Even in Limited this card will have huge moments. I like it, though it's effectively to make one thing unblockable. 3.5/5
majinara
★★★★☆ (4.0/5.0)(3 votes)
Pretty good. Doesn't enter the battlefield tapped, and turning something unblockable is nice too. Of course, tapping for colorless mana is more a pain in a set with multicolored cards than in other ones. Still, not bad. For Commander and for limited. For standard, it's too expensive.
Lotsofpoopy
★★☆☆☆ (2.0/5.0)(3 votes)
I really like this land. Making creatures unblockable has always been strong but especially so for me because I am a pro so I will have great creatures.
rollinsclone
★★★★★ (5.0/5.0)(4 votes)
Somewhere, somehow, someone will use this in a multiplayer game with Blightsteel Colossus. And then he will never have friends again.
Wow, back then in my casual group this would have been the land card. I'm surprised it doesn't require blue mana, but that makes it all the more interesting.
This effect really can have an impact, and it's a huge advantage to have it as part of your mana base instead of being required to add cards to your deck to do that job (like Whispersilk Cloak for example).
The activation cost requires quite some mana, but if you're playing creatures that have powerful triggers when they get through, it will be worth the cost. Especially if those creatures have otherwise no evasion and would just get blocked to death.
I find this card super handy when playing with red vampires. This can actually make Markov Blademaster a powerhouse. Especially with a couple Curse of Stalked Preys down.
Jayquaz
★★★☆☆ (3.0/5.0)(1 vote)
@ Uarebiganfat: you do realize that if you cast Phage the untouchable from the command zone you automatically lose. Just saying.
Untrioctium
☆☆☆☆☆ (0.0/5.0)
Fits really nicely into an exalted deck.
Xenocide1337
☆☆☆☆☆ (0.0/5.0)
Hm, the last set in the block is called Dragon's Maze... look at the flavor text. Now back to this comment. Thoughts? What is a labyrinth without walls??? I guess we'll see in the last set.
ImeanReally
★★★★★ (5.0/5.0)(1 vote)
For Gatecrash, This seems perfect to go with the Dimir cards that have been spoiled so far making things that have been encoded with Cipher cards impossible to stop. Not to mention would work well with Gruul letting the massive creatures bypass blockers(but with the unblockable cost and the Bloodrush cost might be a bit high).
mpitcock
★★★★☆ (4.5/5.0)(2 votes)
So, this is what we know about Dragon's Maze from RTR cards. There have been rumors among thieves about a labyrinth without walls the "Dragon's Maze". Niv Mizzet needs fail safe barriers. They are also searching for something. With that I'm excited for DGM
azure_drake222222
★★★★★ (5.0/5.0)(2 votes)
So many people mix up "rogue" and "rouge" that I made this card.
Rouge's Passage
Rouge's Passage is red and enters the battlefield tapped.
{T}: Add {R} to your mana pool. {2R}: Untap Rouge's Passage. {2RR},{T}: Target red creature is unblockable this turn.
This makes Geist of Saint Traft impossible to take out via combat, it turns Stealer of Secrets into a removal magnet, and makes huge vanilla creatures look much scarier.
An uncounterable source of evasion is really good in EDH, too.
p.s. Also a good mana sink for when a fast aggressive deck gets flooded. Goblin Lackey anyone? How about making Precinct Captain unblock-able when he's soulbonded with Silverblade Paladin? Make my 8/8 token unblock-able? Don't mind if I do. How about make Sublime Archangel or Thromok the Insatiable unblockable? How about to have the ability to just kill a Garruk, Primal Hunter or a Sorin, Lord of Innistrad without messy board interactions? Or the ability to make my geist of saint traft deal 6 every turn GARUNTEED. This card is more then playable especially in a format in which every color combination can get to 5 mana on turn 4. I actually think this effect is better then some of the lands in innistrad block. This is imo a nearly perfectly designed magic card. (I like it a lot more then Gavony Township in g/w aggro) It actually acts as a very effective finisher in the aggro mirror or against plainswalker control or tokens where the board gets clumped and you need something to just break the game in half and just keep getting in there with your 5 power guy. The only time I would say don't play this in an aggro deck right now is under any of these 4 circumstances 1. You have nothing worth targeting (Token Aggro) 2. You never get to 5 mana (18 land builds and such) 3. Colorless sources suck in the deck (5 color etc.) 4. You are using Kessig Wolf Run or some other more powerful land in it's slot. I know that siding in lands is often looked down upon, but, this is worth siding in those type of match-ups.
I think I just shocked people at playing this card defensivly against a creature with Dangerous on it making me to block it with all my creatures, so i made it unblockable and blocked his other creatures that he tried to get threw.
Salient
☆☆☆☆☆ (0.0/5.0)
Boromir: "One does not simply walk into Mordor. Itsblackgates are guarded by more than just orcs. There is evil there that does not sleep. The great eye is ever watchful. It is a barren wasteland, riddled with fire, ash, and dust. The very air you breathe is a poisonous fume. Not with ten thousand men could you do this. It is folly."
Gollum: *points to Rogue's Passage*
Boromir: ...well crap.
danialjames
☆☆☆☆☆ (0.0/5.0)
@rollingsclone Actually I did once in my bant colored splicer deck. I also could use vensers -1 ability. I did it because at the time 3 of the 6 guys I play with were using life gain. Needless to say it was only used one night and the next time they all had different decks.
SAUS3
☆☆☆☆☆ (0.0/5.0)
It's funny to imagine something as huge as blightsteel colossus ramming his way through this tiny passage. They should have made it cost 3+tap or even 2+tap and target creature with power 3 or less is unblockable (or some similar number).
With that said, this card is still awesome. I use it in my Skullbriar EDH deck and my Tajic EDH deck. It's quite strong.
raginglittepycho
☆☆☆☆☆ (0.0/5.0)
I hear liege of the tangle hides in there somewhere. he pops out to hit random people so he is not lonely. Hmm necropolis regent is in the same set just look at how well that works.
I just beat this boss player with this. I have been playing for two years, he has been playing for six. He fell to a rogues passage and a centaur battlemaster.
WiNGSPANTT
★★★★★ (5.0/5.0)(1 vote)
This is a great card in commander. It allows you to cheat in fatties or commander damage. It also allows you to buy favors from other players by messing with combat across the table. Everyone at the multiplayer table is suddenly your friend.
ZaisConsultant
☆☆☆☆☆ (0.0/5.0)
A powerful card in the Rafiq EDH.
Fealuinix
☆☆☆☆☆ (0.0/5.0)
This card has been worming it's way into many of my Commander decks. It combos with any commander for death by commander damage. My Omnath deck in particular likes this card.
thePROJECTION
☆☆☆☆☆ (0.0/5.0)
So great in the Standard Dredge deck that's becoming popular right now. Nighthowler and Jarad and Nemesis become huge with no time at all, but with no herald of torment or such for evasion, the damage is just chumped.
But this land puts your opponents on typically a two or one turn clock.
Comments (39)
I like it, though it's effectively
3.5/5
I'm surprised it doesn't require blue mana, but that makes it all the more interesting.
This effect really can have an impact, and it's a huge advantage to have it as part of your mana base instead of being required to add cards to your deck to do that job (like Whispersilk Cloak for example).
The activation cost requires quite some mana, but if you're playing creatures that have powerful triggers when they get through, it will be worth the cost. Especially if those creatures have otherwise no evasion and would just get blocked to death.
It's definitely a card i'd consider putting into a deck with Phage the Untouchable or Vraska the Unseen.
There have been rumors among thieves about a labyrinth without walls the "Dragon's Maze".
Niv Mizzet needs fail safe barriers. They are also searching for something.
With that I'm excited for DGM
Rouge's Passage
Rouge's Passage is red and enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{2R}: Untap Rouge's Passage.
{2RR},{T}: Target red creature is unblockable this turn.
Torpor Orb and Sundial of the Infinite say otherwise.
This makes Geist of Saint Traft impossible to take out via combat, it turns Stealer of Secrets into a removal magnet, and makes huge vanilla creatures look much scarier.
An uncounterable source of evasion is really good in EDH, too.
4/5
p.s. Also a good mana sink for when a fast aggressive deck gets flooded. Goblin Lackey anyone? How about making Precinct Captain unblock-able when he's soulbonded with Silverblade Paladin? Make my 8/8 token unblock-able? Don't mind if I do. How about make Sublime Archangel or Thromok the Insatiable unblockable? How about to have the ability to just kill a Garruk, Primal Hunter or a Sorin, Lord of Innistrad without messy board interactions? Or the ability to make my geist of saint traft deal 6 every turn GARUNTEED. This card is more then playable especially in a format in which every color combination can get to 5 mana on turn 4. I actually think this effect is better then some of the lands in innistrad block. This is imo a nearly perfectly designed magic card. (I like it a lot more then Gavony Township in g/w aggro)
It actually acts as a very effective finisher in the aggro mirror or against plainswalker control or tokens where the board gets clumped and you need something to just break the game in half and just keep getting in there with your 5 power guy. The only time I would say don't play this in an aggro deck right now is under any of these 4 circumstances 1. You have nothing worth targeting (Token Aggro) 2. You never get to 5 mana (18 land builds and such) 3. Colorless sources suck in the deck (5 color etc.) 4. You are using Kessig Wolf Run or some other more powerful land in it's slot. I know that siding in lands is often looked down upon, but, this is worth siding in those type of match-ups.
Gollum: *points to Rogue's Passage*
Boromir: ...well crap.
Actually I did once in my bant colored splicer deck. I also could use vensers -1 ability.
I did it because at the time 3 of the 6 guys I play with were using life gain.
Needless to say it was only used one night and the next time they all had different decks.
With that said, this card is still awesome. I use it in my Skullbriar EDH deck and my Tajic EDH deck. It's quite strong.
Nighthowler and Jarad and Nemesis become huge with no time at all, but with no herald of torment or such for evasion, the damage is just chumped.
But this land puts your opponents on typically a two or one turn clock.
So good.