows are coming? Not great.
-Swag_Crow
Gives all your dudes trample? Sweeet.
Makes all your opponent's dudes non-trample? Icing.
Of course it's not perfect. But damn if this is what we're getting for uncommons these days.
4.5/5
This card is amazing, and even if trample doesn't stack on itself, if you have 2 or 3 it's not a waste, you still receiving a 3/2 trample to attack with, and it simply means your opponent need to kill them again and again.
Not anything against haste. Haste is awesome.