Can creatures with protection from red still block?
Toverkol
★★★☆☆ (3.5/5.0)(3 votes)
nope, global effect.
Obviously use it as a sorcery before your final attack in most circumstances btw.
Shoe2
★★★☆☆ (3.8/5.0)(3 votes)
Honestly in a midrange multiplayer red deck, this can be the difference between a win and a loss. Played with a bunch of early-mid game aggressive creatures and maybe a loxodon warhammer to keep you alive this card is a powerhouse
Authority
★★☆☆☆ (2.2/5.0)(2 votes)
This card is kind of OP in combination with Blinding Angel
Enemy_Tricolor
★★★★☆ (4.5/5.0)(19 votes)
This has got more red flavor than a bucket of Hawaiian Punch.
Gabriel422
★★★☆☆ (3.2/5.0)(5 votes)
A permanent that removes this much interaction is bad design. It removes any reason for any creature not to attack; no more tactics or strategy, every combat is now automatic.
Looking in another angle though, this card asks an interesting question: can I play a deck so aggressive that this card benefits me much more than it does to my opponent?
So while this is an interesting card in a "meta" sense, it could do much better.
Why bother complaining about tactics? Red scarcely needs any tactics besides "attack" and "burn". This card is deceptively well-designed, if you think about it: it forces your opponent to play your super-fast aggro style which they are probably not ready for.
Leshrac_Nightwalker
★★★☆☆ (3.9/5.0)(4 votes)
@Enemy_Tricolor:
Your comments are awesome. As this is all I can reasonably judge you on, I have to conclude that you are also pretty awesome!
It removes any reason for any creature not to attack; no more tactics or strategy, every combat is now automatic.
So this guy just explained why this card is freakin' awesome. Any other comments?
Mike-C
★★★★★ (5.0/5.0)(1 vote)
Even better in an Infect Deck! Sick nasty!
Drewsel
★★☆☆☆ (2.8/5.0)(2 votes)
There's still plenty of strategy once this hits the board. Try not attacking, and see what your opponent does. If you're running any bounce spells, or removal, your opponent could be walking into a trap.
BorosGeneral
★★★★★ (5.0/5.0)(1 vote)
This is one of the best red enchantments I know of. Remove their blockers end the game in one fell swoop. Just be ready to counter their attack on you should you fail
Creatures can still become blocked if Trap Runner has anything to say about it.
Aremath
☆☆☆☆☆ (0.0/5.0)
I love this card. Yes, it takes some of the thinking out of combat, but that's what it's supposed to do. Most of your creatures (in red/x or monored aggro) don't want to block. It's called the 'redzone' for a reason. It provides you with fantastic reach once the control deck has gotten out its wincon, or other decks have creatures out and believe themselves to have stabilized. I love it because your opponent's board presence no longer matters, what matters is who has the faster clock (hint: it's red). Furthermore it's such an unexpected effect that it often just comes out of left field so to speak.
Your opponent feels safe and ready to move into a midgame where their bigger creatures and better value cards will get the game for them after your initial onslaught. Bedlam is 'welcome to the world of turning things sideways' It provides the reach that the low-curve red deck is looking for in order to overcome a stabilized opponent.
Comments (24)
Obviously use it as a sorcery before your final attack in most circumstances btw.
Looking in another angle though, this card asks an interesting question: can I play a deck so aggressive that this card benefits me much more than it does to my opponent?
So while this is an interesting card in a "meta" sense, it could do much better.
Why bother complaining about tactics? Red scarcely needs any tactics besides "attack" and "burn". This card is deceptively well-designed, if you think about it: it forces your opponent to play your super-fast aggro style which they are probably not ready for.
Your comments are awesome. As this is all I can reasonably judge you on, I have to conclude that you are also pretty awesome!
So this guy just explained why this card is freakin' awesome. Any other comments?
Your opponent feels safe and ready to move into a midgame where their bigger creatures and better value cards will get the game for them after your initial onslaught. Bedlam is 'welcome to the world of turning things sideways' It provides the reach that the low-curve red deck is looking for in order to overcome a stabilized opponent.