Pointed Discussion

Magic: The Gathering Card Comments Archive

Price of Glory

Multiverse ID: 29973

Price of Glory

Comments (27)

crenel
★☆☆☆☆ (1.8/5.0) (4 votes)
This is arguably the best in Blue/Red decks due to the nature of several Blue counter abilities (i.e. "Counter target spell unless its controller pays (X)", Force Spike). There's nothing quite as satisfying to me as saying, "Either I snuff one of your most important spells or you lose out on extra land." Of course it defeats the purpose of traditional Blue/Red which allows you to cast during an opponent's turn, but when played right it's quite humorous.
riskVSreward
★★★★☆ (4.0/5.0) (2 votes)
I use this in my sideboard for my red/black control deck. If I'm facing a counter heavy blue deck, I bring this out to keep the counters to a minimum. It works really well in this deck, but it's use in almost any other type of deck is limited.
Gaussgoat
★★★★☆ (4.8/5.0) (7 votes)
Crenel and I are on the same page; this card screams Blue/Red. Terrifying level of land destruction when combined with Drain Power or Mana Short.

Awesome for combo potential

4/5
Gezus82
★★★☆☆ (3.2/5.0) (4 votes)
blue/red? no!
this hits you too so if you counter something you have to sacrifice lands.

my favorite use for this card is in GR beatdoun. It's just like a giant middle finger to anyone playing blue
psyklone
★★★★☆ (4.5/5.0) (2 votes)
Just people playing blue? What about red? Damn burn spells eating up my creatures.

Also, this + Defense Grid = safe turns.
Noone's gonna lose 6 lands for a cancel.
GrimjawxRULES
★★☆☆☆ (2.8/5.0) (2 votes)
I don't know how efficient it would be to use this against a red deck - they can still burn your creatures during their own turns... But I definitely agree with Gezus; this is like a giant middle finger to anyone playing blue rofl.
Seems like a nice sideboard option for a land destruction deck - most land destruction spells are sorceries anyway, so you'll rarely end up blowing your own lands to pieces with this. I like the idea of "either you lose your lands, or you cast a counterspell and lose even more lands".
Aaron_Forsythe
★★★★☆ (4.7/5.0) (24 votes)
Aaron's Random Card Comment of the Day #20, 10/22/10

Another day, another red enchantment meant to hose counterspells without explicitly saying so. Price of Glory was released one year after the last card I talked about that did this, Monday’s Tectonic Instability. I guess R&D was having serious trouble with counterspell decks at that time and found the best way to hose them was with nasty hate like this.

Despite being almost strictly worse than the paragon of control-hosers, City of Solitude, this one at least did its job. R&D knew it was going to have an impact, as it was previewed on the now-defunct Sideboard.com by one Brian Kibler nine years ago. I’ve seen it in various sideboards in Standard decks from that era, and there was a time where this was showing up in Vintage sideboards as well. Not only is it good against counters, but anything that might require mana on an opponents’ turn, like activating a Circle of Protection: Red or regenerating a Nightscape Familiar (as is City of Solitude, as is Tectonic Instability).

Besides that, the similarities between this and Tectonic Instability are so great (same mana cost on top of everything else I’ve listed) that I’m having a hard time finding an angle to discuss. I guess this one is somewhat significant because it isn’t rare. Literally the only comment on Multiverse regarding this card is by one Randy Buehler, notorious counterer of spells, proclaiming “Ouch!” I guess the card merited about as much discussion when it was being made as it does now.

A tip of the hat to Gaussgoat for pointing out the combo with Drain Power (although his combo of Price of Glory + Mana Short doesn't work)and XTwistedsoulX for comboing this with Fade Away. In the true spirit of Johnny, clever uses can be found for just about anything.
yesnomu
★☆☆☆☆ (1.8/5.0) (3 votes)
I'm really glad we have more subtle, low-impact hosers these days. This, Choke and Boil just look obnoxious to me today.
Troutz
☆☆☆☆☆ (0.0/5.0)
Seems like a really good sideboard option vs. control decks. An awesome and flavorful way for red to deal with counterspells.
CeremonialBathory
★★★★☆ (4.7/5.0) (3 votes)
Mana Short combined with this won't destroy all your opponents lands unless he or she taps out all of their land in response to your spell. Since Mana Short taps the lands itself and NOT the opponent. This enchantment says that the player has to tap the land for mana themselves. Drain Power on the other hand would destroy all their lands.
4sythe
☆☆☆☆☆ (0.0/5.0)
Ha! I remember this so well! I used it in a multiplayer combo deck. With Sacred Ground in play, you Donate Price of Glory to an opponent to make infinite mana on other players' turns (and Donate is largely protected from counters by Price of Glory's ability). What fun!
Admittedly Donate soon found other horrors to give away, but I enjoyed giving away many different terrible things :)
DHThomas
☆☆☆☆☆ (0.0/5.0)
I had this card played against me once. I was playing Psychatog in Standard(and had that little Grinning Buscemi in play) when my opponent decided to cast this card. My kneejerk reaction was to counter it at all costs. Luckily, I decided to actually look at the game state and do some math. I said 'Sure' and let it resolve. When my opponent said go, I got rid of anything in the way and tapped a few other lands to get them in the yard. Untap, swing with Psychatog for exactsies by removing all those lands that were now in my graveyard.

My opponent was less than happy with this chain of events.
Max_Glycine
☆☆☆☆☆ (0.0/5.0)
Rhystic spells work well with this.
XTwistedsoulX
★★★★★ (5.0/5.0) (5 votes)
Lets not forget the fact we can use artifact mana on others turns so we dont destroy our own stuff. Even cards like Fade away become a little more interesting with this out.
Edit: Holy cow, one of my heros noticed me! A tip of the hat to you Aaron! That made my day. :)
Kryptnyt
☆☆☆☆☆ (0.0/5.0)
I prefer this to City of Solitude.
You can play your counterspells and instant speed removal. Be my guest! But you better make it count.
finulanu
☆☆☆☆☆ (0.0/5.0)
This would utterly destroy a blue deck.
001010011100101110
☆☆☆☆☆ (0.0/5.0)
*taps all cept 2 of your lands on opponent's turn*

Your turn, plays balance.

I pay the price for glory.
Merrshaulk
☆☆☆☆☆ (0.0/5.0)
Is.. Is that Gordon Freeman on Xen?
Empathique1
☆☆☆☆☆ (0.0/5.0)
Pygmy Hippo, for mana abusive fun.
andoroth
☆☆☆☆☆ (0.0/5.0)
Opponent: 'okay, at the end of your turn --'
Me: 'NO YOU WON'T!'
LordRandomness
☆☆☆☆☆ (0.0/5.0)
Countered perfectly by Terra Eternal.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Eat it, counterspell!
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Things this card does well:
"You can't counterspell me"
"No combat tricks for you!"
"Fog? I don't *think so"


As a side note; if playing this against Blue, may I recommend some kind of counter to protect it from.. well. their counters? Red Elemental Blast, Gutteral Response, Overmaster
BloodDragon
☆☆☆☆☆ (0.0/5.0)
Does this even work with Mana Short?
Price here destroys lands that are tapped FOR mana.
Mana Shirt has two effects: (1) Tap all Land (Not taps-for-mana, just tap), (2) Empty mana pools. All any opponent has to do to not have his lands destroyed is: Do nothing.
Pigglebee
☆☆☆☆☆ (0.0/5.0)
This card has amazing synergy with the Rishadan pirates like Rishadan footpad or Rishadan cutpurse.

Also Piracy suddenly becomes a cool card again. They can't tap their lands in response anymore so you can use all their mana like you want. In all cases, the land destruction is not forced, so you won't have players complaining about land destruction (which is completely lame I fully agree). It's their own choice to destroy their lands after all.
tut07
☆☆☆☆☆ (0.0/5.0)
Is it just me, or is the guy in the art look like Nathan Drake?
Mudada
☆☆☆☆☆ (0.0/5.0)
Defense Grid anyone? Hee hee hee XD.