This card was really good for me in a dredge deck, for obvious reasons. I think it's extremely powerful, especially for a common. There's no denying it's a game-warping effect.
achilleselbow
☆☆☆☆☆ (0.0/5.0)
Play it in a reanimator deck, a madness deck, or use a lot of cards with Flashback. All of the above options are plentiful in Odyssey block. Yes, you lose one card in terms of card advantage, but you can discard your lands and most useless cards, and watching your opponent's face as you pick off his best cards is a real treat. "Hmm...I'll take this Broodmate Dragon and this Garruk... and what's this, a Blightning? Well, we wouldn't want to get hit by that, now would we?"
Anyway, turn 1 forest and llanowar elf or whatever, turn 2 swamp, cast last rites, discard a Fungal Shambler and some flashback cards, wreck your opponent's hand making sure to grab any removal and anything that he could cast in the next couple of turns, turn 3 play any land, Zombify the Shambler, and proceed to gain back the slight bit of card advantage you've lost.
coyotemoon722
☆☆☆☆☆ (0.0/5.0)
WOW this card is good. Played this turn 3 and made opponent discard Demon of Death's Gate and Sphinx of Jwar Isle. Turn 5 used Rise from the Grave to re-animate his Demon of Death's Gate for a 9/9 flying trampler on Turn 5. Fun times ensued.
And if you really don't want to lose some of the particular cards in your hand, add Library of Leng, since discarding is part of the effect. You might want to cast something like Encroach first so you can make sure they don't have a hand full of land. Oh and Liliana's Caress might be a nice touch.
I'm guessing they added the "nonland" clause so you can't Dark Ritual it out on turn one, discard whatever benefits you and strip all the lands from your opponent's hand. A two- or three-turn headstart like that is... pretty good.
Basically you curve into this with your extra card(s) and 1-for-1 their hand to pieces; but continue gaining card advantage over the following turns with your draw-dude.
Also, this allows you to trade lands for non-lands; making it very powerful next to Land Tax or Life from the Loam
Comments (9)
Anyway, turn 1 forest and llanowar elf or whatever, turn 2 swamp, cast last rites, discard a Fungal Shambler and some flashback cards, wreck your opponent's hand making sure to grab any removal and anything that he could cast in the next couple of turns, turn 3 play any land, Zombify the Shambler, and proceed to gain back the slight bit of card advantage you've lost.
And if you really don't want to lose some of the particular cards in your hand, add Library of Leng, since discarding is part of the effect. You might want to cast something like Encroach first so you can make sure they don't have a hand full of land. Oh and Liliana's Caress might be a nice touch.
And of course anything with madness, flashback, or unearth. Or more than one of those.
"'Land destruction'? I'll do you one better!"
Basically you curve into this with your extra card(s) and 1-for-1 their hand to pieces; but continue gaining card advantage over the following turns with your draw-dude.
Also, this allows you to trade lands for non-lands; making it very powerful next to Land Tax or Life from the Loam